I don't know what to think of it, but, I think I prefer stacks, partly because, how am I to get my soldiers from cities to the front? I can't really protect my cities anymroe, so perhaps I will have a few units lingering around them, and there's also a strategic bottleneck of 1 tile which is guarded by my units. Now, seeingas there's only 1 unit per tile possible (for military units that is), I can't move my newly produced soldier without moving another 20 units, which is unnecesary (spelling?) work, because, seeing as units have a basis of 2 moves, they can easily move back in the same turn. There are a few solutions though. Units are able to travel through others, and thus defeating the 1 unit per tile, but only if they can end up in an unoccupied tile in the same turn. Or, perhaps it's time to include land transports (I assume transports can move through other units). Something else, how are we supposed to defend things? It's great in an RTS, were you can react to enemies, but now, you have a few units around your valuable city or whatever, and they can only watch how a few enemies manage to kill your single soldier occupying the city. You could surround the city, or block the enemy's path, but what if it's a newly conquered city where you couldn't see the enemy approaching, or a ship on the wide open sea? Surely we're not supposed to have scouts in every direction, and to prevent them from dying, have more scouts, etcetera. This is a turn based strategy game, not a real time strategy game, which is part of the problem.