Grand Seeker
Warlord
- Joined
- Feb 21, 2008
- Messages
- 142
I must admit that I haven't played through the game yet (at modern age now) but I still have a few comments:
Automation/Cyborgs
In the guide it is stated that these units are not STRONGER than the previus units, but is alot cheaper. The problem with that strategy is that even on epic time scale my modern tank or APC take 2-3 turns to crank out anyway. And when I get Autmation/Cyborgs my APC would probably take 1 turn to build. Whats the point about cheap units when your expensive units takes 1 turn to build anyway? These might be better in general in marathon or snail speed. But on speeds anything lower than epic, I cannot see what use these have.
Siege Quinceremes: I love the graphics and the ide. In my opinion all early ships are way to slow to make them usefull. With roads, any land-based unit outrun them anyway. And then, whats the big point? Is it possible to increase the speed to atleast 2 (base speed of 4)? Also is it possible to increase the speed of ships in known terretory? I can imagine boats
go alot faster if you know the land. So That speed is maybe 4 within your own cultural boarders but drops to 2 outside?
Sea-planes: Could have been fun since they can be put on a cruiser, but in my game they
were obseloout before I could try.
Bazooka & Flamerthrower: these could be upgraded to Powerarmor units?
Special Forces: I actually like these a lot due to the comando promotion.
The UN vehicles. Even though I might not use them, I realy enjoy the ide of being able to send in UN forces to defend a city versus an attacker.
Automation/Cyborgs
In the guide it is stated that these units are not STRONGER than the previus units, but is alot cheaper. The problem with that strategy is that even on epic time scale my modern tank or APC take 2-3 turns to crank out anyway. And when I get Autmation/Cyborgs my APC would probably take 1 turn to build. Whats the point about cheap units when your expensive units takes 1 turn to build anyway? These might be better in general in marathon or snail speed. But on speeds anything lower than epic, I cannot see what use these have.
Siege Quinceremes: I love the graphics and the ide. In my opinion all early ships are way to slow to make them usefull. With roads, any land-based unit outrun them anyway. And then, whats the big point? Is it possible to increase the speed to atleast 2 (base speed of 4)? Also is it possible to increase the speed of ships in known terretory? I can imagine boats
go alot faster if you know the land. So That speed is maybe 4 within your own cultural boarders but drops to 2 outside?
Sea-planes: Could have been fun since they can be put on a cruiser, but in my game they
were obseloout before I could try.
Bazooka & Flamerthrower: these could be upgraded to Powerarmor units?
Special Forces: I actually like these a lot due to the comando promotion.
The UN vehicles. Even though I might not use them, I realy enjoy the ide of being able to send in UN forces to defend a city versus an attacker.