Unit per Hex...will it change?

Shadowpuppet

Chieftain
Joined
Apr 10, 2012
Messages
5
Anyone know if they will change the 1Up they have currently. Not looking to return to stacks of doom days, but maybe a 2up that the units could share defense to help each other.
I love the 1Up as you have to figure what units to bring and where to put them since the land matters alot now. Would be nice to be able to have one melee and one range or double them.
 
Anyone know if they will change the 1Up they have currently. Not looking to return to stacks of doom days, but maybe a 2up that the units could share defense to help each other.
I love the 1Up as you have to figure what units to bring and where to put them since the land matters alot now. Would be nice to be able to have one melee and one range or double them.

1 melee and 1 range unit per hex is confirmed.
 
As far as I know, the only change is that embarked units now count as civilian units so you can stack 1 with 1 naval unit. The land system is probably remaining the same.
 
I think people are still treating the April Fool's Day joke as real info.
 
The problem is it kills all tactics. You would just escort an archer with a spearman. It makes things easier, but it also reduces the fun of maneuvering around units and using zone of control.
 
True, was kinda looking forward to batterys of artilary on hilltops. Or 2up or spear or swordsman to help them survive the onslaught of range attacks.

But I can see why they kept it to 1Up. I have enjoyed it alot.
 
The problem is it kills all tactics. You would just escort an archer with a spearman. It makes things easier, but it also reduces the fun of maneuvering around units and using zone of control.
Agree 100%. If 2 unit stacking were possible there would be no sense anymore in having units with strengths and weaknesses. What good is it to have artillery weak to short-range attacks when you could just stack an infantryman on top of it? :confused:

Or 2up or spear or swordsman to help them survive the onslaught of range attacks.
They would have the same trouble surviving since then the "onslaught of range attacks" would be double too... :P
 
Really? When? Where? I haven't heard anything about a change in the stacking mechanic except with naval combat.

It was in the April Fool's Day "update". It wouldn't work at all with the current system - the whole point with ranged units is that their massive advantage (range, and generally the ability to attack without taking damage) is compensated for by the ease of destroying them if they're badly positioned or hit by well-placed cavalry. That kind of 2UPT would break the system.
 
I have noticed lately that combat is a lot easier with 1UPT if you have keshiks. I think it will be the same way with the Huns horse archer UU.

1UPT is the way to go, we tried 2UPT is was not very interesting. It did remove some unit congestion though, but that does improve in 1UPT anyway, when you get the tech that allows faster road movement. Machinery if I am not mistaken.
 
No, it won't change. Gameplay footage has already shown that everything's still 1UPT with a special exception noted for embarked land units. 1UPT, for better or worse, is a fundamental feature of Civ5. It's not something that would be likely to change, as it would require the whole game to be changed with it.
 
I'm perfectly happy with combat units being kept to 1UPT, but I really wish they would consider relaxing the rule for non-combat units to 2UPT. I miss being able to stack workers to get a job done faster, and I really hate that I can't keep, say, a worker and a great person, or two great people, in my city at a given time. Or workers getting 'blocked' from building a road because a great person/other worker/spaceship part happens to be in the way. Pain in the bum.
 
I'm perfectly happy with combat units being kept to 1UPT, but I really wish they would consider relaxing the rule for non-combat units to 2UPT. I miss being able to stack workers to get a job done faster, and I really hate that I can't keep, say, a worker and a great person, or two great people, in my city at a given time. Or workers getting 'blocked' from building a road because a great person/other worker/spaceship part happens to be in the way. Pain in the bum.

I agree 100%. I don't think it would detract at all from the game to allow the civilian units to stack. I hate when I try to send a GP or an SS part to a city but there's a worker there just hanging out. I doubt that many people find "stratagizing worker placement" is a compelling aspect to this game. It's fine for the battlefield, not for the crop field.
 
I'm fine with slowing down road improvements because I remember my stack of 30 workers in Civ3 (all slave workers, of course, so I didn't pay upkeep). It seems to hurt the strategy of planning things out if you can instantly build something on the same turn (although I would strongly consider buffing the Pyramids to let you do just that).

I do agree about being able to stack Great Persons and Workers. That's just an annoying distraction with no in-game reason besides the fact that it's simpler to classify as civilian and military.
 
Civilian units should be stackable with a military unit on land.

Oh wait a minute, I'm sure they already are!
 
I'm fine with slowing down road improvements because I remember my stack of 30 workers in Civ3 (all slave workers, of course, so I didn't pay upkeep). It seems to hurt the strategy of planning things out if you can instantly build something on the same turn (although I would strongly consider buffing the Pyramids to let you do just that).

I definitely don't think that more than 2 workers should be allowed per tile because it would result in tile improvement insta-build, but even if you're not using them to build the same improvement, I really hate that if one of them is building, say, a Mine on a hill, another one can't finish building a road over the same hill until he's finished.
 
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