Unit Trading?

player01

Chieftain
Joined
Mar 10, 2010
Messages
28
Wouldn't it be a good idea to add the feature to trade unit between nations? It'll be really useful to get rid of old units while selling them to another developing nation at war.
 
U can only gift them as far as i kno, or upgrade them too make them more useful. Or trade the specific tech or techs for that unit for money, beyond that I dont see them doing anything new, but we'll have to wait and see.
 
I know some mods were able for you to sell/buy or give/take certain units to/from other nations in the trade screen. Those units were like workers,catapults and galleys. But if this game has no SoDs i cant see any reason why the maker of this mod cant do the same for ciV and include all units in the trade screen.
 
An option that allowed you to send expeditionary forces to your allies would be an interesting way to manage both diplomatic relations and make some income from units that would typically be idle.

Something like a trade of an expeditionary spearman for 2g/turn or a nice horse deposit would work great. If the unit died the deal would be cancelled, and if the deal was cancelled with the unit still alive you would get the unit back to send out on another expeditionary mission.

I could see entire nations being built on the sole premise of supplying military to allied nations as it's primary source of income.
 
U can only gift them as far as i kno, or upgrade them too make them more useful. Or trade the specific tech or techs for that unit for money, beyond that I dont see them doing anything new, but we'll have to wait and see.

No TT

@ player01 - What your saying is that you want mercenary-ing (?) like in RFC, trading would be I'll give this unit to you for Xgold or X rescources, ect
 
It gets very difficult to have the AI intelligently value resources like units. Its hard to design a system where they will trade them at a fair price, and not be vulnerable to exploits where you sell to them at too high a price or buy from them at too low a price. Or buy a bunch of their units just before invading them, for example.
 
Hmm. Interesting idea. I wonder...

I like paradigmx's idea of "expeditionary forces." That sounds pretty neat, actually.

I also understand Ahriman's concern that the AI wouldn't be able to handle the mechanic. We could eliminate one exploit, though, by having units you bought from a nation revert to their original owner if you declare war on that nation (this could represent them getting kind of pissed that you declared war on their homeland).

Then again, the trigger would have to be the nation buying the units declaring war, otherwise you could just sell units to the AI, invade them, and then get your units back. This is a bit confusing.

Maybe my brain will work better when I'm not so tired...
 
I forgot no tt! Still thinking in terms of civ iv. Im surprised your the only one who saw that Ddude97.
As an example, modern USA is a big weapons dealer. I think that in order for it to work there would have to be a set price range for the ai to know, and for us to figure out as we go. But then the whole 5 iron equals 5 units comes into play. Would i be able to sell my 5 iron units, then build 5 more? Would my iron units i sold them go against their source of iron?
 
Yeah, there is always the x amount of iron = x amount of units factor, still not sure about how I feel about that.
I always liked the idea of mercenaries, though by the time I would have used them in RFC, they were disabled by nationalism. For mercs I think it would count as the owner's rescource, I'm tired now so I don't see any problems but I'm sure they'll be pointed out for me :)
 
I didnt know they upgrade auto. Do they explain how? Or does it just happen with no deduction in cash or anything? So theres one less thing cash is good for.
 
Whoa, I guess I missed the auto-upgrade thing, too. Well that's certainly different. I'm going to have to go check the "latest Civ5 info" thread.

[Edit: OK, I just checked the Civ5 Confirmed Features thread (which was last updated on the 10th) and didn't see anything about troops upgrading automatically. I'm really curious about this now.]
 
We have no confirmation of units automatically upgrading. There were a few casual comments, but we don't have a definitive answer on how that would work.
 
Two problems: units upgrade automatically and tech trading is gone.

WTH! tech trading is gone?!?! why?! what possible reason is there for removing tech trading?
 
WTH! tech trading is gone?!?! why?! what possible reason is there for removing tech trading?

Because it was annoying and easily exploitable? Because it made teching so fast that units obsoleted almost immediately?

Why would you want to keep tech trading?
 
i agree tech trading is far too dodgy. Techs thats have already been discovered should be easier to re-discover though.
 
We have no confirmation of units automatically upgrading. There were a few casual comments, but we don't have a definitive answer on how that would work.

I'm glad about that - without unit upgrades I have no idea what we'd actually spend our money on, other than trading it to other AIs for them to not have anything to spend it on.

Hurrying production in one of the civic types I guess.
 
Yeah, hurrying, occasional trade (I use it for world maps), and unit upgrading are the only uses of gold for civ that I can think of...
Tech trading not being in the game is NOT a new thing it has been known for a while.
quintus 5 - could you please link the article you got this information from?
 
Because it was annoying and easily exploitable? Because it made teching so fast that units obsoleted almost immediately?

Why would you want to keep tech trading?

I never exploited it cause I didnt know you could, my trades were usually fair or the computer usually got the most tech.

The main reason I want to keep tech trading is because without it I always end up fighting against archers or something against my tanks. Don't tell me to raise my difficulty either, the highest i went was the 3rd last one (the last two difficulty levels I think are Diety and Emperor and those are just too darn hard). Besides I found the difficulty only effects a certain period of time near the beginning of the game when all civs are relatively equal, then you begin steam rolling everyone tech wise. I usually gave all the possible techs i could to civs so they became a bigger challenge. Thats my big beef with removing tech trading. I would be fine if they put in some feature/system that made the other civs not fall behind in techs, atleast not at the level they do in cIV. But if this aspect of the game is the same as cIV but they simply remove tech trading then im going to find myself really bored.
 
Tech trading is out, but tech "bleeding" is in, the higher your technology and the more civs that have that tech, the faster your neighbors will learn those techs.

Some games that I play do this, and it usually means the tech race is much tighter and the leaders only have a limited amount of time to make a technology count before they are on even grounds again. I just hope the bonus isn't equal across all civs on the map, It would still be nice to colonize the "new world" to find a few backwards nations, but they would quickly start picking up on newer techs and "westernize"(as EU3 put it).
 
Back
Top Bottom