Unique Unit Elimination Thread

B17 12
Camel Archer 36
Carolean 36
Chu-Ko-Nu 39
Cossack 27
Horse Archer 5
Impi 36
Jaguar 11 Mass jaguar won't guarantee early domination
Janissary 35
Keshik 36
Longbowman 41 always prevail
Minutemen 10
Naresuan's Elephant 20
Pathfinder 36
Sea Beggar 27
Ship of the Line 34
Siege Tower 33
Winged Hussar 22
 
B17 12
Camel Archer 36
Carolean 36
Chu-Ko-Nu 40 - Double Xp means it will have the range promotion before longbowman has logistics. Less power, but double efficiency.
Cossack 27
Horse Archer 5
Impi 36
Jaguar 8 - Yes they are useful, but who gets anywhere before swords or pikes?
Janissary 35
Keshik 36
Longbowman 40
Minutemen 10
Naresuan's Elephant 20
Pathfinder 36
Sea Beggar 27
Ship of the Line 34
Siege Tower 33
Winged Hussar 22
 
B17 12
Camel Archer 36
Carolean 36
Chu-Ko-Nu 40
Cossack 27
Horse Archer 2- Have to downvote something, and this comes too early.
Impi 36
Jaguar 8
Janissary 36- best melee unit
Keshik 36
Longbowman 40
Minutemen 10
Naresuan's Elephant 20
Pathfinder 36
Sea Beggar 27
Ship of the Line 34
Siege Tower 33
Winged Hussar 22
 
B17 12
Camel Archer 36
Carolean 33
Chu-Ko-Nu 40
Cossack 27
Horse Archer 2
Impi 36
Jaguar 9
Janissary 36
Keshik 36
Longbowman 40
Minutemen 10
Naresuan's Elephant 20
Pathfinder 36
Sea Beggar 27
Ship of the Line 34
Siege Tower 33
Winged Hussar 22

Upvote fog jags because they can make a solid backbone of your army for the whole game. Farm barbs for the extra culture, then delay metal casting a bit so you can spam these for 2 turns production. Carolean goes down because it's from my dear neighbor sweden.
 
B17 9 This has never been useful to me. I don't know if I've ever built one.
Camel Archer 36
Carolean 33
Chu-Ko-Nu 40
Cossack 28 This has always been great at finishing off units.
Horse Archer 2
Impi 36
Jaguar 9
Janissary 36
Keshik 36
Longbowman 40
Minutemen 10
Naresuan's Elephant 20
Pathfinder 36
Sea Beggar 27
Ship of the Line 34
Siege Tower 33
Winged Hussar 22
 
B17 9
Camel Archer 36
Carolean 33
Chu-Ko-Nu 40
Cossack 28
Horse Archer 2
Impi 36
Jaguar 9
Janissary 36
Keshik 36
Longbowman 37- The extra range really isn't that good.
Minutemen 10
Naresuan's Elephant 21- Amazingly strong for its time.
Pathfinder 36
Sea Beggar 27
Ship of the Line 34
Siege Tower 33
Winged Hussar 22
 
B17 9
Camel Archer 36
Carolean 33
Chu-Ko-Nu 40
Cossack 28
Horse Archer 2+1=3 i'am wasting my vote :p
Impi 36
Jaguar 9
Janissary 36
Keshik 36
Longbowman 37
Minutemen 10 -3=7 starting with drill promotion isn't a really big bonus and the good movement in irregular terrain make it good on around half of the map.if you stay on plains they are normal musketman.And the extra help for golden ages is really small
Naresuan's Elephant 21
Pathfinder 36
Sea Beggar 27
Ship of the Line 34
Siege Tower 33
Winged Hussar 22
 
B17 9
Camel Archer 36
Carolean 33
Chu-Ko-Nu 40
Cossack 28
Horse Archer 3
Impi 36
Jaguar 10 I do the same thing Vibe does, warriors don't go obsolete very early so you can wait to produce them until later and everything carries over. They're with you the entire game too because their promotions make them pretty resilient.
Janissary 36
Keshik 36
Longbowman 37
Minutemen 4 I always considered this the weakest of the 4 musketman UUs, Tercios and musketeers are both stronger but are gone before this guy, that's just weird imo. The golden age promotion might be nice though. Much handier on these than the Pracinha.
Naresuan's Elephant 21
Pathfinder 36
Sea Beggar 27
Ship of the Line 34
Siege Tower 33
Winged Hussar 22
 
