Well if you're so convinced the guy with the axe beats the guy with the gun, why don't you just build axemen and send them up against riflemen?
I already know why you won't. You know it's bad odds and you'll lose far more than you'll win. Just like in real life. Superior tech gives you an advantage, but doesn't guarantee a win every time.
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Originally posted by Chinois
Superior tech = superior fire power = conquest. It's that simple and this game misses it.
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I don't see anything mentioned there that would specifically exclude cases involving overwhelming numbers or inspired forces struggling against a tyrannical empire. None of the examples I cited were either illogical or historically inaccurate, and all of them reflect the very real possibility of inferior technology beating superior technology. So if those possibilities were excluded, the game would be historically inaccurate, wouldn't it?
It's not all that simple, so I wouldn't be surprised if you missed it.
Also, I suppose that when you play Civ3, none of your wars are campaigns of conquest where you're going up against natives who are defending their homelands. We certainly can't expect those folks to be inspired in any way, now, can we?
Oh, sure, you'll say that things like troop morale and inspiration aren't part of the game. Who are you to say what's part of the game and what isn't? How do you know that the designers didn't take these factors into account when putting together the combat engine and determining appropriate odds? Do these things exist in history? Would a game be considered "historically inaccurate" if it neglected to account for them?
IMO, making a game with a formula so idiotically simple as "Superior tech = superior fire power = conquest" would not only be illogical and historically inaccurate, it would be no fun to play.
Oh, and by the way, the city-state of Athens surrendered to Lysander of Sparta in 404 B.C., ending the Peloponnesian war. He did have considerable help from an defecting Athenian general named Alcibiades (not that it would constitute a cultural flip or anything).