Useless ships?

Originally posted by SlowwHand:
People who bribe as their principle method of "war" in Civ should be beaten with a stick and hung by their thumbs.
Well, maybe not that severe, but it is a wimpy way to play.

Wimpy? Maybe. But it sure is effective!

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DEATH awaits you all...with nasty, big, pointy teeth.
 
Andu, I admire your morals, but its a game!!! I bribe half and conquer half, its the best way.

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<FONT COLOR="blue"><FONT face="lucida handwriting">Hold on through today means that there will be a tommorrow
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Originally posted by Andu Indorin:
I always start feeling guilty after I've bribed the first couple of cities; but if the enemy doesn't have city walls, I can rationalize it in that I'm actually preventing the needless slaughter of civilians.

I generally don't attack the city if it has walls anyway...so I'm not only saving the lives of the citizens of that city, but also saving the 7 diplomats who will be captured and tortured after attempting to sabotage the walls.
wink.gif




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DEATH awaits you all...with nasty, big, pointy teeth.
 

Originally posted by Fallen Angel Lord:

A few veteran battleships or a sub carryng cruise missles will usually destroy a city.

That's absolutely right! Because even if the missiles don't aways destroy the M.Infantry it's easy to destroythem with the battleships after the atack!
 
the phalanx system is actually a freakin wicked gattling gun that fires bullets so fast that it sounds like a hum. it puts a wall of steal in front of a missile. would that knock out a nuke, or would it just blow up anyways?
 
what i do is guard the transport by 2 aegis and a battlesip (almost inv to most ait and sub attacks, for a time at least. but a turn before i send those shity destroyers ahead to check for missiles or dangers, then use the battelsips to weaken scity defenses and launch a marinehowitzer attacks. almost never fail and captures even the best defended cities.
 
isnt phalnx system like the thing on under sige that shots down the fighter jet when it comes to investigate
 
The best counter I've found to an enemy coastline bristling with subs, battleships, coastal fortresses, aircraft, missiles & nukes is a layered group of ships with the cheapest units ( destroyers ) forming a fairly front and side screening wall. behind them three spaces are the Aegis cruisers, and then aircraft carriers loaded with nukes and bombers. Behind this armada are a few transports loaded with spies to bribe the enemy cities, and mechanical infantry units to hold the cities.
You first send in a couple of throwaway units
when you first approach the coast and see what the reponse is. Having then identified the enemy's strong points, you move your fleet into range at the start of the next turn and hit them with everything you have; nukes first, then bombers, missiles, spies, mechanical infantry. The AI is not smart enough to 'thread' nukes, missiles, bombers or subs past your front line of destroyers to get at your Aegis cruisers and carriers. You will lose your front line destroyers, but if you space them out right, that's all you'll lose.
After your carriers have 'launched', move them out of range before the turn ends, and
land the bombers they launched in the enemy
coastal cities you just nuked or bribed and
occupied with your mechanical infantry. If
you have airborne units, that's even better.
The fastest way to conquer an enemy continent
is by aircraft carriers supporting mobile units you've landed.

Originally posted by Smash:
You stack 2 aegis and 2 battleships and nothing can sink it.Cept.....

The poor ai will never use a nuke against units.Humans aren't so cooperative.

The ai is given a bulk amount of sheilds to use every turn.It doesn't have to "build" stuff.Thats why it seems to have a built in Leo's of sorts.
ie-ai discovers Automobile and out sails Mr Battleship immediately.You can see this by investigating cities or using the cheat menu.

 
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