- Feb 19, 2002
I was toying with the idea of doubling all hit points for units to lower the odds of ancient units beating modern units. Because of this, it was necessary to double all rates of fire for artillery weapons as well to keep in sync. The only problem I encountered with this is that your opponents turns take twice as long, especially if everyone is warring with each other like they are in my current game. For those out there who have really fast computers, I think this is the perfect solution to the spearman beats tank syndrome.