That is one thing I think could be used to improve the Military Science tech, make it raise that XP bar to ~20 (and possibly decrease the Cost of upgrading ~25%, making upgrading something to be encouraged more.)
Great idea. Love it.
That is one thing I think could be used to improve the Military Science tech, make it raise that XP bar to ~20 (and possibly decrease the Cost of upgrading ~25%, making upgrading something to be encouraged more.)
But it also means we're spending quite a pile of cash to have the most veteran of units on 10 XP, while the military specialist city is pumping out green units at 11xp and a free Medic I and that's before military instructors (+3 barracks, +2 stables, +4 WP, +2 theocracy, + Red Cross). Add Vassalage with just 2 instructors gives 17XP plus Medic I.It's that way for balance reasons and is not a bug, it's been that way since vanilla, and is to ensure that running around with level 7 or 8 troops is not the norm unless there powerful warlord units
But it also means we're spending quite a pile of cash to have the most veteran of units on 10 XP, while the military specialist city is pumping out green units at 11xp and a free Medic I and that's before military instructors (+3 barracks, +2 stables, +4 WP, +2 theocracy, + Red Cross). Add Vassalage with just 2 instructors gives 17XP plus Medic I.
Not being a warmongerer I find it rare to go above 26XP without leaders, so upgrading almost invariably leaves me with poorer units than building anew.
Making units drop to their last promotion point, or being able to "retrain" them in cities would be OK, but as it is, it's just very tiresome and unrewarding.
But it also means we're spending quite a pile of cash to have the most veteran of units on 10 XP, while the military specialist city is pumping out green units at 11xp and a free Medic I and that's before military instructors (+3 barracks, +2 stables, +4 WP, +2 theocracy, + Red Cross). Add Vassalage with just 2 instructors gives 17XP plus Medic I.
Not being a warmongerer I find it rare to go above 26XP without leaders, so upgrading almost invariably leaves me with poorer units than building anew.
Making units drop to their last promotion point, or being able to "retrain" them in cities would be OK, but as it is, it's just very tiresome and unrewarding.
For non-cav it's only 1 instructor difference.The situation you describe can only happen in one city and you can't even build the Heroic Epic there, and it does not regard ANY unit but only mounted... you are being a bit extreme don't you think ?
Any unit with 4 or more promotions (excluding free promos) is worth upgrading IMO. Even if they will never be promoted again, they are already powerful enough.
On the other hand this restrictive rule makes the use of a GG as Warlord valuable - otherwise the other options would be too strong compared.I self pay a lot attention to promoting units in the right moment and to give outdated ones "easy kills" to grab promotions in close range, so I don't see this as really problematic.The military science idea isn't bad, but 20 sounds a bit too much, if I think of the charismatic trait e.g. - I would suggest 17 at max, thats the 4th promotion for non-charismatic civs.
Incredibly after years of playing and countless hours I just discovered this feature! Civ4 is amazing!
Firstly I though it was a BTS thing, instead by your replies it's common to any release.
This news changes my gameplay now that I'm in the year 1694 AD with Isabel trying to keep Charlemagne top AI player who got a huge empire in Large Oasis map with 5 civs no barbs.