Uniques: The New Frontier

The only thing i wish there is in Civ5 is unique religion. And to say it's a "unique" would be a little part of the scheme only. I wish there is religions that mutate, like the Judaïsm into Christianism. Maybe a religion tech tree? Hmm wait, the religions are already in the tech tree. Hm, seems logical. Forget about this thing of religious tech tree then.

But there's still a thing: unique religion. Does anyone see how to implement it?
 
I lean towards some of the wonders being unique to a religion rather than a civ, for example, you could only build Notre Dame in a city with Christianity.

I think I'm still inclined to see each civ have one UU per leader in addition to the one the civ has, so each game the civ would have two UUs, they just wouldn't always be the same two.

I'm not convinced on the other ideas.
 
I lean towards some of the wonders being unique to a religion rather than a civ, for example, you could only build Notre Dame in a city with Christianity.

I think I'm still inclined to see each civ have one UU per leader in addition to the one the civ has, so each game the civ would have two UUs, they just wouldn't always be the same two.

I'm not convinced on the other ideas.

I'm not sure if they will go with your first idea, but I think your second has some merit. It's something that works with current "unique" concepts in the game, and expands them.

I'm skeptical of the ideas of "unique wonders" and other forms of special abilities. The leader personality traits, UUs, and UBs are good for me.
 
Roman Unique Improvement: Roads give +1 Movement point

Carthage Unique Improvement: Naval Outpost + 25% tile defence, + 1 food +1 Hammer +1 Coins from sea tile.

China: Great Wall Unique Improvement
+25% in Forts
Forts give 10% protection in a 1 tile radius

Viking Unique Improvement
Outpost/Encave
2 Population city max, no maintainance, sorta like forts that can build and take culture!
Maybe all civs can use this to fill tiny spaces.

I thought of a New Improvement!

"Urban Sprawl" (+1 Hammer +2 Gold +1 Unhealtheness . Grows from Towns, needs a worker to convert it into Urban Sprawl)

I agree each leader should have a Unique Unit. Ghengis would have Heavy Cavalry (Knights, no need for Iron, +25% V.S. Melee)
Kublai Khan gets Heavy Infantry (9 Str Macemen +10% V.S. Gunpowder)
 
Roman Unique Improvement: Roads give +1 Movement point

Carthage Unique Improvement: Naval Outpost + 25% tile defence, + 1 food +1 Hammer +1 Coins from sea tile.

China: Great Wall Unique Improvement
+25% in Forts
Forts give 10% protection in a 1 tile radius

Viking Unique Improvement
Outpost/Encave
2 Population city max, no maintainance, sorta like forts that can build and take culture!
Maybe all civs can use this to fill tiny spaces.

I thought of a New Improvement!

"Urban Sprawl" (+1 Hammer +2 Gold +1 Unhealtheness . Grows from Towns, needs a worker to convert it into Urban Sprawl)

I agree each leader should have a Unique Unit. Ghengis would have Heavy Cavalry (Knights, no need for Iron, +25% V.S. Melee)
Kublai Khan gets Heavy Infantry (9 Str Macemen +10% V.S. Gunpowder)

Your Carthaginian unique "improvement" looks more like a unique building. One that is even more broken than the Dutch UB. Also, why would the Mongols have a unique heavy infantry unit? Was Kublai a big proponent of using infantry instead of cavalry and I just don't know about it?

I would think you would use multiple UUs for leaders in different eras: like George Washington having a Minuteman UU and Roosevelt having a USMC UU. Or Elizabeth could have some kind of upgraded frigate and the Redcoats could be given to Victoria.

Some civilizations still might have only one UU. Julius Caesar and Augustus both were from the same era of Roman history (End of the Republic), and used the same kinds of troops.

I'm still not sold on the unique abilities on top of UUs, UBs, and leader traits--it might be too much. I definitley would not use them as a replacement for any of the above; Rhye added them as a substitution to the leader traits, and I'm just not sold on it. Feels like I'm missing something when I play.
 
I would think you would use multiple UUs for leaders in different eras: like George Washington having a Minuteman UU and Roosevelt having a USMC UU. Or Elizabeth could have some kind of upgraded frigate and the Redcoats could be given to Victoria.

I'd throw in a Monitor UU for Lincoln. As the UU for the American civ available to all leaders, I would favor a super-carrier which carried an extra airplane, but I could see a case for a B-52 or F-15 instead.

For England I'd give Elizabeth a Sea Dog- a caravel that has some sort of attack bonus, or the privateer abillity to convert enemy trade routes to cash. Victoria would get a redcoat rifleman with a white pith helmet, and Churchill would have a Spitfire.

I could see England having a number of possibilities for it's standard UU
- Musketman Redcoat, Longbowman, frigate, Ship of the Line, Dreadnaught, Special Air Service commando ... even a spy with a counter-espionage bonus.
Some civilizations still might have only one UU. Julius Caesar and Augustus both were from the same era of Roman history (End of the Republic), and used the same kinds of troops.
Quite true. I think I'd add an onager UU for the Roman Empire.
I'm still not sold on the unique abilities on top of UUs, UBs, and leader traits--it might be too much. I definitley would not use them as a replacement for any of the above; Rhye added them as a substitution to the leader traits, and I'm just not sold on it. Feels like I'm missing something when I play.

I think Civ will keep all religions equal, and let the rest to the modders. Agreed, Unique Abillities are questionable.

Balance might be maintained with one additional layer. I toy with the idea of classifying the civs or leaders as Herding/Horticultural/ or Seafaring, and granting them an extra hammer? for each animal tile pastured , seafood netted, or cereal grain farmed.
 
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