Well, my problem with pikemen is only about medieval area and sooner.
A pike wall is something that defeats any calvalry unit
with blades. But in RoM as it is, there is almost 50 / 50 percents chances that either cavalry or pikemen will win. On top of that, the calvary unit may still retreat, leading to something more like 20% pikemen vs 80% cavalry. And last, even if the pikeman has survived, the next fight will almost sign up his death as a 2
pikeman can't do anything against a full health cavalry (while the bowman or swordman standing behind may do the job, thanks for the "engage cavalry first" feature ...).
This analysis was for 6
pikemen, but for 9
pikemen it's even worse ! Mailled knights, with their 50% bonus vs infantry, score 24 when charging the pikemen. The pikemen score 18, and I'm still not counting the retreat chances for cavalry ...
I would just point out that pikemen are supposed to be the
counter units of knights, not
vegetables that get trampled by any horse in a field ...
I've had a look at the 2.7test2 version, there has been improvements in the right way actually, but there are still problems.
For exemple the first known swordmen. They costs as much as axemen, with the same strengh, and a tiny bonus, and come later. What is the point in building such a unit ? A axeman with
raider I promotion is much more powerful ! The previous 6
value made more sense !
I saw also Elephant units having a much decreased value, what is the point in doing this ? It has a bonus vs cavalry yes, but in ancient times and even after it was something really hard to defeat, either with cavalry or infantry, so it should at least have same or better
than standard cavalry units. This can be then balanced by the cost of those elephant units, and also the ressource that is quite scarce on the map.