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Units should not automatically attack aliens if moved into an unexplored hex

Discussion in 'CivBE - Ideas and Suggestions' started by oldag07, Dec 15, 2015.

  1. oldag07

    oldag07 Chieftain

    Joined:
    Dec 4, 2014
    Messages:
    108
    Units should not automatically attack aliens if moved into an unexplored hex. I try my best not to antagonize the aliens in the beginning, but it is frustrating when I move a unit to a seemingly empty hex only to find out that an alien was there (usually for units 2 hexs away). I can understand you automatically attacking aliens, if you know there is something there, however, you should be given a warning if there isn't. Especially for units like explorers that aren't meant for offensive combat.
     
  2. Browd

    Browd Dilettante Administrator

    Joined:
    Aug 5, 2012
    Messages:
    10,737
    Gender:
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    Washington, DC
    That is a danger in clicking two tile movement, where you can't actually see two tiles away. If you get into the habit of directing units to move only one tile at a time (it takes maybe one game to make the habit second nature), you cannot possibly inadvertently attack any aliens.
     
  3. Galgus

    Galgus Chieftain

    Joined:
    Aug 22, 2012
    Messages:
    1,695
    I agree, they shouldn't and it is annoying.

    Clicking tile by tile is safer, but also tedious.
     
  4. Aldor

    Aldor Chieftain

    Joined:
    Nov 26, 2005
    Messages:
    666
    Location:
    Germany
    The behaviour isn't consistent. Iirc, you get the warning if you attempt to move onto a tile with hydrocoral (even if you couldn't see it), but not for regular aliens :/
     
  5. deathpickle

    deathpickle Chieftain

    Joined:
    May 4, 2016
    Messages:
    10
    agreed, they should definitely spend the time it takes to do this.
     

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