bouncymischa
Synthetic Genie
T-800 converted from TIHON's Terminator pack for Civ IV! Uses XCom animations.
Sample Art Defines:


Sample Art Defines:
Spoiler :
Code:
<ArtDefine_UnitInfos>
<Row>
<Type>ART_DEF_UNIT_FW_ROBOT_INFANTRY</Type>
<DamageStates>1</DamageStates>
<Formation>UnFormed</Formation>
</Row>
</ArtDefine_UnitInfos>
<ArtDefine_UnitInfoMemberInfos>
<Row>
<UnitInfoType>ART_DEF_UNIT_FW_ROBOT_INFANTRY</UnitInfoType>
<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_FW_ROBOT_INFANTRY</UnitMemberInfoType>
<NumMembers>8</NumMembers>
</Row>
</ArtDefine_UnitInfoMemberInfos>
<ArtDefine_UnitMemberInfos>
<Row>
<Type>ART_DEF_UNIT_MEMBER_FW_ROBOT_INFANTRY</Type>
<Scale>0.140000000596046</Scale>
<Model>RobotInfantry.fxsxml</Model>
<MaterialTypeTag>METAL</MaterialTypeTag>
<MaterialTypeSoundOverrideTag>METALLRG</MaterialTypeSoundOverrideTag>
</Row>
</ArtDefine_UnitMemberInfos>
<ArtDefine_UnitMemberCombats>
<Row>
<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_ROBOT_INFANTRY</UnitMemberType>
<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions>
<ShortMoveRadius>12.0</ShortMoveRadius>
<ShortMoveRate>0.349999994039536</ShortMoveRate>
<TargetHeight>8.0</TargetHeight>
<HasShortRangedAttack>1</HasShortRangedAttack>
<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
<ReformBeforeCombat>1</ReformBeforeCombat>
</Row>
</ArtDefine_UnitMemberCombats>
<ArtDefine_UnitMemberCombatWeapons>
<Row>
<UnitMemberType>ART_DEF_UNIT_MEMBER_FW_ROBOT_INFANTRY</UnitMemberType>
<Index>0</Index>
<SubIndex>0</SubIndex>
<WeaponTypeTag>BULLET</WeaponTypeTag>
<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag>
</Row>
</ArtDefine_UnitMemberCombatWeapons>