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Unpopular Opinion Thread

Discussion in 'Civ4 - General Discussions' started by Peasley, Jul 4, 2014.

  1. traius

    traius His own worst enemy

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    938
    What it does to the game is magnify things. If it's hard to keep up (deity) you now can no longer use the single greatest catch-up tool (trading a single unique tech to many AI's), nor can use the diplomacy wedge of bribing AI's, and so the game is harder. If it's easy to keep up (noble or below) the game is made even easier as now the ai can't even abuse a love-fest to keep up with you.
    It also makes espionage economy much more attractive, which is kind of tangential on what it does to difficulty.
     
  2. Mec AntiKythera

    Mec AntiKythera Chieftain

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    980
    It may vary by level, I don't know. You can sometimes catch up in tech by trading a tech around to everyone, but maybe it is tech-trading between the AI that made you need to catch up in the first place. I seldom play with it turned off so I can't really say.
     
  3. MilesBeyond

    MilesBeyond Chieftain

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    Nov 10, 2011
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    Caste System > Slavery. There. I said it.

    Well, okay, no. That's obviously false. But I prefer CS to Slavery.

    EDIT: I also think the Ballista Elephant gets an unfair rep. It's a crappy bonus, sure, but it's still a frigging War Elephant. A crappy boost to a good base unit is generally better than a good boost to a crappy base unit.
     
  4. Moai_Spammer

    Moai_Spammer Nihilandros

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    my only beef with the ballista phant is that it still requires ivory to be built

    otherwise, i think it's a pretty damn good unit, because the bonus is good when dealing with enemies with lots of horses and spears/pikes
     
  5. jackelgull

    jackelgull An aberration of nature

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    Within the realm of impossibility
    100% agree with this. This is why the (insert misspelled name of Holy Roman UU) is met with ambivalent feelings. There is nothing wrong with the upgrade- it is in fact an extremely useful grade the +100% against melee, but pikemen are such crappy units- they come at an awkward place in the tech tree and they don't make good city takers that the +100% bonus is largely wasted on them.
     
  6. Lennier

    Lennier Chieftain

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    Quoted for truth.
     
  7. Nexlev

    Nexlev Chieftain

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    Oct 23, 2012
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    637
    I enjoy playing the protective trait. I don't think it's the worst trait, I just think it requires a unique approach to warfare.
     
  8. Midnight-Blue766

    Midnight-Blue766 The filidh that cam frae Skye

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    Bonnie Scoltland
    Once, I modded the game to give less hammers with Slavery and gave paid labour to Emancipation. It worked like a charm.
     
  9. blitzkrieg1980

    blitzkrieg1980 Octobrist

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    Gotta disagree with you on "navies being useless in civ". Using chain-galleons, you can easily go domination soon after getting Astronomy. Early navies seem useless to me, though. The only use they seem to have is annoying me with barb galleys forcing me to waste :hammers: on triremes
     
  10. drewisfat

    drewisfat Chieftain

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    Feb 8, 2011
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    Transports are fine of course.... and subs are necessary to nuke everyone, but other than that navies make no sense in civ, which is kind of a break from reality obviously.

    You don't get significant tile bonuses on defense with a navy, and so regardless if you fight naval battles you will take significant losses. There's no way to avoid this, and you will end up taking a loss ratio waaaaaay too close to 1:1
    And what do you gain?? You can blockade them and pillage their fish, but this requires you to spread your navy across their entire coast -- all that time taking losses while they attack with 40% odds to kill your ships. You need navies for the turn you are either dropping off all your troops or the turn you are nuking them. That doesn't require ships like destroyers/battleships and it's a fundamental flaw of the game. On the higher levels you rarely can afford to just throw hammers away on those ships.
     
  11. scyt4l3

    scyt4l3 Short Fused Invader

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    You sir clearly are the superior for remembering the great Attacko :goodjob:
     
  12. tranx

    tranx Civilized

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    Sep 29, 2007
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    Location:
    Qingdao (China)
    Here's what a navy is important for:
     

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  13. tranx

    tranx Civilized

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    "In war, the way is to avoid what is strong and to strike at what is weak." - Sun Tzu :
     

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  14. CaterpillarKing

    CaterpillarKing Conqueror of Cacoons

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    I too find navies nearly useless. I just rush to build a defensive navy if someone is attacking me by sea.
     
  15. drewisfat

    drewisfat Chieftain

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    Winning naval wars against an underteched AI without taking any cities?
    I guess they were defensive wars? It's fine and dandy to build a few frigates (or unnecessary SoTLs) if the AI is only really fielding galleons, but that's not a normal situation if the AI is at a challenging level (or if playing on normal speed). And it's not a necessary one by any means. Has anyone ever been conquered across an ocean by an AI? Ever? No, the challenge is being able to make offensive gains across an ocean against an AI. And to do that you can either drop off some troops and build a big navy, or drop off twice as many troops.
     
  16. tranx

    tranx Civilized

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    I certainly don't play the most effectively: I find Kmod on Prince level to be challenging enough for my skills. Also I don't really like conquest, so yes I mostly fight defensive wars. You're probly right about navies, then. But sinking a whole bunch of loaded galleons or transports is always a great thrill, so I don't think I'll change anything soon ;) (except maybe building SotLs, why do you say they are unnecessary? They rule against frigates.)
     
  17. Zacar

    Zacar Chieftain

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    Probably because SotL tech is awful. Also, even on marathon I would assume it comes a bit too late. Pirates on the other hand are quite interesting, and good enough against an occasional Galleon blob. (I'm also K-mod prince)
     
  18. Fippy

    Fippy Micro Junkie Queen

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    Depends..on water heavy maps, some superior ships can really ruin opponents ;)
    They are also fast in bombing down city defenses. And killing loads of weak enemy ships adds towards capitulations.
    Since i refuse using nukes, they play a bigger role for me on those maps.
    Drydocks in 1-2 cities also are like mini Heroic Epics for building them.
     
  19. reddishrecue

    reddishrecue Chieftain

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    That's one good thing about civilization is that its military doesn't specialize in only one terrain all the time and instead can be land, sea and air. Ships can be good for bombardment, landing stacks to conquer cities while bombarding with aerial units can cause damage.. However, AIs often can defend themselves the same way and often with more advanced units.
     
  20. cseanny

    cseanny Chieftain

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    - you don't need GPFs. 3 cities in a GA can starve out 3 great people in 13-14t (worst case)
    - you don't need Shiny things. they cost big hammers and dilute your GPP.
    - ORG is an amazing trait. haters are stupid ;)
    - mass upgrades is superior. my highest scores have been with 4-5 city Renais break-outs
    - CRE is amazing (really it is so stfu thx ^)
     

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