Wodan
Deity
Bh, what you said implies that when a worker "starts building railroads", it keeps building them. Does it re-check for non-railroad things to do every time it finishes a railroad?
Wodan
Wodan
The divisible by three code seems quite useless and counter productive. I don't think a reserve of workers is that valuable.
Bh, what you said implies that when a worker "starts building railroads", it keeps building them. Does it re-check for non-railroad things to do every time it finishes a railroad?
I have edited CIV4UnitInfos.xml (based on 3.13 patch). Maybe you would like to use it as a part of the "unofficial patch".
Negotiating peace between AIs (Vikings <-> Egypt) don't give a forced 10 peace turns.
Next turn the same AI (Vikings) declared war at the same enemy (Egypt).
So, I wasted a lot of techs and gold for nothing.
Interesting synchronicity. This morning, I read MrCynical's strategy article on Corps (particularly, Sushi) and he notes the ease of getting the AI to spam a corp for you, plus how easy it is to cripple the AI's economy.Re: The executive problem
Turns out it's a pretty simple problem - the AI can't afford to found the Corporation anymore. But it still has cities that it could spread the Corporation to, so it continues to build Executives, because the cities need them.
I'm thinking the best bet would be to add a "can we afford to spread the corporations" check to "should we build this" check.
Bh
Interesting synchronicity. This morning, I read MrCynical's strategy article on Corps (particularly, Sushi) and he notes the ease of getting the AI to spam a corp for you, plus how easy it is to cripple the AI's economy.
Seems to me that this verges on the same sort of situation.... If it's a borderline game breaker for the AI to be garrisoning with 20 executives, isn't it likewise a borderline game breaker for the AI to be cripping its economy by spamming the corp until it runs out of money?
Wouldn't it make more sense to, in addition to the money check, put in some code to tell the AI when it's a good idea to spread a corp, even if it has the money? Otherwise, won't it spam the corp until it runs out of money, and then it'll drop the slider or build more banks, and then it'll spam it again?
This usually happens when you have a mod conflict between two mods which modify the interface. Do you play with a mod, or do you have any files in your CustomAssets which change the interface?As I had a Display problem with 1.07 on start up of a new game. Had Warrior and Settler and Map but No buttons or panels at all.