Units and population cost

Units and population cost 1.1

Gastat

Chieftain
Joined
Jan 5, 2020
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Gastat submitted a new resource:

Units and population cost - This mod adds the dependence of hiring units on the population in cities.

This mod adds the dependence of hiring units on the population in cities, each hired unit reduces the population in the city per inhabitant.
This should naturally regulate the population in cities so that they do not grow, you hire an army, you lose units in battles, the population decreases, there is no one to process the cells of the city until the population again grows a new army, there is simply no one to hire.

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Hey man! Nice mod! Do you think it would be possible to restore the army unit into a population unit?
 
Gastat updated Units and population cost with a new update entry:

Units and population cost

Innovations.
In order for civilizations to create fewer cities, the cost of creating settlers is increased, each new settler costs 100 more than the previous one.
Wonder of the World Great Library is now available after studying the social institution "early empire".
Builders have two actions instead of three.

This mod adds the dependence of hiring units on the population in cities, each hired unit reduces the population in the city per inhabitant.
This should naturally regulate the...

Read the rest of this update entry...
 
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