sir_schwick:
Why go to this trouble?
Right now the major problem with adding new civs is the need to balance traits and UUs with the existing civs. What if you had the same thirty-six templates that have already been playtested and are modified for best results? Then it does not matter whether you play as the Babylonians, Canadians, or Minoans because you can choose to play whatever template. Now you can play as the Egyptians with a 6/4/3 Cavalry UU and appropriate traits, or Americans with
sir_schwick said:i would like to see every unit to have a civ specific variant(only in appearance and name). beyond this abolish the stupid UUs, are make them evolved, but not preset
Lockesdonkey said:Why not just give each civ four UU's, and distribute them across the ages depending on whose there? For example, America:
Middle Ages: Minuteman replaces Musketman (Either attack bonus, movement bonus, all terrain as roads, or ignore forests/hills/marshes/mountains)
Industrial Age: Buffalo Infantry replaces Rifleman (attack bonus)
Modern Times: F-15
Joint Strike Fighter or F-22 replaces Stealth Fighter, or B2B replaces Stealth Bomber.
Suggestion only .