Hi, I'm a kinda new to RoM, I think its an awesome mod. I have only finnished one game on Emperor which ended in the industrial age, and now I'm on a new one, huge europe map, immortal.
I have some imput on units and unit strengths that I have seen:
The siege weapons, especially the Bombard, are too strong in the field. They should be good city siegers, and they are, but Its kinda rediculous that a mailed knight is 16 and a Bombard that fires stone cannon balls, cannot be rotated with ease, and fires what... once every 2 minutes is str 17? All siege units should recive minus 50% str on defence vs all non siege attackers, or at very least all mounted/fast units need + 50% attack vs siege. For example, mailed knights need + 50% vs bombard... TBH I even see them beating napoleonic/american revolution era cannons if they werent guarded. Id see horse archers beating them for that matter if they flanked them.
Mailed knights are very powerful, and I think they need a + gold cost, as you have with some other units. I believe in real life heavy cavalry/knights were super effective, but only lords/nobels could afford the armor/weapons/horses/support so it was hard to field many of them. This was a great idea in the mod that I think civ 4 should of shipped with... I just think the AI need to unterstand the fact that certain units cost more, we don't want to bankrupt the AI and make the game easy. I think tanks/planes/battleships/aircraft carriers need an even higher + gold cost then they currently have.
I'm not sure I understand how the gunpowder infanty work, let me get this strait: Arb's are the first with the crappy matchlock musket. Then we have musketmen who have a slightly more effective flintlock, this is like 1700's era. Then, we have the rifleman, this is civil war era, long range, accurite, hits hard, but still single shot and manual reload right? maybe 3 shots a minute. Then, here is where you lose me... we get the semi automatic weapons advance (im thinking bolt actions and semi autos like the springfield) and we get no new infantry? Then we get automatic weapons (im thinking M16/AK47) to get the ww1/ww2 era infantry? I dont understand. IMO, it should be semi automatic weapons to enable the 34 str infantry.
I think modern Grenader should be removed, it makes no sense to me. Before, there was this to counter that such as pikemen vs mounted, but once we had rifles the only way to beat it was with your own rifles... at very least the unit should be changed to storm trooper or something.
I have not played the future era yet, but I have seen that Mechs/Dreadnaught from the Next War scenario are there. I hope they do not work in the same way, super powerful units you can only build a few of, because the AI doesnt understand how to use them. A human player can send them along with a medic, taking city after city with ease. The AI doesnt know to counter them with its own super units, or to make them a priority airstrike/nuke etc target, thus messing the game up and making it too easy.
My last comment for now is the future are is a little too sci fi for me. Mechs for example, will never happen. A big tall robot is too big a target, has too many weak points, and would sink into the ground. This is a personal pref but I would like an option to turn off the future age, meaning the last air units should be stealth and last ground vehicle be a tracked tank.
Again, awesome mod, it makes Civ 4 worth playing again... I hope the Civ 5 devs are taking some notes.