I need to decide what I will do for my epic mod about the units, and I'd like to know via a poll what you'd like.
First, I aim at having almost only flavour units for every civ. I have several lines, basically
- Swordsman : better attack, less HP
- Spearman : main army, defense a little better than attack, more HP.
- Archer : bombard attack, but weak
- Horseman: faster, good attack, weak defense
- Horse archer : faster, bombard attack
- Heavy cavalry : less HP, but great attack and good defense.
I have different possible models for my unit lines.
Model 1 : Standard unit model
Here, all the units are built normally. The difference between unit is not too big to remain balanced. The AI will not use all the units available, but the player can.
Model 2 : Population unit model
Same as above, but every unit requires population. It limits development of cities if you want a strong army. The AI can sometimes not cope very well with it and end with very small cities.
Model 3 : Auto produced units, in every cities, balanced units
The units are produced via auto production, from an improvement, and so virtually in every city. This could lead to large armies, but the AI will have a mix of every units, especially if the building time is adjusted. The units are still balanced as in Model 1, it's the way they are produced which change.
Model 4 : Auto produced elite units
Here, only the "elite units" are produced via building : swordsmen, cavalry, archer... Main unit (spearman) are produced normally. The unit producing building are either small wonder, or requiring a good in the city radius (horse for cavalry). This limits their number, and so only a few elite unit will be produced. However, they will a lot more stronger than the basic spearman.
Model 5 : Everything autoproduced, with elite
Spearmen are autoproduced by improvment, in any city.
Elite units are produced via small wonder / natural resources in city radius, so in smaller number, and are stronger.
Model 6 : Everything autoproduced + normal base unit
The spearmen can be produced normally AND via autro production. Elite units via auto production, but with improvment (not small wonder). However, they will be produced slower, so their will be less elite units.
Model 7 : Everything autoproduced + normal base unit, limited elite
Same as above, but the elite units are produced via small wonder, in smaller quantity.
What model do you like best? Could you propose another?
Also, what are your view on:
1) Should base unit (spearman) be built normally, by improvment, by both?
2) Should cavalry be built by improvment in any city, by improvment requiring horse in city radious, by a small wonder?
3) Should swordsmen by built in any city (but with slower rate), in city with iron in city radious, by a small wonder?
4) What about archer?
5) Should the swordmen, horsemen, knights, etc. be relatively balanced (a little stronger than spearmen but not too much), or should be really stronger (but limited in number)?
6) What is the ideal time to auto-produce units?
7) Since autoproduction is done with a shared "recruit" which upgrade to your proper national unit, every civ should have similar unit lines, and built in the same time. Do you think extra units should be removed to simplify the lines? Or bonus unit producing building added to some civ for more variety?
First, I aim at having almost only flavour units for every civ. I have several lines, basically
- Swordsman : better attack, less HP
- Spearman : main army, defense a little better than attack, more HP.
- Archer : bombard attack, but weak
- Horseman: faster, good attack, weak defense
- Horse archer : faster, bombard attack
- Heavy cavalry : less HP, but great attack and good defense.
I have different possible models for my unit lines.
Model 1 : Standard unit model
Here, all the units are built normally. The difference between unit is not too big to remain balanced. The AI will not use all the units available, but the player can.
Model 2 : Population unit model
Same as above, but every unit requires population. It limits development of cities if you want a strong army. The AI can sometimes not cope very well with it and end with very small cities.
Model 3 : Auto produced units, in every cities, balanced units
The units are produced via auto production, from an improvement, and so virtually in every city. This could lead to large armies, but the AI will have a mix of every units, especially if the building time is adjusted. The units are still balanced as in Model 1, it's the way they are produced which change.
Model 4 : Auto produced elite units
Here, only the "elite units" are produced via building : swordsmen, cavalry, archer... Main unit (spearman) are produced normally. The unit producing building are either small wonder, or requiring a good in the city radius (horse for cavalry). This limits their number, and so only a few elite unit will be produced. However, they will a lot more stronger than the basic spearman.
Model 5 : Everything autoproduced, with elite
Spearmen are autoproduced by improvment, in any city.
Elite units are produced via small wonder / natural resources in city radius, so in smaller number, and are stronger.
Model 6 : Everything autoproduced + normal base unit
The spearmen can be produced normally AND via autro production. Elite units via auto production, but with improvment (not small wonder). However, they will be produced slower, so their will be less elite units.
Model 7 : Everything autoproduced + normal base unit, limited elite
Same as above, but the elite units are produced via small wonder, in smaller quantity.
What model do you like best? Could you propose another?
Also, what are your view on:
1) Should base unit (spearman) be built normally, by improvment, by both?
2) Should cavalry be built by improvment in any city, by improvment requiring horse in city radious, by a small wonder?
3) Should swordsmen by built in any city (but with slower rate), in city with iron in city radious, by a small wonder?
4) What about archer?
5) Should the swordmen, horsemen, knights, etc. be relatively balanced (a little stronger than spearmen but not too much), or should be really stronger (but limited in number)?
6) What is the ideal time to auto-produce units?
7) Since autoproduction is done with a shared "recruit" which upgrade to your proper national unit, every civ should have similar unit lines, and built in the same time. Do you think extra units should be removed to simplify the lines? Or bonus unit producing building added to some civ for more variety?