The best counter I've found to an enemy coastline bristling with subs, battleships, coastal fortresses, aircraft, missiles & nukes is a layered group of ships with the cheapest units ( destroyers ) forming a fairly front and side screening wall. behind them three spaces are the Aegis cruisers, and then aircraft carriers loaded with nukes and bombers. Behind this armada are a few transports loaded with spies to bribe the enemy cities, and mechanical infantry units to hold the cities.
You first send in a couple of throwaway units
when you first approach the coast and see what the reponse is. Having then identified the enemy's strong points, you move your fleet into range at the start of the next turn and hit them with everything you have; nukes first, then bombers, missiles, spies, mechanical infantry. The AI is not smart enough to 'thread' nukes, missiles, bombers or subs past your front line of destroyers to get at your Aegis cruisers and carriers. You will lose your front line destroyers, but if you space them out right, that's all you'll lose.
After your carriers have 'launched', move them out of range before the turn ends, and
land the bombers they launched in the enemy
coastal cities you just nuked or bribed and
occupied with your mechanical infantry. If
you have airborne units, that's even better.
The fastest way to conquer an enemy continent
is by aircraft carriers supporting mobile units you've landed.
Originally posted by Smash:
You stack 2 aegis and 2 battleships and nothing can sink it.Cept.....
The poor ai will never use a nuke against units.Humans aren't so cooperative.
The ai is given a bulk amount of sheilds to use every turn.It doesn't have to "build" stuff.Thats why it seems to have a built in Leo's of sorts.
ie-ai discovers Automobile and out sails Mr Battleship immediately.You can see this by investigating cities or using the cheat menu.