Thunderbrd
C2C War Dog
We could make a new promo that accomplishes the same thing for mounted/wheeled units. Then take away getting it for free. Would be a good idea imo. If you played a LOT of vanilla BtS games as I have you will find that being able to accumulate enough XP to be able to train units that start with commando is the ultimate goal, particularly for preparing for nuclear war. It takes grasping at all the wonders that add xp to do it. Here in C2C it's nowhere near that difficult to get but it still shouldn't be easy, not as easy as it currently is anyhow.The Commando promo's requirements are too stringent. That might be why it is given for free to every single mounted unit starting in prehistoric... Which in turn makes a mockery of the stringent requirements does it not?...
I say mounted units should not have to wait till Mil Sci or whatever tech to get it, but should not get it for free, and indeed have all the current promo prereqs required of them.
All I'm saying is that city defenders should be defending cities, not the land around the city. If they want some units to play that role then it should be under a new AI setting. City Defender AI units should be taking as much city defense promos and gaining the full benefit of fortification behind as solid city defenses as the city has been able to build. Which makes them needlessly weakened simply by the nature of their position if they aren't hunkered down in the city. Homeland terrain defense is a different role that would inspire taking more terrain defense and attack enhancing promos. There's really no good reason for city defenders to hover around outside a city. The point I'm making is that the only thing they really accomplish by this is to make themselves vulnerable to being caught in a less defensible position with less importance to guard... and on occasion they end up helpfully finding a bottleneck position with a hill and a forest and it makes it tough to get to the city (which would be a role better fulfilled by units designed to hold such a bottleneck anyhow.)If 20% less CityAttack makes no difference then i quess that a few more city defenders might not even matter also. Cases of huge and fast stacks need alot more defense not just few more units and just having the AI build a huge number of city defenders seems wastefull.