BurnEmDown
Emperor
- Joined
- Jul 18, 2008
- Messages
- 1,718
I thought the spartan UU could replace hoplite and be called something like a "spartan elite" which will be one of the strongest UU's but would cost a lot of hammers.
I definitely agree we need more naval units/techs. How about a "Greek Fire" tech that opens up a couple light vessels like Lembos?
Though I'm not an respected poster like most other persons in this thread, I dare to suggest something radical:
Scrap the whole religion concept as it is implemented in vanilla civ and RFC, and replace it with a concept of cultures spreading between cities.
Let me explain why this is both more accurate and more interesting for the game:
First, it has already been discussed that ancient religions were always tied to certain peoples or cultural groups: the Romans had Jupiter's pantheon, the Greeks had Zeus' pantheon and so on. For every ancient polytheistic religion, there are no historical examples of religions spreading to another culture and becoming its dominant religion. So if we'd want to represent them correctly, we would have to code them to be restricted to their respective civs. That's silly if you consider the gameplay reasons for having a religion (see below).
Judaism behaves also like this, although it later spread to Rome. But it would be really weird if we represent small Jewish minorities in cities with its religion being there. Did a Jewish temple really increase the Roman's happiness?
Instead, there is something that played a much bigger role in antiquity: cultural groups and their extending influence. We have several examples for this. When Persia conquered Mesopotamia, its way of life and government spread there. Even more notable are of course the periods of Hellenisation (after Alexander's conquests Greek culture came to Asia Minor, the Levant and Egypt) and Romanisation. Naturally, this also meant a spreading of this culture's corresponding religions, but it was always the religion spreading with its culture, and never alone.
So I think we should start with the following "cultures":
Egyptian culture: Is founded when Egypt spawns.
Mesopotamian culture: Is founded when Babylonia/Assyria spawns.
Persian culture: Is founded when Persia spawns. Note that this also includes Zoroastrianism (which was the religion tied to Persian culture, it simply wasn't polytheistic).
Greek culture: Is founded when Athens spawns.
Roman culture: Is founded when Rome spawns (debatable how big the difference between Greek and Roman culture really is, but I think it would be fun to have a culturally divided Roman Empire like in reality).
Celtic culture / Germanic culture: Don't know if they are really necessary, although the spread of Germanic culture into the Roman Empire was very important in the Dark Ages.
Judaism: Founded when Israel spawns.
Of course, temples like in vanilla can still be built and give the normal +happiness bonus. They are now only tied to cultures, not to religions (e.g. Romans can build "Temple of Zeus", Egyptians can build "Temple of Ra" etc.).
Adopting a culture to be your "state culture" also gives the usual benefits.
The only difference is how culture spreads. When you found a city, it immediately gets your state culture. But conquered cities keep their culture and get an angry face for every present culture as long as your "state culture" isn't present as well. Each time you construct a building in this city, there is a chance that your "state culture" is spread to this city (the smaller the city, the higher the chance). This represents efforts of the conquerors to establish their way of life.
Okay, now Christianity comes into play. Christianity should be the only religion that behaves as in vanilla. It should spread by itself (and rather fast) and be able to construct missionaries. As long as you don't adopt it as your state religion, it causes huge happiness problems (maybe two angry faces in every city). If its your state religion, you get an angry face for every other culture present in your cities (now representing oppressed pagan faiths). So you have to decide and clean your cities from other cultures (via an "inquisitor" unit), which causes "We cannot forget your cruel oppression".
I think you get my idea. Even if you don't like it, please consider there should be a distinction between the ancient, culturally tied faiths and Christianity. They are not comparable at all and the arrival of Christianity should cause a lot of domestic problems, just as it did in reality.