Warlord 101
Resident Animator II
I know I don't post or appear much on the forum, but I've taken up work on a Zombie Modification for Civ 3 (Credit going to Ed O War for the idea behind it. He made Escape from Zombie Island a whiele ago and I got the diea from there) but the tihng I need most are Zombies. Everytinhg else, I'm fine with (I've already got acess to Test Subjects and Mutations and such because of the excellent Death Claw, Giant Spider and Squid Units (I've even decided to try and give the Squid Sound Effects. So far so good on that one)).
Anyway, what I really need are several varieties of walking corpses. Early game ones I need are rotten and long dead. Then, I'll need a group of them. Then, much less rotten ones for the Standard Zombies. Followed by groups of them. Maybe even some more creatures as heavy weapons. I'll need things like Resident Evil's Hunters and Lickers and such. Maybe even the good old Tyrant. Maybe something to act as an artillery. And maybe a giant tarantula (The Giant Spider's okay, but I want to give it a touch more Resident Evil to it).
All of this would go towards the Zombie Civiliizatons (I called them Undead Strands A, B & C for the game, each representing a different composure and level of tezsting which effects each team)
to use against both the Survivors of the initial Zombie wave (Which isn't part of the gameplay, but is basically why you have Zombies walking around in the first place) and the Company who created them.
If anyone makes the graphics, E-Mail me.
Anyway, what I really need are several varieties of walking corpses. Early game ones I need are rotten and long dead. Then, I'll need a group of them. Then, much less rotten ones for the Standard Zombies. Followed by groups of them. Maybe even some more creatures as heavy weapons. I'll need things like Resident Evil's Hunters and Lickers and such. Maybe even the good old Tyrant. Maybe something to act as an artillery. And maybe a giant tarantula (The Giant Spider's okay, but I want to give it a touch more Resident Evil to it).
All of this would go towards the Zombie Civiliizatons (I called them Undead Strands A, B & C for the game, each representing a different composure and level of tezsting which effects each team)
to use against both the Survivors of the initial Zombie wave (Which isn't part of the gameplay, but is basically why you have Zombies walking around in the first place) and the Company who created them.
If anyone makes the graphics, E-Mail me.