Fantasieprodukt
Chieftain
- Joined
- Dec 27, 2020
- Messages
- 28
Hi,
Thx, I really appreciate.
the Civilization can split in 2 in certain case, if revolt win once the city become separatist, so if it revolt again and keep being separatist it can split a civilization in 2, but it's really rare cause I don't want the game to be to hard,
But if you want you can try to modify the mod so it happen more often, here some idea and how you could modify in UprisingEmpireUI.lua :
1 Increase number of cities penalty at line 1069 :
(Players[playerID]:GetCities():GetCount() - 1) * -5;
change the -5 by anything you want just keep it negative "Players[playerID]:GetCities():GetCount()" is the number of city -1 so it doesn't count the capital.
2 Increase separatism from revolt at line 2157
SetSeparatism(playerID, CityId, (UprisingLvlPerTurn + Separatismlvl)*0.6);
change the 0.6 by anything you want.
@Gueux: according to your suggestions i changed 1069 to -3 and 2157 to 2.4 - what do you think about these numbers? Will it make splitting in 2 civs much more (like i intend) or only little more likely? Did i have to make the number in 1069 "more minus" (like -10) or the way i did was OK?
I haven't tried the results yet but i will definitely soon. Btw, who will be the leader of a separatist civ after splitting? Or it will be without leader like a city state?