A single tile represents hundreds of square miles of. You can fit a LOT of troops into hundreds of square miles.
The more I think about a limit of 1 unit per hexagon, the less I like it. I just have problems seeing how it is going to make a fun Civilization game. I'm building a huge empire - I want to have huge armies go with that. A single tile represents hundreds of square miles of. You can fit a LOT of troops into hundreds of square miles.
However, making it so that units can be weakened but not necessarily killed in battle, with retreat, suppression, and other similar tactics (including possibly surrender) implemented would help alleviate this somewhat.
I still have faith that Firaxis will make this work though.
The problem is: they based the combat model off of Panzer General. Panzer General had alot of units, on huge maps.
But for whatever reason... they nerfed unit numbers, so they probably realized that with so few units, it wouldn't work... so now they are close to impossible to kill.
Sure, having 9000 units on a map is tedious; but it is fun for myself, I like Huge Battles; even on small maps. If they went in-between I would be fine with that.
But when they go on some rampant extreme that is WAAAAY off-base of every Civilization game so far, I have to be extremely skeptical. 5 units for 1/4th of the game; and maybe 20 in the end-game. I might fall asleep while playing.
And with only 5 units, they might as well let you stack em... makes no difference with scarce nothing to play with.
The problem is: they based the combat model off of Panzer General. Panzer General had alot of units, on huge maps.
But for whatever reason... they nerfed unit numbers, so they probably realized that with so few units, it wouldn't work... so now they are close to impossible to kill.
Sure, having 9000 units on a map is tedious; but it is fun for myself, I like Huge Battles; even on small maps. If they went in-between I would be fine with that.
But when they go on some rampant extreme that is WAAAAY off-base of every Civilization game so far, I have to be extremely skeptical. 5 units for 1/4th of the game; and maybe 20 in the end-game. I might fall asleep while playing.
And with only 5 units, they might as well let you stack em... makes no difference with scarce nothing to play with.
But that would make the capping of units to resource number * X virtually meaningless ....Maybe resources will be much more plentiful . . . Would solve that issue to a degree.
5 units for 1/4th of the game; and maybe 20 in the end-game. I might fall asleep while playing.
I mentioned it earlier but
This review http://au.pc.ign.com/articles/107/1075587p2.html
has a story about them running test games on the AI and it talks about the AI building 6 warriors to go and rush someones capital in the early game. (And also of some of the warriors dying to barbs on the way to the capital)
As I've read them over again it is really causing me to rethink my speculation on slower unit production and higher maint costs even tho some reviews outright say that it is slower/higher.
And with only 5 units, they might as well let you stack em... makes no difference with scarce nothing to play with.
You keep mentioning this 5 unit limit, what is your source for this?
You keep mentioning this 5 unit limit, what is your source for this?
That's a far cry from only 5 units total, no?
As some love to say "Where is the source that says this, speculation is not fact"![]()