Comradeмедведь
Chieftain
Seeing that the main authors have no desire to continue making this mod, I want to take over. I want to make it easier to use and more fun. Here are my ideas:
These are my ideas so far, if anyone has any ideas, please share. I want to do big specific updates as not to become overwhelmed.
VERSION 5 of CCPT
Fix the tech tree, make it so that you can easily figure out which tech goes where. Also make it so that no tech is dependent on a tech from another tree. You will not have to jump from tree to tree in the same era to figure out how to get a tech. I may reduce the diversity of techs by 5-10%.VERSION 6 of CCPT
Fix the policy screen. Much in the same way the tech screen is broken, I want to fix the policy section. VERSION 7 of CCPT
Balance the beginning of the game. You will be able to build settlers once you are out of the first era, but not before. Also I am going to pair more of the wonders to different policies to make each policy more of a choice. Also barbarians will be much much more of a threat through out the game. VERSION 8 of CCPT
Reduce the amount of strategic resources to 10 or 12 different resources. Most units will require resources. I may reduce the wonder specific luxury resources.VERSION 9 of CCPT
Balance combat and non-combat units. This is going to be an immense update. There are many new ideas I have for combat. I am going to make it 2UPT and implement better balancing for era v.s. era units. FINAL VERSION 10 of CCPT
Balance and modify Civilization's traits. This one is going to take from the best of other mods and people's ideas and add them to this immense mod. I would like to make era specific traits. Make it so that it's easiest for the US to become a superpower in the atomic era, make it so that Rome will be buffed for the classical era. But at the same time I want to make it so these civilizations weaken after their rise. Rome will have a hard time in the medieval era. Egypt will have a easy beginning game, but will have a tough time for the rest of the game. You can't have a boom without a bust. 99% of civilizations are no longer with us, can you make your civilization stand the test of time? These are my ideas so far, if anyone has any ideas, please share. I want to do big specific updates as not to become overwhelmed.