Bridger
Prince
- Joined
- Nov 10, 2005
- Messages
- 318
I tend to play a lot of Terra type maps (with a "new world" continent) as I enjoy the race for new land after Astronomy is discovered. One thing I find tedious though is that new colonies take a very long time to build up to be useful to you (especially since they now slow down your science progress). In fact, they are a drain on your empire for quite a while, especially if you don't purchase the starting buildings (granary/workshop/watermill/monument) for them. I'm sure that it's important (gameplay-wise) for them to be a drain on your empire, as that only makes sense historically.
However, I also notice that by the time you get to this stage, it's usually very trivial to build settlers. They pop out in 2-3 turns from your production-centric city. Earlier in th game they take up a huge chunk of time/hammers but later they are easy to crank out no problem. This doesn't quite feel right to me. This resulted in me building a ton of colonies really fast, and then feeling the huge drain on my empire (policy/science costs without providing enough return). While this is probably important for balance, it feels wrong that the system makes it so easy to make this mistake. It's not intuitive. "I can spam settlers, but I shouldn't do that now?" I'd like to make later game settlers more punishing to build (more cost up front) but also more rewarding (faster growing colonies).
I propose a change which I originally saw in a Civ IV mod (can't remember which one) and that is to have all settlers be replaced by (and upgrade to) "colonists" when astronomy is researched. Colonists would have the following changes from a regular settler:
I feel like this would slightly speed up the Age of Discovery phase of the game, and make colonies feel more rewarding faster. Currently I feel like I can't ever have more then one colony at a time without bringing my empire to a screeching halt. If I'm going to increase my science costs by 5% and policy costs by 10%, I want to get that sucker going fast, so I tend to have 2 of my trade routes dedicated to sending food and hammers to the new colony, and I try to get it up to at least a university with pop 7 or 8 before I even think about a second colony. You would not be able to build regular settlers after researching Astronomy either, so you're always going to be stuck with the more expensive version.
Thoughts? Is this too big of a chance for CEP?
However, I also notice that by the time you get to this stage, it's usually very trivial to build settlers. They pop out in 2-3 turns from your production-centric city. Earlier in th game they take up a huge chunk of time/hammers but later they are easy to crank out no problem. This doesn't quite feel right to me. This resulted in me building a ton of colonies really fast, and then feeling the huge drain on my empire (policy/science costs without providing enough return). While this is probably important for balance, it feels wrong that the system makes it so easy to make this mistake. It's not intuitive. "I can spam settlers, but I shouldn't do that now?" I'd like to make later game settlers more punishing to build (more cost up front) but also more rewarding (faster growing colonies).
I propose a change which I originally saw in a Civ IV mod (can't remember which one) and that is to have all settlers be replaced by (and upgrade to) "colonists" when astronomy is researched. Colonists would have the following changes from a regular settler:
- 3-4x as much hammer cost (whatever makes them feel as "punishing" to build as they are in the early game)
- Be stronger when embarked than settlers (though not much)
- Provide their new city with a Granary, Workshop, and Monument when they settle.
I feel like this would slightly speed up the Age of Discovery phase of the game, and make colonies feel more rewarding faster. Currently I feel like I can't ever have more then one colony at a time without bringing my empire to a screeching halt. If I'm going to increase my science costs by 5% and policy costs by 10%, I want to get that sucker going fast, so I tend to have 2 of my trade routes dedicated to sending food and hammers to the new colony, and I try to get it up to at least a university with pop 7 or 8 before I even think about a second colony. You would not be able to build regular settlers after researching Astronomy either, so you're always going to be stuck with the more expensive version.
Thoughts? Is this too big of a chance for CEP?