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Units should not automatically attack aliens if moved into an unexplored hex

oldag07

Warlord
Joined
Dec 4, 2014
Messages
110
Units should not automatically attack aliens if moved into an unexplored hex. I try my best not to antagonize the aliens in the beginning, but it is frustrating when I move a unit to a seemingly empty hex only to find out that an alien was there (usually for units 2 hexs away). I can understand you automatically attacking aliens, if you know there is something there, however, you should be given a warning if there isn't. Especially for units like explorers that aren't meant for offensive combat.
 
That is a danger in clicking two tile movement, where you can't actually see two tiles away. If you get into the habit of directing units to move only one tile at a time (it takes maybe one game to make the habit second nature), you cannot possibly inadvertently attack any aliens.
 
I agree, they shouldn't and it is annoying.

Clicking tile by tile is safer, but also tedious.
 
The behaviour isn't consistent. Iirc, you get the warning if you attempt to move onto a tile with hydrocoral (even if you couldn't see it), but not for regular aliens :/
 
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