Civilization VII Dev Diary #8: Victories & Post-Launch

I’m bummed that Teams multiplayer won’t be in from the beginning, but I’m really grateful that Ed shared this was on their to-do list.

Great to hear for folks who like Hotseat too that it’s coming back.

Thanks for the post.
Two of the best things to come out of the livestream is confirmation Hotseat has become a semi-priotity/important enough to be brought back, and the fact that multiplayer games actually simulate relationships between humans for the first time ever (well, not counting Rising Tides)
 
You're not building a Building or Wonder in other players' capitals. The Great Banker performs an "Establish World Bank Office" action in those capitals, which all players are able to do if they have their own Great Banker unit. Let me know if that clears it up!
Perfect !
My bad for misunderstanding in the first place :hammer2:
 
I think the victory projects are pretty similar to each other. Even the economic one. It's just a slight delay so your opponents have time to cope with the reality that they will lose their game in a few turns. Or to give them time to start their ICBMs...
 
I have to say, "Staffed Space Flight" sounds very weird. Manned Space Flight is the right terminology, but I suspect this is an awkward attempt to make the term genderless.

Might as well just call the thing "Space Flight" and dispense with the hair-splitting about the invisible astronauts piloting the rocket. It's not like the Flight technology has ever been called Manned Flight in Civ.
 
I have to say, "Staffed Space Flight" sounds very weird. Manned Space Flight is the right terminology, but I suspect this is an awkward attempt to make the term genderless.
There exists a gender neutral standard, "crewed," it just seems as if the devs are not aware of it.
 
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There exists a gender neutral standard, "crewed" it just seems as if the devs are not aware of it.
It's funny that it says Staffed, but the text description says "First man in space". So much for being gender neutral. Crewed is definitely better.
 
It's funny that it says Staffed, but the text description says "First man in space". So much for being gender neutral. Crewed is definitely better.
The only quibble with 'crewed' is that it implies that the people on board actually have anything to do with flying the craft. In fact, the early astronauts and cosmonauts were purely passengers: all decisions and actions regarding what happened to the craft were made from the ground.

"Cargo', 'passengers' or even 'victims' would be more accurate . . .
 
Manned is gender neutral, we use “manned” and “unmanned” for aircraft irl. I don’t think saying first manned space flight would make people terribly upset.
Not anymore.
 
Terms change with time. The historical usage of gender-neutral "manned" or "mankind" and similar terms is now considered gendered by some speakers.

IMO if Firaxis really want to avoid that potential connotation, they should just go with the terminology NASA actually uses for flights like Artemis II and III - Crewed Missions.

Artemis III will build on the crewed Artemis II flight test, adding new capabilities with the human landing system and advanced spacesuits to send the first humans to explore the lunar South Pole region.
 
How does establishing World Bank works in regards to wars? There seem to be so many edge cases.

Can you teleport your Great Banker to the enemy capital? Can they capture your Great Banker? Do you need to conquer the capital first? Do you need to establish World Bank in the original capitals of this age or at the current capital?

What if the capital of player A you've already established the World Bank office got conquered by another player B in whose capital you haven't established the World Bank yet? Do you need to establish another office in the new capital of player A? Do you *not* need to establish an office in B's capital now, because technically there is already a World Bank in their territory?

If wars effectively prevent players from gettng economic victory, we can expect all hell breaking lose in the end of the age at least in multiplayer. Which doesn't necessary seem to be a bad thing from the narrative point of view, but that makes economic victory much harder compared to the other ones.
 
How does establishing World Bank works in regards to wars? There seem to be so many edge cases.

Can you teleport your Great Banker to the enemy capital? Can they capture your Great Banker? Do you need to conquer the capital first? Do you need to establish World Bank in the original capitals of this age or at the current capital?

What if the capital of player A you've already established the World Bank office got conquered by another player B in whose capital you haven't established the World Bank yet? Do you need to establish another office in the new capital of player A? Do you *not* need to establish an office in B's capital now, because technically there is already a World Bank in their territory?

If wars effectively prevent players from gettng economic victory, we can expect all hell breaking lose in the end of the age at least in multiplayer. Which doesn't necessary seem to be a bad thing from the narrative point of view, but that makes economic victory much harder compared to the other ones.
My hunch is that the Great Banker can't be attacked, and either phases through units or can activate their ability at any tile in the capital. Otherwise a player can just block an economic victory by surrounding their capital with units (which is how I prevented missionaries in Civ 5 lmao).

I do wonder, can the Great Banker be nuked to kill them? I can imagine a scenario where a player nukes their own capital just to prevent an economic victory
 
How does establishing World Bank works in regards to wars? There seem to be so many edge cases.

Can you teleport your Great Banker to the enemy capital? Can they capture your Great Banker? Do you need to conquer the capital first? Do you need to establish World Bank in the original capitals of this age or at the current capital?

What if the capital of player A you've already established the World Bank office got conquered by another player B in whose capital you haven't established the World Bank yet? Do you need to establish another office in the new capital of player A? Do you *not* need to establish an office in B's capital now, because technically there is already a World Bank in their territory?

If wars effectively prevent players from gettng economic victory, we can expect all hell breaking lose in the end of the age at least in multiplayer. Which doesn't necessary seem to be a bad thing from the narrative point of view, but that makes economic victory much harder compared to the other ones.
Interestingly, it did appear that Ed's banker could teleport to Paris, despite being at war. Or at least, the tiles around Paris were green, indicating that they were a valid destination. We also know that merchants do not require open borders, so the Banker may not either. It seems like it will be very difficult to resist globalization.
 
How does establishing World Bank works in regards to wars? There seem to be so many edge cases.
I wonder if we can kill the Great Banker, given that he has HP.

Do we know if we can disable score victory? Without affecting the length of previous ages, if we like the pace.
 
Yeah I suspect you can't kill or block the Great banker because that would make the Economic Victory really easy to counter.
 
Yeah I suspect you can't kill or block the Great banker because that would make the Economic Victory really easy to counter.
Yeah, that's probably true. But I'm wondering why they made this Great Banker unit when you don't have to move it (it teleports) and you can't kill it. What's the point in terms of gameplay compared to a project like the others? Maybe it avoids having to rely on production.
 
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