Has anyone played around with a unit that has both a ranged attack and a melee (offensive attack)? I was thinking about having a unit that could attack normally with a high combat value but potentially expose itself to harm, or attack with a weaker ranged attack. I think such a unit might be interesting as it has no current analogue.
My first attempt was to make a unit with a ranged combat value but not give it the "defense" only promotion. However, when I try to attack in melee, it seems to just automatically use its ranged attack. I don't select bombard, but my unit takes no damage. I was wondering if anyone else had this idea or knows how this might actually work.
This kind of setup could be an alternative to gunpowder units that could now either stand and fire or charge into the enemy.
My first attempt was to make a unit with a ranged combat value but not give it the "defense" only promotion. However, when I try to attack in melee, it seems to just automatically use its ranged attack. I don't select bombard, but my unit takes no damage. I was wondering if anyone else had this idea or knows how this might actually work.
This kind of setup could be an alternative to gunpowder units that could now either stand and fire or charge into the enemy.