Link
time = 16m42s
The knight is told to move 2 squares into a fog of war and it attacks the enemy scout without asking the player.
edit2: fixed video link
The same behavior is found in CiV. Not an error I think.
One would think they could display the move normally but cancel the remaining moves when the enemy occupying your path becomes visible.
I have no problem with this. If you barrel into unknown territory without looking you may get into an unwanted fight. If you want to be careful about this, then move a hex at a time. I've seen so many moves in the let's plays' where if the player had moved one hex at a time, he would have done something different on his second hex move. If you hurry, you occasionally pay the price.
One would think this would require a more complex pathfinding algorithm. This algorithm is called so often that it probably accounts to 90-95% of the computing cycles used by the game.One would think they could display the move normally but cancel the remaining moves when the enemy occupying your path becomes visible.
I'm positive I saw some early build devplays where moving a scout 3 spaces through fog of war, and the 2nd move showed barbarians, resulted in a stop-move on the scout. The dev could change the last move.
Could it be the one where they were talking about auto exploration? I remember that they said the auto-exploring units will abort their order the instant they reveal a barbarian.