Unit Request: Two Historically Incorrect Chariots

CamelChariotRun.gif


The North looks funny... Will fix that. How's it looking?
 
Can't wait! :D Though, perhaps you could make it look like there's a reign on each side of the camel. :) It looks a little wierd that a camel can pull a chariot through just one cord. The balance would be all wrong... Just a minor detail though.

Het22
 
I was about to test the run animation ingame when I got into this problem... Every time I try to move the unit, the game will freeze. No error message, just freezing. It works fine if I fortify the unit, but if I send it to move, freeze.

I'm using the same INI file as for the Vanilla Chariot, except, of course, for the different filenames.

Could someone help me? The run flic and the storyboard are here: http://www.civfanatics.net/uploads6/789.zip
 
A few posts up:

Originally posted by Straczynski
I was about to test the run animation ingame when I got into this problem... Every time I try to move the unit, the game will freeze. No error message, just freezing. It works fine if I fortify the unit, but if I send it to move, freeze.

I'm using the same INI file as for the Vanilla Chariot, except, of course, for the different filenames.

Could someone help me? The run flic and the storyboard are here: http://www.civfanatics.net/uploads6/789.zip
 
Open your .flc with Flicster. It should say something like "this animation seems to have bad animation time that could cause civ3 to crash, would you like to fix that now?" Answer yes and export a storyboard. Then just export the new fxm to flic.
 
Which Flicster build do you use? Mine is 1.0.1 (build 18) And just to make sure, make a fresh copy of the flic (unzip the package you uploaded here for example) and try it with that.

The problem is that the animation time in your flic is 0 when it should be 1120. I don't know how to change it other than by Flicster automatically fixing it.
 
Originally posted by Straczynski
I use build 18 as well...

Anyway, I've already tried all I can think of... The animation time is still 0 and no message pops up on Flicster about it. Drift, do you get such message on your Flicster?

I do get it. I wouldn't even know of such message if I hadn't got it when opening your flic. :)

If so... Could you fix the flic for me?

Here ya go:
http://www.civfanatics.net/uploads6/CamelChariotRun.zip
 
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