Gooblah
Heh...
- Joined
- Jun 5, 2007
- Messages
- 4,282
I have a few specific questions. Thanks for any help!
1) What Unit Class is the Archer in? By this, I mean the Axeman is in the Melee Class, etc, etc, so is the Archer's Class Archer or Archery? I tried loading the mod and it told me Archery is an error, so...
2) When I modify UnitCombatDefense/Attack values, do I have to change it in the other unit as well? Also, can one of those values be negative?
Example: I want the Archer to have -25% defense when attacked by a Swordsman. So in UnitCombatDefense, I put in -25 for the value corresponding to Swordsmen (I got the rest right). Do I have to put +25% v Archer in the Swordsman area as well?
For those who are wondering, I am creating new stats for the Phalanx. They are:
-replaces Axeman
-Greek Unique Unit
+100% defense v Chariots
+25% defense v Horse Archers
-50% attack v Archers
+50% attack v Melee Units
The point is that Chariots would be screwed by the long spears of the Phalanx. The Horse Archer would have similar problems, but could use arrows or fight on the ground since they could jump off the horse. When attacking Archers, they would charge, but would get assaulted by long-range when their shields are down due to the charge.
1) What Unit Class is the Archer in? By this, I mean the Axeman is in the Melee Class, etc, etc, so is the Archer's Class Archer or Archery? I tried loading the mod and it told me Archery is an error, so...
2) When I modify UnitCombatDefense/Attack values, do I have to change it in the other unit as well? Also, can one of those values be negative?
Example: I want the Archer to have -25% defense when attacked by a Swordsman. So in UnitCombatDefense, I put in -25 for the value corresponding to Swordsmen (I got the rest right). Do I have to put +25% v Archer in the Swordsman area as well?
For those who are wondering, I am creating new stats for the Phalanx. They are:
Spoiler :
-replaces Axeman
-Greek Unique Unit
+100% defense v Chariots
+25% defense v Horse Archers
-50% attack v Archers
+50% attack v Melee Units
The point is that Chariots would be screwed by the long spears of the Phalanx. The Horse Archer would have similar problems, but could use arrows or fight on the ground since they could jump off the horse. When attacking Archers, they would charge, but would get assaulted by long-range when their shields are down due to the charge.