can someone tell me how to do this?You would have to recompile the 34 Civ Dll merging Bhruics changes into it.
can someone tell me how to do this?
Bhuric, I have a question about this point in your patch:
Vassal's spies will no longer be "caught" in your territory
Does this mean when they're just wandering through? I wonder because it seems that a vassal could still perform espionage missions against me (or vice-versa), and being able to catch spies would be a useful thing.
Haven't tried it in game, but can't you still perform espionage missions against your vassals?
Yes but im already in the middle of a game.This is probably one of those things where if you have to ask the (metaphorical) price, you probably can't afford it.
Still, check out this thread, and if you're still curious, follow the link in the third post for more info.
Yes but im already in the middle of a game.
I have an error to bring to the courts attention. When I first read of this I thought the poster was some sort of fool, a buffoon, a rube, and possibly guilty of skulduggery and was going to respond in the most snotty and passive aggressive way possible but I tell you this ladies and gentlemen of the jury that my eyes have been opened.
I direct you here:
http://forums.civfanatics.com/showthread.php?p=6253888#post6253888
and to the file attached where you can see that the imports/exports on the demographics screen is backwards. You don't really need my file anyone will do but you'll see that if you manually add up the commerce your cities get from trade and what other civs get from you, you'll see that the demographics screen has it backwards and the civ in 1st in trade actually has the worst trade. I don't know about the rest of you, but I've switched to mercantilism thinking my trade was terrible and I'd be better off when actually I was making a big profit. Also I've switched to free marked and been surprised that I seem to lower my ranking in trade.
So it's a surprisingly long overlooked mistake.
- Fixed bug that caused the AI to trade for resources it already had (appears as grossly uneven trades)
- Refixed trade bug
v1.11
http://forums.civfanatics.com/downloads.php?do=file&id=7288
Im in the middle of a game using the 34 civ mod and a glitch has happened what has pretty much ruined my game(i didnt save that though) This patch fixes the glitch how do i get this patch into the game i am currently playing?I'm not quite sure what you want to do here, sorry.
You're right about this one. I've reported it as wrong/misleading in the War Academy thread of the article about the Demographics screen one and a half years ago. It's not totally unknown or something. But it's not very important either, although it is misleading.
Sure it's not very important as long as everyone knows about it, but I'm sure there are plenty of players picking free market when they should have been picking mercantilism and mercantilism when they should have been picking free market. I know I have. It seems like it would be an easy fix, but then again I know nothing of how it would be fixed.
Im in the middle of a game using the 34 civ mod and a glitch has happened what has pretty much ruined my game(i didnt save that though) This patch fixes the glitch how do i get this patch into the game i am currently playing?