White_Knight
Chieftain
- Joined
- Dec 21, 2004
- Messages
- 26
A few days ago I began to play around with trying to create a unique Wonder for each of the game's 31 civilizations. I figured that this would add a bit more flavour to the game, giving each civ a new way to stand out from the others. I came across discussions on the forums about civ-specific Wonders, mostly around the time Conquests was coming out, since people thought it might be in the expansion. It wasn't, and I couldn't find an account of anyone else ever actually doing it, so I decided I would give it a shot and make a Unique Wonders (UW's) mod.
A UW can obviously be only built by one civilization. I will do this by assigning each civ a "Being ..." technology (like in Rise and Rule) that cannot be traded, and creating a new technology for each UW with the appropriate "Being ..." tech as a prerequisite. So, for example, the Great Wall of China requires a technology of the same name, whose prerequisites are Construction and Being Chinese. These new UW techs will be very cheap so the player won't spend too long off the main tech tree.
Each civ's UW will have the traits of that Civ, so it will trigger their GA by itself upon construction. (This makes it possible for America to reliably have a GA, and also guarantees a GA without warfare if you're playing a builder's game.) If at all possible, I will try to make the UW and its effects match at least one of the traits, if not both. For example, this is why I chose the Colossus, a commercial wonder that now also has a science benefit, for the Greeks instead of the Oracle, which is a religious wonder.
Ideally the UW should be built during the period of the game in which the real civilization would have had its most lasting achievements, and should go obsolete during the time when the importance of that civ had begun to wane. For example, the Roman UW, the Great Colosseum, is possible after Construction (late ancient age, when the Romans were rising in power) and goes obsolete during the Middle Ages. The American UW, Statue of Liberty, is available at the start of the Industrial Age. And so forth.
I currently have UW's fully fleshed out for about a dozen civs and I have ideas for a dozen more, but I would like to solicit some help in filling in the gaps, in a couple of areas. First, I need ideas for UW's for some of the civs like the Zulu, who do not have any "obvious" Wonders, at least to somebody who is unfamiliar with their history. For some UW's I also need to figure out what effects they can have which logically match the Wonder and its traits. For example, it would make sense to have Suleyman's Mosque for the Ottomans, but what would it do for them that is either scientific or industrious, and what technology should allow its construction?
I've uploaded a Word doc with my ideas so far, and a list of what I need help with. Any suggestions, comments or corrections would be greatly appreciated.
http://www.civfanatics.net/uploads9/Civ-Wonders.zip
A UW can obviously be only built by one civilization. I will do this by assigning each civ a "Being ..." technology (like in Rise and Rule) that cannot be traded, and creating a new technology for each UW with the appropriate "Being ..." tech as a prerequisite. So, for example, the Great Wall of China requires a technology of the same name, whose prerequisites are Construction and Being Chinese. These new UW techs will be very cheap so the player won't spend too long off the main tech tree.
Each civ's UW will have the traits of that Civ, so it will trigger their GA by itself upon construction. (This makes it possible for America to reliably have a GA, and also guarantees a GA without warfare if you're playing a builder's game.) If at all possible, I will try to make the UW and its effects match at least one of the traits, if not both. For example, this is why I chose the Colossus, a commercial wonder that now also has a science benefit, for the Greeks instead of the Oracle, which is a religious wonder.
Ideally the UW should be built during the period of the game in which the real civilization would have had its most lasting achievements, and should go obsolete during the time when the importance of that civ had begun to wane. For example, the Roman UW, the Great Colosseum, is possible after Construction (late ancient age, when the Romans were rising in power) and goes obsolete during the Middle Ages. The American UW, Statue of Liberty, is available at the start of the Industrial Age. And so forth.
I currently have UW's fully fleshed out for about a dozen civs and I have ideas for a dozen more, but I would like to solicit some help in filling in the gaps, in a couple of areas. First, I need ideas for UW's for some of the civs like the Zulu, who do not have any "obvious" Wonders, at least to somebody who is unfamiliar with their history. For some UW's I also need to figure out what effects they can have which logically match the Wonder and its traits. For example, it would make sense to have Suleyman's Mosque for the Ottomans, but what would it do for them that is either scientific or industrious, and what technology should allow its construction?
I've uploaded a Word doc with my ideas so far, and a list of what I need help with. Any suggestions, comments or corrections would be greatly appreciated.
http://www.civfanatics.net/uploads9/Civ-Wonders.zip