Units of Gold?

MSTK

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Dec 30, 2003
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Every actually wonder what those units of gold are? You wouldn't find yourself trading "10 Gold" in real-life diplomacy...so, how much is the gold?

It is probably a measurement of weight or mass, not of size (The same amount of gold can be stretched out, and that doesn't mean it gets any more valuable).

What is a reasonable unit of weight of Gold that can be used in value in Civ?
 
One gold = ~$50,000 modern, dunno ancient?

*shrugs*
 
How can you not have gold? Everyone knows that gold is spontaneously generated by roads, rivers, oceans, Elephants, wine grapes...
 
On a related topic, how many guys are in a unit? Is it different for Warriors than Cavalry? How come my population grows when it only produces one child per family? Why does time pass more quickly during the entire first 5000 years than the last 1050? Why does a Temple let my citizens farm further away from the city?

Sorry for being such an ass... :blush:
 
On a related topic, how many guys are in a unit?
100-5000
Is it different for Warriors than Cavalry?
Yes.
How come my population grows when it only produces one child per family?
Because people remarry.
Why does time pass more quickly during the entire first 5000 years than the last 1050?
Because time flies when you're having fun.
Why does a Temple let my citizens farm further away from the city?
Because it scares away the barbarians.
 
Tomoyo said:
Could you be a bit more specific?
In what way?
Because people remarry.
What about cities comprised entirely of male or female citizens?
Because time flies when you're having fun.
Not according to relativity!
Because it scares away the barbarians.
The Huns didn't seem too affraid of the catholics when they started invading Rome...
 
Civ is a game and gold is just a currency, it doesn't actually represent a specific amount. For example you don't in real life automatically make money by building Wall Street.
 
Could you be a bit more specific?
No.
In what way?
Too many to explain.
What about cities comprised entirely of male or female citizens?
Inter-city migration.
Not according to relativity!
But according to perception...
The Huns didn't seem too affraid of the catholics when they started invading Rome...
That's because the Catholics built churches, not temples. They left the Romans with their temples relatively alone.
 
Tomoyo said:
Why not?
Too many to explain.
How 'bout a few quick examples then?
Inter-city migration.
But that only happens if you build workers/settlers and add them to other cities.
But according to perception...
Relativity dictates how one precives time based on realitive velocity.
That's because the Catholics built churches, not temples. They left the Romans with their temples relatively alone.
But how could they build the Churches without first having temples?
 
Too lazy. :coffee:
How 'bout a few quick examples then?
One tank unit is about 100 tanks, at most. One Infantry unit can be up to 2000.
But that only happens if you build workers/settlers and add them to other cities.
What you described is only mass migrations. I'm talking small-scale.
Relativity dictates how one precives time based on realitive velocity.
Yes.
But how could they build the Churches without first having temples?
Hack.
 
Tomoyo said:
Too lazy. :coffee:
If you has the time to write "Too Lazy" and juggle 5 SGs, then why not the time to explain this simple point?
One tank unit is about 100 tanks, at most. One Infantry unit can be up to 2000.
Realy, the last time I checked one required more time and human/mineral resources to equip and train 2000 men then to fabricate 100 tanks, and yet the tank unit costs more.
What you described is only mass migrations. I'm talking small-scale.
If all of these sub-migrations occur, then why do we not see minor fluctuations in the exact #s for population in cities?
Then explain these temporal distortions that seem to occur within a game of Civ.
Ah hacking, the Civ equivilent of "Because God says so!", or "A Wizzard did it!" It would seem that you conceed defeat on this point.

Playing some SMAC now, then sleeping. Will be back to continue this battle of wits tomorrow. If anyone wants to counter Tomoyo's statements in the meantime, feel free to do so.
 
It's a generic term for money. Saying, "Trade 10 gold" just sounds better than saying "trade 10 money" (or commerce).

But, in terms of value, I tend to think of it as 1 pound of gold.
 
well, i believe slaves are sold for about 25 gold, so if someone wants to figure out what people pay for slaves...
 
In the real world, one dollar doesn't mean anything either. A dollar will get you, say, a cheeseburger at Wendy's (no mayo). Well, how much is a cheeseburger worth?? Answering "a dollar" doesn't explain anything. A dollar is a cheeseburger, a cheeseburger is a dollar.

The value of "one unit of gold" is entirely relative. It is the value of a temple or library for one turn. It is one-fortieth the cost of upgrading from a standard Infantry to a Mechanized Infantry. It is worth whatever other civs will trade you for it.

(Being totally cold-blooded about this sucked some of the fun outta the thread, didn't it :) )
 
BasketCase said:
In the real world, one dollar doesn't mean anything either. A dollar will get you, say, a cheeseburger at Wendy's (no mayo). Well, how much is a cheeseburger worth?? Answering "a dollar" doesn't explain anything. A dollar is a cheeseburger, a cheeseburger is a dollar.

The value of "one unit of gold" is entirely relative. It is the value of a temple or library for one turn. It is one-fortieth the cost of upgrading from a standard Infantry to a Mechanized Infantry. It is worth whatever other civs will trade you for it.

(Being totally cold-blooded about this sucked some of the fun outta the thread, didn't it :) )

Nah, I was wondering the unit of the gold, not the value.

Does 1 Gold = 1 Kilogram? 10 pounds? etc.
 
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