Separatism now is gained when you conquer the city not when you make peace and can't be reduced untill you make peace with the old owner and if you kill all partisan of a separatist revolt the separatism in the city is reduced by 1/5
may not be compatible if you started your game with old version
you need need at least -200 loyalty to be able to reduce separatism and if the city have your culture it's 4x faster
changed lotyalty bar colors :
if the city is besieged by a revolt : red
if the city win or lost siege but can't revolt : yelllow
if the city have positive loyalty : fill green (200 or more loyalty per turn) to yellow (50 loyalty per turn), back blue
if the city have a negative loyalty : fill yellow (50 loyalty per turn) to...
Fixed game crash when creating a notification, if you create or dismiss a notification using the event "GameEvents.PlayerTurnStarted", the game could crash, you should use "GameEvents.PlayerTurnStartComplete" instead, the crash happen when my pannel try to dismiss notification stack with the bad event, sorry for every crash caused.
added New government compatibility
GOVERNMENT DIGITAL DEMOCRACY average loyalty per turn : 13.655
GOVERNMENT CORPORATE LIBERTARIANISM average loyalty per turn...