B17 9
Camel Archer 36
Carolean 33 + 1 = 34 - Still can't understand what's not to like with these guys.
Chu-Ko-Nu 40
Cossack 28 - 3= 25 - They're rather overrated, and speaking from experience I've never had much use for 'em.
Impi 36
Jaguar 10
Janissary 36
Keshik 36
]Longbowman 38
Minutemen 4
Naresuan's Elephant 21
Pathfinder 36
Sea Beggar 27
Ship of the Line 34
Siege Tower 33
Winged Hussar 22 - Fixed this; it's currently sitting at 22, not 2.
 
B17 9
Camel Archer 36
Carolean 34
Chu-Ko-Nu 40
Cossack 25
Impi 36
Jaguar 7
Janissary 36
Keshik 37
Longbowman 38
Minutemen 4
Naresuan's Elephant 21
Pathfinder 36
Sea Beggar 27
Ship of the Line 34
Siege Tower 33
Winged Hussar 22

BNW killed the Jaguar, Keshiks make for fun games.
 
B17 9
Camel Archer 36
Carolean 34
Chu-Ko-Nu 40
Cossack 22 The weakest remaining mounted melee unit (winged hussar is the only other one I think?), and therefore the weakest UU left. Edit: Forgot stampy. Yeah, stampy's better. Earlier and stronger, just crushes it with brute CS force. Cossack gotta get my down vote, even though I kind of like it. It's just getting to the point where I kinda like all of them left.
Impi 36
Jaguar 8 Awesome kickass unit you can use from the get go and spam well into the medieval (doesn't obsolete at iron working). They also have half the bonus of the janissary (In my book making them at least as good given how early they are) and then get woodsman to aid scouting and crushing it in home terrain, along with a civ with perfect UA synergy. Plus you get one for free at the start of the game. What's not to like?
Janissary 36
Keshik 37
Longbowman 38
Minutemen 4
Naresuan's Elephant 21
Pathfinder 36
Sea Beggar 27
Ship of the Line 34
Siege Tower 33
Winged Hussar 22
 
B17 9
Camel Archer 36
Carolean 34
Chu-Ko-Nu 40
Cossack 22
Impi 36
Jaguar 9
Janissary 36
Keshik 37
Longbowman 38
Minutemen 4
Naresuan's Elephant 21
Pathfinder 36
Sea Beggar 27
Ship of the Line 34
Siege Tower 33
Winged Hussar 19

I'll match your vote and raise the Jag another point. One of the best ancient era UU's and an upgraded Jag is better than the minuteman, so deserves to hold out for at least that long.

Winged Hussar is still a lancer unit. Good job for them making it this long, I suppose, but it doesn't compare to the rest of the list.
 
B17 9
Camel Archer 36
Carolean 35 I like how the last person to downvote these didn't even have a valid reason to do it. They're that good!
Chu-Ko-Nu 40
Cossack 22
Impi 36
Jaguar 9
Janissary 36
Keshik 37
Longbowman 38
Minutemen 1 I like you guys, but your demise is inevitable...
Naresuan's Elephant 21
Pathfinder 36
Sea Beggar 27
Ship of the Line 34
Siege Tower 33
Winged Hussar 19
 
If this were G&K or Vanilla I could justify up voting the Jaguar...but in BNW how the heck can it be of much use? If you make anymore then 3 you're really hurting your economy and making it hard to get buildings or workers, but with any less then 5 all you can really do is hunt down barbs...which you can do with normal warriors anyway. Granted the culture for killing them is nice, but still, ehh...just don't see much value.

How can you possibly make much use of the Jaguar in BNW?? Or any warrior UU really.
 
