So I'm quite excited about the SDK and immediately dove into learning how modding works for this new game.
A couple of questions immediately arose that I could not find any answer to.
<Row>
<Class>UNITCLASS_MECH</Class>
<Type>UNIT_MECH</Type>
<PrereqTech>TECH_NUCLEAR_FUSION</PrereqTech>
<Combat>150</Combat>
<Cost>1000</Cost>
<Moves>3</Moves>
<CombatClass>UNITCOMBAT_ARMOR</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
<Description>TXT_KEY_UNIT_MECH</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MODERN_MECH_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_MECH_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_MECH</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
<Mechanized>true</Mechanized>
<AdvancedStartCost>80</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_MECH</UnitArtInfo>
<UnitFlagIconOffset>83</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>36</PortraitIndex>
<MoveRate>ROBOT</MoveRate>
</Row>
In the following code I can't figure out exactly where one modifies what resource (if any) is required to build said unit, or where the unit's name information is displayed in the game.
I'm working on a mod that is going to involve several different classes/types of mechs with different abilities and what not so figuring these things out is going to be pretty vital. Most everything else seems to be common sense.
Thanks for reading.
A couple of questions immediately arose that I could not find any answer to.
<Row>
<Class>UNITCLASS_MECH</Class>
<Type>UNIT_MECH</Type>
<PrereqTech>TECH_NUCLEAR_FUSION</PrereqTech>
<Combat>150</Combat>
<Cost>1000</Cost>
<Moves>3</Moves>
<CombatClass>UNITCOMBAT_ARMOR</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
<Description>TXT_KEY_UNIT_MECH</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MODERN_MECH_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_MECH_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_MECH</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
<Mechanized>true</Mechanized>
<AdvancedStartCost>80</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_MECH</UnitArtInfo>
<UnitFlagIconOffset>83</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>36</PortraitIndex>
<MoveRate>ROBOT</MoveRate>
</Row>
In the following code I can't figure out exactly where one modifies what resource (if any) is required to build said unit, or where the unit's name information is displayed in the game.
I'm working on a mod that is going to involve several different classes/types of mechs with different abilities and what not so figuring these things out is going to be pretty vital. Most everything else seems to be common sense.
Thanks for reading.