Unique Unit Elimination Thread

African Forest Elephant 9
B17 21
Battering Ram 23
Berber Cavalry 21
Berserker 10 Worst of the bunch. Its not his fault, he's just a swordsman.
Camel Archer 32
Carolean 33
Chu-Ko-Nu 34
Companion Cavalry 16 Too strong. Perhaps the strongest non-archer horse of his era.
Conquistador 22
Cossack 25
Horse Archer 22
Hussar 22
Hwacha 24
Immortal 17
Impi 28
Jaguar 24
Janissary 26
Keshik 35
Legion 21
Longbowman 36
Minutemen 19
Mohawk Warrior 21
Musketeer 6
Naresuan's Elephant 23
Nau 6
Pathfinder 32
Pictish Warrior 16
Sea Beggar 25
Ship of the Line 31
Siege Tower 33
Sipahi 9
Tercio 21
Winged Hussar 26
 
African Forest Elephant 9+1 =10 awesome .when you combine it with other units is trully awesome.plus extra strength.plus faster general .i think that those extra 25 hammers are worth their price
B17 21
Battering Ram 23
Berber Cavalry 21
Berserker 10
Camel Archer 32
Carolean 33
Chu-Ko-Nu 34
Companion Cavalry 16
Conquistador 22
Cossack 25
Horse Archer 22
Hussar 22
Hwacha 24
Immortal 17
Impi 28
Jaguar 24
Janissary 26
Keshik 35
Legion 21
Longbowman 36
Minutemen 19
Mohawk Warrior 21
Musketeer 6-3=3 is good but it is just a more powerfull musketman
Naresuan's Elephant 23
Nau 6
Pathfinder 32
Pictish Warrior 16
Sea Beggar 25
Ship of the Line 31
Siege Tower 33
Sipahi 9
Tercio 20- fixed
Winged Hussar 26
 
African Forest Elephant 10
B17 21
Battering Ram 23
Berber Cavalry 21
Berserker 10
Camel Archer 32
Carolean 33
Chu-Ko-Nu 34
Companion Cavalry 16
Conquistador 22
Cossack 25
Horse Archer 22
Hussar 22
Hwacha 24
Immortal 17
Impi 28
Jaguar 24
Janissary 26
Keshik 35
Legion 21
Longbowman 36
Minutemen 19
Mohawk Warrior 18
Musketeer 4
Naresuan's Elephant 23
Nau 6
Pathfinder 32
Pictish Warrior 16
Sea Beggar 25
Ship of the Line 31
Siege Tower 33
Sipahi 9
Tercio 20- fixed
Winged Hussar 26[/QUOTE]

It may be just another musket unit and only enhanced strength, but 28 strength is massive for when you get it. Most AI's will still be stuck on 16 strength pikes, which means you can plow through anything in your way.

As for Mohawks, not needing the iron is great but swords are in such an awkward place right now. They have a very short window of use on higher difficulties and when it comes time to upgrade into long swords and still have no iron...
 
African Forest Elephant 10
B17 21
Battering Ram 23
Berber Cavalry 21
Berserker 10
Camel Archer 32
Carolean 33
Chu-Ko-Nu 34
Companion Cavalry 16
Conquistador 22
Cossack 25
Horse Archer 22
Hussar 22
Hwacha 24
Immortal 17
Impi 28
Jaguar 24
Janissary 26
Keshik 35
Legion 21
Longbowman 36
Minutemen 19
Mohawk Warrior 18
Musketeer 4
Naresuan's Elephant 23
Nau 3- Of the UUs left this is the one I like the least, just boring and no combat benefits which is something I usually look for in a UU.
Pathfinder 32
Pictish Warrior 16
Sea Beggar 26-Starts with the supply ability making it the naval equivalent of the Carolean
Ship of the Line 31
Siege Tower 33
Sipahi 9
Tercio 20- fixed
Winged Hussar 26

Kinda sad the Norwegian Ski Infantry went before some of these other lumps of ****. You guys do realize their bonus isn't just on snow and tundra but also on all unforested hills right? A 25% bonus is nothing to sneeze at and hills are all over the map plus the AI chops everything down leaving a lot of them unforested. Oh well too late now, they are kind of silly looking anyway...
 
Yep, I would have voted them out simply on the grounds of looking ridiculous. I mean I get how they could be useful in a real-life setting of maneuvering during winter, but when you are playing Civ 5 and skiing across tropical jungles and desert hills...

Would have been better off going with some sort of longship--keeps with the viking theme they were going for.
 
