38 cities? Do you settle your cities 3 tiles apart from each other? I've wondered whether to do this myself, but it seems like a disadvantageread descriptions of buildings...(barracks,armory,stable,harbor,seaport,walls,castle,etc)
and description of wonders(terracotta,red fort,great wall and others)
I really cant get max units, even in previous game for Persia in last era during war. 38 cities -> more then 200 units cap(without terracotta and authority branch). I think it is pretty enough for anyone, cause to move 200 units each turn...
If your cities are 3 tiles from each other, i'm guessing they produce less food/culture/science/gold? I'm just curious for the reasoning.Just a huge map and yeah - all cities 3 tiles from each other. If tiles are great(no mountains and desert), then it's enough for city. Why 38?
Cause I test tourism modifier penalty(-2% for each non puppet city) in that game...
culture/science? almost all culture/science produced by specialists and buildingsIf your cities are 3 tiles from each other, i'm guessing they produce less food/culture/science/gold? I'm just curious for the reasoning.
Good point actually. Even when I have extremely tall cities, I notice that only a few tiles are getting worked.culture/science? almost all culture/science produced by specialists and buildings
I never see in games that city can work more then on 16-20 tiles. with progress+piety all cities feels fine, u have so large amount of specialists due to number of cities... it's crazy amount of faith,gold,science(and u don't need to defend cities inside ur territory, u can purchase more units from that side where someone invades ur territory)
There are some downsides:culture/science? almost all culture/science produced by specialists and buildings
I never see in games that city can work more then on 16-20 tiles. with progress+piety all cities feels fine, u have so large amount of specialists due to number of cities... it's crazy amount of faith,gold,science(and u don't need to defend cities inside ur territory, u can purchase more units from that side where someone invades ur territory)
i noticed that if i disband a great general i increase the supply cap by 2! thats a good feature!!
It makes easier an early war. Then you expand.Who the hell place 38 cities with only 3 tiles distance? In my opinion raising big efficient cities at perfect spots is one of the major advantages that have humans vs the AI.
It already hurt me a bit if i have to place them only 4 tiles away and see AI placing them on the edge of an island with only 3 hexes to work.
when you settle a coasal city 3 tile distance away from another and an atoll is four tiles away from your city because you forgot to effectively scout the area.It makes easier an early war. Then you expand.
This one is a test case.
yeah, sometimes like that. but terrain for cities is very important till medieval era, and after renaissance era it's nothing. all cities are need is population and slots for specialists )when you settle a coasal city 3 tile distance away from another and an atoll is four tiles away from your city because you forgot to effectively scout the area.
It was testing, cause before I tried to win for authority Venice and always get culture win at modern era, after that I just get Persia and try to do the same for Persia. After that I know that Venice cant win throw conquest victory if culture victory is enabled, cause tourism penalty(-% for each city) don't apply for puppet cities.Who the hell place 38 cities with only 3 tiles distance? In my opinion raising big efficient cities at perfect spots is one of the major advantages that have humans vs the AI.
It already hurt me a bit if i have to place them only 4 tiles away and see AI placing them on the edge of an island with only 3 hexes to work.