aaglo
Furioso!
Hello,
These are sort of 'ancient' version of walls made long time ago by Kinboat. Well, the graphics are done by me, but the file naming is done by sir KB
The idea of these is to pre-place them in various scenarios - there's not much point in making them buildable (as immobile-paradrop units), since the AI hasn't got a clue how to use them. I've included only the default 'animations' (yeah, only one frame each). If there is a need for more animations, then you can try your luck, and make a request
[EDIT]: the file contains also a set of 'schematic' unit32-images. I found those quite clear to use. I don't know if you find so too
UPDATE!
Updated ancient walls
see reply #22 in this thread for more details
These are sort of 'ancient' version of walls made long time ago by Kinboat. Well, the graphics are done by me, but the file naming is done by sir KB

The idea of these is to pre-place them in various scenarios - there's not much point in making them buildable (as immobile-paradrop units), since the AI hasn't got a clue how to use them. I've included only the default 'animations' (yeah, only one frame each). If there is a need for more animations, then you can try your luck, and make a request

[EDIT]: the file contains also a set of 'schematic' unit32-images. I found those quite clear to use. I don't know if you find so too

UPDATE!
Updated ancient walls
see reply #22 in this thread for more details

IF you ever have any spare time, an animation of the Walls being Destroyed and left in Ruins would be appreciated. (guess it could be called a Death). The Walls could be given a Defense setting only and would not have any attack or defense animations to be concerned about. They Really Look Excellent...Thanks
. Someone needs grammar lessons,
. Great unit,
