Hi All --
I love FfH, I love Fall Further, and now I love Wildmana (as FF has gone into hibernation.)
However, one problem I have is that the whole system of promotions and upgrades has gotten so complex that it's rather hard for me to start planning in the early game how to plan to best promote and upgrade a unit to something in the late game.
I usually play a few games as one civ, get a decent grasp on them, then get a bit bored and go looking for something else. By the time I return to the same civ again to try, they've changed a bunch again and I have to figure out what promotion chains are the most valuable.
For example, you have to mess around for a while to figure out that a good promotion strategy for the Austrin is Warrior -> Highlander (for free Guerilla I) to Tracker (for free Woodsman I and Sentry I) and onwards.
I would like to have one screen where I can see the possible promotion paths laid out for one unit, and all their benefits, requirements, etc.
For example:
1. What can they upgrade into at various points to get free promotions?
2. What religions might be required for particular conversions, upgrades, or promotions?
2a. What technologies are required for the upgrade, etc.
3. What other promotions would be available with new technologies and how far off are those technologies?
4. What spells are available at what promotions (a must for mages, so many promotions have been added I still haven't figured it out.)
It would be even better if I could use this screen when I am preparing to level-up a unit so I don't have to just guess or click one of 15 available promotions just for the heck of it because there are so many the decision is too tough.
I know that there is a promotion chain screen in the Civilopedia now, but I'd like to see something like that enhanced with a particular unit in mind that I want to upgrade.
There was a "Unit History" screen in some other modmods that gave a bunch of info about a particular unit, you could access it by clicking a small button near the Armageddon Counter. Perhaps this screen could be modified.
I'm certainly willing to lead development on this although I haven't worked much with anything besides XML (at least in FfH and Wildmana although I do a fair amount of programming for other things.) Any pointers, ideas, and examples would be appreciated!
I love FfH, I love Fall Further, and now I love Wildmana (as FF has gone into hibernation.)
However, one problem I have is that the whole system of promotions and upgrades has gotten so complex that it's rather hard for me to start planning in the early game how to plan to best promote and upgrade a unit to something in the late game.
I usually play a few games as one civ, get a decent grasp on them, then get a bit bored and go looking for something else. By the time I return to the same civ again to try, they've changed a bunch again and I have to figure out what promotion chains are the most valuable.
For example, you have to mess around for a while to figure out that a good promotion strategy for the Austrin is Warrior -> Highlander (for free Guerilla I) to Tracker (for free Woodsman I and Sentry I) and onwards.
I would like to have one screen where I can see the possible promotion paths laid out for one unit, and all their benefits, requirements, etc.
For example:
1. What can they upgrade into at various points to get free promotions?
2. What religions might be required for particular conversions, upgrades, or promotions?
2a. What technologies are required for the upgrade, etc.
3. What other promotions would be available with new technologies and how far off are those technologies?
4. What spells are available at what promotions (a must for mages, so many promotions have been added I still haven't figured it out.)
It would be even better if I could use this screen when I am preparing to level-up a unit so I don't have to just guess or click one of 15 available promotions just for the heck of it because there are so many the decision is too tough.
I know that there is a promotion chain screen in the Civilopedia now, but I'd like to see something like that enhanced with a particular unit in mind that I want to upgrade.
There was a "Unit History" screen in some other modmods that gave a bunch of info about a particular unit, you could access it by clicking a small button near the Armageddon Counter. Perhaps this screen could be modified.
I'm certainly willing to lead development on this although I haven't worked much with anything besides XML (at least in FfH and Wildmana although I do a fair amount of programming for other things.) Any pointers, ideas, and examples would be appreciated!