African Forest Elephant 10
B17 21
Battering Ram 23
Berber Cavalry 21
Berserker 10
Camel Archer 32
Carolean 33
Chu-Ko-Nu 34
Companion Cavalry 16
Conquistador 22
Cossack 25
Horse Archer 22
Hussar 22
Hwacha 24
Immortal 17
Impi 28
Jaguar 24
Janissary 26
Keshik 35
Legion 21
Longbowman 36
Minutemen 19
Mohawk Warrior 18
Musketeer 4
Naresuan's Elephant 23
Nau 3 - 3 = 0 - I'll kill the Nau. I like the extra speed and the Gold/XP bonus isn't too bad, but it's still rather dull.
Pathfinder 32
Pictish Warrior 16
Sea Beggar 26
Ship of the Line 31
Siege Tower 33
Sipahi 9
Tercio 20 + 1 = 21 - Spain's diceroll UA is balanced out by their two truly amazing UUs. Tercio and Conquistadors used in unison will steamroll opponents.
Winged Hussar 26
 
Noooo! You monsters! At least the way I play the game, the Nau is easily a top 15 unit (I would probably rate it #12 on here). Sad that you don't see this :(

Oh well, the people have spoken. I guess I'll have to start voting for other things now.
 
African Forest Elephant 10
B17 22
Battering Ram 23
Berber Cavalry 21
Berserker 7
Camel Archer 32
Carolean 33
Chu-Ko-Nu 34
Companion Cavalry 16
Conquistador 22
Cossack 25
Horse Archer 22
Hussar 22
Hwacha 24
Immortal 17
Impi 28
Jaguar 24
Janissary 26
Keshik 35
Legion 21
Longbowman 36
Minutemen 19
Mohawk Warrior 18
Musketeer 4
Naresuan's Elephant 23
Pathfinder 32
Pictish Warrior 16
Sea Beggar 26
Ship of the Line 31
Siege Tower 33
Sipahi 9
Tercio 21
Winged Hussar 26

Berserkers are like ice cream: it's awesome but loses all it's awesomeness too quickly. Longsword UU's become obsolete so fast and since movement doesn't carry, these units are not that great.

B17's have been untouched for ages in this thread. I actually like these a lot. 5+ combat strength for bombers is powerful, like air units wasn't OP enough already. It's not just strength increase, they also start with evasion and siege I, making these crazy powerful bomber. Plus these last long, game will pretty much be over when you start seeing stealth bombers, so becoming obsolete is not a problem.
 
African Forest Elephant 10
B17 22
Battering Ram 23
Berber Cavalry 21
Berserker 7
Camel Archer 32
Carolean 33
Chu-Ko-Nu 34
Companion Cavalry 16
Conquistador 19
Cossack 25
Horse Archer 22
Hussar 22
Hwacha 24
Immortal 17
Impi 28
Jaguar 24
Janissary 26
Keshik 35
Legion 21
Longbowman 36
Minutemen 19
Mohawk Warrior 18
Musketeer 4
Naresuan's Elephant 23
Pathfinder 32
Pictish Warrior 16
Sea Beggar 27
Ship of the Line 31
Siege Tower 33
Sipahi 9
Tercio 21
Winged Hussar 26

Conquistadors are simply not appealing to me, although there is some excellence around being able to upgrade Pikemen -> Settlers (essentially), as a unit, they are nothing special.

Sea Beggars on the other hand are excellent in their time, exquisite for early naval dominance, they even give other powerhouses of the seas a run for their money.
 
Conquistadors are simply not appealing to me, although there is some excellence around being able to upgrade Pikemen -> Settlers (essentially), as a unit, they are nothing special.

Uh....Conquistadors replace Knights, not Lancers...
 
I guest people don't often play spain .....
We need to eliminate all units ,until the last one?
 
African Forest Elephant 7
B17 22
Battering Ram 23
Berber Cavalry 21
Berserker 7
Camel Archer 32
Carolean 33
Chu-Ko-Nu 34
Companion Cavalry 16
Conquistador 19
Cossack 25
Horse Archer 22
Hussar 22
Hwacha 24
Immortal 17
Impi 28
Jaguar 24
Janissary 26
Keshik 35
Legion 21
Longbowman 36
Minutemen 19
Mohawk Warrior 18
Musketeer 5
Naresuan's Elephant 23
Pathfinder 32
Pictish Warrior 16
Sea Beggar 27
Ship of the Line 31
Siege Tower 33
Sipahi 9
Tercio 21
Winged Hussar 26

Musketeer: I like these. They are fairly strong, 28 strenght is nothing to look over so easily. It is like a consistent +17% strenght, but it is better: because it is the base strenght of your unit, any promotions that add % modifiers to it are enhanced. I mean, if you have a regular Musketman with Shock I, it gets +15% on open terrain. That would be 1.15*24 = 27,6 strenght. Now, if your Musketeer has Shock I, it also gets +15% on open terrain, but because your base strenght is bigger, 1.15*28 = 32,2. This gets better as you start to collect promos. Also, it is great for meat-shielding.