The base unit has always been useless for anything besides hunting down barbs, but they carry over some nice upgrades. Picking up swords and long swords on your way through the tech tree isn't that difficult to do, and your reward are late-game infantry with woodsman and 25 hp upon kill. You never need more than 3-4 anyway, at any point in the game. There is only so much room on the map and 3-4 can control a big area of the front lines while artillery and air bring on the pain.

The 25 hp upon kill cannot be stressed enough. It allows for many situations where a melee unit can attack just like a range unit, as in dealing damage and not taking damage in return. Which results in more attacks (5 exp. a hit) and more promo's. It basically makes them the Chu's of the melee line, allowing for some quick exp gain.

The Janissary is also another unit that is largely underrated (and the Ottomans as a Civ seem to get ignored). I'm glad to see they made it this far, so at least the people who've voted in this thread have used them and understand their power.
 
The Janissary is also another unit that is largely underrated (and the Ottomans as a Civ seem to get ignored). I'm glad to see they made it this far, so at least the people who've voted in this thread have used them and understand their power.

B17 9
Camel Archer 36
Carolean 35
Chu-Ko-Nu 40
Cossack 22
Impi 36
Jaguar 6 Unfortunately, as good as these units are, it comes way too early to have a practical benefit. Sure, you can mass these and then upgrade them until endgame, but doing so can be taxing on your cities production/gold, not to mention you'll likely need to stall out Metal Casting in order to do so. IMO, all the other units left serve some better use with some more powerful abilities (yes even the B17, bombers are a backbone for my lategame army, and any sidegrades to them can really help).
Janissary 37 Agreed.
Keshik 37
Longbowman 38
Minutemen 1
Naresuan's Elephant 21
Pathfinder 36
Sea Beggar 27
Ship of the Line 34
Siege Tower 33
Winged Hussar 19
 
B17 6 arrives rather late. If you already have GW bombers and they have the city bombing 1 promotion, then that's one promotion wasted. May as well not build GW bombers as America until you get the flying fortresses.
Camel Archer 36
Carolean 35
Chu-Ko-Nu 41 I'm now wondering what would happen if you play as Persia, have an allied militaristic CS give you some of these units, promote them and get double attack and then get golden age? Triple attack? Other than that, it's an excellent defensive unit, but it's a pity the AI don't know how to use double attack units effectively.
Cossack 22
Impi 36
Jaguar 6
Janissary 37
Keshik 37
Longbowman 38
Minutemen 1
Naresuan's Elephant 21
Pathfinder 36
Sea Beggar 27
Ship of the Line 34
Siege Tower 33
Winged Hussar 19
 
B17 6
Camel Archer 36
Carolean 35
Chu-Ko-Nu 41
Cossack 19 good run for Cavalry unit, but I don't think they are anywhere near as impactful as Longbowmans or Impis
Impi 36
Jaguar 6
Janissary 37
Keshik 37
Longbowman 38
Minutemen 1
Naresuan's Elephant 21
Pathfinder 37 mr. snowball effect, can win you the game all by himself on landmass maps
Sea Beggar 27
Ship of the Line 34
Siege Tower 33
Winged Hussar 19
 
B17 6
Camel Archer 36
Carolean 35
Chu-Ko-Nu 41
Cossack 19
Impi 36
Jaguar 6
Janissary 37
Keshik 37
Longbowman 38
Minutemen 2 Probably a wasted vote here, but I like units that can upgrade and keep their usefulness more than units that just have a higher combat strength and are useless the next era on. These guys are pretty good.
Naresuan's Elephant 21
Pathfinder 37
Sea Beggar 27
Ship of the Line 34
Siege Tower 33
Winged Hussar 16 As Poland, you can tech straight to Lancers and get this unit, and it will be useful, and may even win you a war with fewer losses than you had otherwise. Or... You can use oxford university to beeline to radio, use your money to buy a ton of city states, get an immediate level 2 policy (and 2 lvl 1 ones) in your ideology with reaching the modern era, and go through a path that encourages science anyway. Oh, and then use your modern era city state benefits and industrial era world congress to pass your ideology as the world ideology. I'm sure getting to these guys faster is worth the opportunity cost of doing all this though. It's your choice. :)
 
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