***Unit Request Thread***

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Originally posted by W.i.n.t.e.r


California- Zorro ??? Whatever happened to Mexico, or is that 'Baja California' ???

Perplexus Omnibus Philantropus

Up until 1848, the modern-day US state of California was part of Mexico, it was then called Alta California, and Zorro lived there and fought against corruption (or something like that) I've only caught a few episodes of the tv show, and don't remember any riflemen in the movie, just that evil Yankee Captain sticks in my mind...

Thanks for the explanation about the Knight vs. Cavalry, that pretty much makes sense.

I like the idea of the early tanks as a breakthrough weapon. It'd probably be necessary to increase the defense of the Infantry unit, as they were equiped with machine gunners which would wipe out any cavalry easily. So the stats of a lot of units would have to be toyed with to give the right balance.
 
I second the call for a WW1 tank, and a jet bomber.

One I'd really love to see is a Fusilier / Grenadier. Think American Revolution / Napoleon era infantry. They have the bayonet and aren't so frilly as Musketman, but not yet Rifleman. I could provide pictures if anyone is interested.

A lot of ancient / medieval graphics will eventually be covered by AoK and AoE stuff I believe, and recent times have a ton of 3D models and people wanting to make recent things. But there's that Renaissance / early Industrial gap where no units are really being made.

I'd need all three for a mod I'm making.
 
here is something I did in MS Paint back in 1997 after reading Starship Trooper. Its supposed to be a futuristic power armor, a.k.a mobile infantry unit.
 

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I´m thinking in a unit that could link a island to a continent, or a continent to another, like a bridge. Eg: A ship that when positioned in the proper place will be transformed in a bridge by a user command, but only in sea & coast tiles. In ocean tiles it´s like a cheat. I´m beginning in units creation, so i don´t know if this is possible: A unit that transform itself in a terrain.

Forgive any mistake in my english. It´s not my first language:D
 
Just had a thought about a new unit, the Rainbow Warrior: Used similarly to privateer with hidden nationality, placed over Whale terrain removes it's benefits, that sort of thing.

Probably a waste of shields - make it only cost 20!
 
The Israeli Mercava tank would be needed
 

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I need some units for a Spanish Civil War mod. I need a unit that looks like a worker holding a rifle. This unit would be for the CNT faction of the war. I need a worker holding a rifle, and replace the worker animations with something similar to the infantry animations(but the infantry looks like a worker). The civ specific color should be black. I also need something to use for the Republicans(Socialist faction during the war). I need an infantry without a backpack and wearing a beret instead of a helmet. The civ specific color should be red. I'm going to use the existing infantry animation for the Facists. Could someone do this for me, please?
 
Originally posted by JoeM
Just had a thought about a new unit, the Rainbow Warrior: Used similarly to privateer with hidden nationality, placed over Whale terrain removes it's benefits, that sort of thing.

Probably a waste of shields - make it only cost 20!

Hehe, Greenpeace? I think it should be a barbarrian unit and should be able to remove benifits for all resources.
 
I want to see the destroyer droids from star wars as a unit... I have a really good 3D model but it is in lightwave format:rolleyes:
:confused: could you covert it?? :confused: i will post anyway, maybe some1 else uses lightwave...
 
How about A psychic unit. Like Yuri from Red Alert 2.
 
How about a Veritech fighter?

http://www.kent.net/robotech/mecha/rdf/veritech.shtml

it's an awesome mecha/fighter futuristic unit...a bit complicated cuz it has three modes but it can be done if the following are done...

how about having fortify animation in the "guardian" mode, have battloid mode for attack animation, and have fighter mode for bombing runs and default animation? and the transformation phase between modes can be accomodated by something like having a bright flash instead of a complex transformation animation between the modes...plz plzzzzz make this unit!!
 
Unless Womoks wants to do this unit I'm going to try it out. I've been talked into it :) (mostly by myself)
 
This isn't a unit request, per se, but I was just wondering if I could use that light hover-tank (I think that was what it was called) in the mod I'm slowly making, once the unit is finished, at least.
 
Harlan said
One I'd really love to see is a Fusilier / Grenadier. Think American Revolution / Napoleon era infantry. They have the bayonet and aren't so frilly as Musketman, but not yet Rifleman.

I agree completely, such a unit animation would be great.

Here is a possible Civilopedia for such a unit which could become available with Military Tradition . It would be superceded by the 19th Century Riflemen.


. . . . . . . . .


#PRTO_Infantryman
^
^
^[Infantrymen] are powerful defenders.
#DESC_PRTO_Infantryman
^
^Military strategists, most notably Prince Maurice of Nassau, a great Dutch military teacher, developed drill - the preparation for war by prescribed movements and formations - to increase efficiency.
^
^The invention of the bayonet in 1670 gave infantries little reason to keep pikemen, and infantry units
employed muskets and bayonet exclusively from then on. The Bayonet is recognized by many as being
one of the decisive weapons of the 2nd millennium. In the 18th century when muskets were lighter and
easier to load, bayonets were universally placed on the ends of the barrel and the importance of the pikemen diminished.
^
^Smaller tactical groups of infantrymen facilitated quicker rate of group fire with minimal mutual interference. Lines dropped from 8 to 10 in the 17th century to 2 to 3 at the end of the 18th century.
With the advent of more modern infantry drills Infantry ceased to use a long line formation because
it held the risk that enemy cavalry might attack the flanks or rear and "roll up the line".
The hollow square was adopted because it could repulse a $LINK<cavalry=DESC_PRTO_Cavalry> attack from any direction.
A formation of resolute advancing infantry, bayonets drawn, screaming their battle cries in the 18th
century struck fear in the hearts of the enemy and often caused the opposing ranks to break and run.
^
^This unit is basically the Musketman equipped with Bayonet and drilled in Infantry procedures.
 
I'm adding a couple of new units to the modern era, but I have no artistic ability, would someone be willing to make them for me?

The first is a genetically engineered warrior (Ubermensch). I envision it carrying no weapons (doesn't need them), but maybe some light body armor.

The second is a Cybog. Not quite a Borg, but with obvious cybernetic parts. Her (I kinda got a thing for Seven of Nine, all cyborgs should be busty blondes with great legs ) weapon is built into her arm.

I would really appreciate it if someone could do these up. The only compensation I can really offer is the freedom to use the units (not really much, I know, but I can't think of anything else).

Thanks a lot,

Marc
 
I'll say it again - a WWI tank is still needed in the game (especially by me as I am making a mod that will include one :D ) .... I agree with the person (cannot for the life of me remember his nick) who posted a poll questioning the "soundness" of including all these, from CIV 3 wievpoint, very similar units like, e.g. Tiger Tank - Panther Tank and Albatros - Fokker in the game as it/the AI is not geared to that level of detail in performance difference

In contrast a turretless WWI Tank would make great sense in the game, and have, I feel, always been missing!

An easy solution would be, for one of the very able unit makers in this forum, just to rip off the turret of the game's original, clumsy looking "Tank" and something like British Mark V tank would be at hand...

Hope people here, other than Pablostuka, think it's a good idea...
 
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