Hi
I'm just asking but other than the "it is annoying because I wouldnt do it that way" reason of seeing the AI workers constantly change tile improvements. What is the problem with it to make it worth considering making big changes or any changes to the AI programing?
I mean yeah it would bug me to see two workers side by side one changing workshop grassland tile to farm and other changing grassland farm to workshop" but what exactly is game breaking about it? Game breaking as in crippling the AI to make it so non competitive that it loses games and you can beat it easy no matter what you do?
I mean it might be an argument if say while both those worker are busy doing reimprovemnts that result in zero net change for that city meanwhile on other side of its empire there is a 13 pop city with no tiles improved at all since the workers are in the firstc ity just doing busy work. But the AI seems to me to be very good at connecting cities and making sure that worked tiles get improvemnts maybe not imporvements we would pick or it doesnt always stick with them but still seems to do good enough that it is competive for players at warlord and noble and gets harder and harder to beat as you go up in difficulty.
Yeah ripping up towns and villages could be bad but again does it really cripple the AI? I mean even on settler AI still gets adantages in teching and upgrades and money so loss of a village or villages isnt as big a deal as it would be for human player.
And maybe all that changing is because AI is trying to be flexible constantly evaluating the game and making changes to fit and result is LOTS of changes. And it seems to be working well for AI. And if it misses optimum tile impovement ocasionaly it still has chance to get once in while and has bonuses to compensate for when it not.
And I think making it more likely to stay in a certain set of improvements runs risk of getting AI "stuck" in bad placemnt such as someone mentioned losing food sources so now city with workshops doesnt have enough food but doesnt changes because it decided that city is a production city so it gets workshops and thats that. Especially if there is going to be an attempt at city specialization.
I dont think even people who like specializing cities specialize EVERY city or NEVER changes a cities specialization as game changes. Which could end up with either AI's cities being stuck in a specialization or worse instead of city changing tile every turn it changes cities entire specialization every turn. Or it doesnt use its specialization and ends up building wonders in cottage spammed city while heavy mined city is building wall street or oxford and the big city with nothing but grassland farms is trying to build a tank.
Or lead to situations where players learn hey if you take AI cites with hills first it will never to decide to make the other cities production since its they already have a specialization and AI hates to change it or something.
It just seems that letting AI stay flexible and fluid seems to be working as far as making games a challenge and not a cakewalk and reworking AI in that kind of detail is something more for Civ5 or something than a patch since I dont really think its "broke" now.
To me it is like the city placment issue. Yeah it is annoying wihen city is one tile from coast or built too close to another city than I would like but there seems to be logic in AI's thinking to it and AI is competitive with it and working like intended so I would rather have AI competive but annoying rather than building cities where I like and improving them how I like and either need TONS of bonuses to stay competitive or end up where you can just walk all over them with no problem.
Just my 2 cents anways
Kaytie