A. F. Elephant: too expensive, I'd rather be producing some Cargo Ships. I mean, I'm Carthage by the early game, I've got harbours everywhere, what should I do? It takes too long to build these guys, even though they are a good unit. They might not require horses, but their cost makes it hard for them to be spammed.
 
African Forest Elephant 7
B17 22
Battering Ram 23
Berber Cavalry 21
Berserker 7
Camel Archer 32
Carolean 33
Chu-Ko-Nu 34
Companion Cavalry 16
Conquistador 19
Cossack 25
Horse Archer 22
Hussar 22
Hwacha 24
Immortal 17
Impi 28
Jaguar 24
Janissary 26
Keshik 35
Legion 21
Longbowman 36
Minutemen 19
Mohawk Warrior 18
Musketeer 5
Naresuan's Elephant 24- Extra Strength is always good.
Pathfinder 32
Pictish Warrior 16
Sea Beggar 27
Ship of the Line 31
Siege Tower 33
Sipahi 6- Lancer units are never great. There really isn't anything to this unit.
Tercio 21
Winged Hussar 26
 
Yep, I would have voted them out simply on the grounds of looking ridiculous.
That's kind of what I was thinking. They're actually a great unit but really silly looking, just totally out of place. Good movement and a combat bonus, get them the woodsman promotion and they totally put minutemen to shame.
 
African Forest Elephant 7
B17 22
Battering Ram 23
Berber Cavalry 21
Berserker 7
Camel Archer 32
Carolean 33
Chu-Ko-Nu 34
Companion Cavalry 16
Conquistador 19
Cossack 25
Horse Archer 22
Hussar 22
Hwacha 24
Immortal 18
Cut Immortals some slack. The main purpose of pikemen is sponging bombardment, and upgraded immortals do this quite well, having no issue recovering health.

Impi 28
Jaguar 24
Janissary 26
Keshik 35
Legion 21
Longbowman 36
Minutemen 19
Mohawk Warrior 18
Musketeer 5
Naresuan's Elephant 24
Pathfinder 32
Pictish Warrior 16
Sea Beggar 27
Ship of the Line 31
Siege Tower 33
Sipahi 3
If nothing else, I voted the Sipahi down for being the only basically useless UU left.

Tercio 21
Winged Hussar 26
 
Do you know off-hand if Immortals keep that promotion upon upgrade? Been forever since I've played Persia and honestly cannot remember at all. If so, that is a solid unit for the entire first half of the game.
 
African Forest Elephant 7
B17 22
Battering Ram 23
Berber Cavalry 21
Berserker 7
Camel Archer 32
Carolean 33+1=34 Caroleons are just to good.
Chu-Ko-Nu 34
Companion Cavalry 16
Conquistador 19
Cossack 25
Horse Archer 22
Hussar 22
Hwacha 24
Immortal 18
Impi 28
Jaguar 24
Janissary 26
Keshik 35
Legion 21
Longbowman 36
Minutemen 19
Mohawk Warrior 18
Musketeer 5
Naresuan's Elephant 24
Pathfinder 32
Pictish Warrior 16
Sea Beggar 27
Ship of the Line 31
Siege Tower 33
Sipahi 3-3=0 I take the honor to behead my enemy in the name of Byzantium!
Tercio 21
Winged Hussar 26
 
African Forest Elephant 7
B17 22
Battering Ram 20 While this unit is very powerful in the early-game, that's just it. Once you arrive at the medieval era, its usefulness diminishes, not to mention it's very fragile to melee attacks. Simply put, the Huns are meant as an early-game zerg civ, and that becomes very difficult to pull on larger maps and/or continents.
Berber Cavalry 21
Berserker 7
Camel Archer 32
Carolean 34
Chu-Ko-Nu 34
Companion Cavalry 16
Conquistador 19
Cossack 25
Horse Archer 22
Hussar 22
Hwacha 24
Immortal 18
Impi 28
Jaguar 24
Janissary 27 Half health restored on kill, bonus when attacking. All carried over on upgrade. Need I say more?
Keshik 35
Legion 21
Longbowman 36
Minutemen 19
Mohawk Warrior 18
Musketeer 5
Naresuan's Elephant 24
Pathfinder 32
Pictish Warrior 16
Sea Beggar 27
Ship of the Line 31
Siege Tower 33
Tercio 21
Winged Hussar 26
 
Do you know off-hand if Immortals keep that promotion upon upgrade? Been forever since I've played Persia and honestly cannot remember at all. If so, that is a solid unit for the entire first half of the game.

Yes they do and yes they are, especially with Darius' golden age bonus. Probably why they haven't been downvoted much. If the line didn't go to crap around the industrial they would be a lot better.

What all carries over for the Pictish warrior? is the FFK thing the only thing they lose? I can't remember.
 
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