sylvanllewelyn
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- Joined
- Oct 19, 2006
- Messages
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Who goes sabotaging spaceship parts directly? That's way too expensive. I'd much rather sabotage hapiness resources, and cause anarchy.
I dont know if its a good strat but i like getting free gpp for the entire game so I try really hard to get one wonder in every city that can build one in a reasonable time frame. This means often the less desirable wonders gets attempted by less productive cities. If i get it great finally a source of free gpp in that city. If i dont /shrug wasnt my best production city anyway.
or just 200 gold to destroy a farm
then another
then another
then another
until the city with the most expensive part simply cannot feed miners
then you can destroy windmills, pastures, unprotected mines...
to bring the building time from 20 turns to 80 turns.
Then, if you finished researching all the space parts, you can just as well go 100% gold and indeed blow his part built thing![]()
You're much more subtle than me.
If an opponent is running away with victory, I'd much rather just rain ICBMs on his cities
Let them eat nukes.
When going for space race there's really no getting there if an AI builds Space Elevator and has Aluminum, and you don't. All the plains-hills hammers in the world just won't allow you to catch up. I've even been way ahead of a rival in tech, and started my space ship components much earlier, but due to a lack of the Ultimate God Mineral in the game, and missing out on Space Elevator, the rival was able to just build past me.
Same thing in reverse: I've been #2 or #3 in tech and points in the late-game, and still won space race because I had the Ultimate God Mineral and Space Elevator, and the top rivals didn't.
As a goal my late-game beeline is to Industrialism, before I go to Rocketry, and if I don't have the UGM, I use Marines and Tanks to go after it militarily while researching Rocketry.
A "really good nice to have" in that late game is Three Gorges Dam, especially when a lot of cities aren't on riverside tiles, due to the health hit of having to build coal plants.
All in all, the more Engineers I have saved up for the late game, the more confident I feel that victory "will be mine".
I dont know if its a good strat but i like getting free gpp for the entire game so I try really hard to get one wonder in every city that can build one in a reasonable time frame. This means often the less desirable wonders gets attempted by less productive cities. If i get it great finally a source of free gpp in that city. If i dont /shrug wasnt my best production city anyway.
Also i think if you play an industrious civ and you have the bonus resource for the wonder you are compelled to go for it just to use your advantages. There is no wonder that is that bad when you got both bonuses going for ya right? Its not like your forcing the issue.
Some wonders are less useful than others though. Chichen Itza being a case in point.no wonder is useless...wonders give u great people also so its not useless...
I just bribe as many people as I can to attack the lead space racer threat. But there have been times when I just shrug when someone builds Apollo, because I will soon steamroll lesser civs and get a Domination victory before enemy spaceships can launch.
Uh you do know that the Great People point threshold is the same throughout the empire right? That's why people have GP farms. I try to make my capital a Wonderville with a TON of specialists and thus have an amazing number of GP points, plus with Bureaucracy that adds up to major research points. Your specialists and Bureaucracy help make sure that you can continue building wonders in your capital, to complete the virtuous cycle.
That sounds like a good strategy to me. It alleviates the need for a GP farm, so that the city you founded with rice, pigs, 2 fish and a crab can workshop or mine its other squares and be a good naval shipyard, get more military value out of it.
Something to try tonight!
I think the most useles Wonder to build is the Manhatan Project (unless everyone else is wery far away from atomic weapons). Why would i want to enable the AI to build atomic weapons? It`s better if they spend the resources to allow me to bulid nukes.
That sounds like a good strategy to me. It alleviates the need for a GP farm, so that the city you founded with rice, pigs, 2 fish and a crab can workshop or mine its other squares and be a good naval shipyard, get more military value out of it.
Something to try tonight!
Have fun. It's always nice to get an early Academy and then Oxford in your capital at the same time. Biggest problem with having both National Epic & Oxford in the Wonderville/Specialistville/Farmville capital is happiness, so grab as many happy resources like Dye and Gold as possible.
Yeah I always were used to building all my wonders in the Capital, so my Capital is basicly always a GPP farm. And usually a hybrid, commerce mostly, but atm I even have to build units in it because my entire empire is a Commerce beast and my Capital has by far the most hammers![]()
Try Theocracy and Vassalage, it's a much better wartime combination.I played a few games using this strategy, with mixed success. The biggest hit is on military readiness, I've found: once Feudalism is discovered there's the major decision to stay with Bureaucracy (for the wonder-building capitol) and Pacifism (for GPP), OR, be militarily strong with Vassalism and... anything but Pacifism (due to unit cost).
When I've had non-aggressive neighbors like Gandhi, I've found the pacifist-GPP-generating route is successful, but when Napoleon is next-door, there's no way he's gonna just sit there with his stacks of war elephants and watch you build wonder after wonder after wonder. With no plunder.
A hybrid civic I tried last night which was a dismal failure was Police State (I had Pyramids which enabled it), Vassalism (for XPs), and Pacifism, to fight off Napoleon and still farm up GPPs while doing it. What happened was the economy was completely nuked by all the high-cost units I was generating, and because the economy was nuked, science was faltering, and although my armies were large, without more advanced units to fight Napoleon's stacks, it just got to be too much in his favor (with the dreaded Elephants that kill everything, including spearmen most of the time, until you can build Pikemen), and my Ottoman empire crumbled, conquered by the Phreaking Phrench. I might go back to an early save-game from it and switch to Paganism for the war, see if I do better. Or just take it as a lesson learned for future play.
I played a few games using this strategy, with mixed success. The biggest hit is on military readiness, I've found: once Feudalism is discovered there's the major decision to stay with Bureaucracy (for the wonder-building capitol) and Pacifism (for GPP), OR, be militarily strong with Vassalism and... anything but Pacifism (due to unit cost).
When I've had non-aggressive neighbors like Gandhi, I've found the pacifist-GPP-generating route is successful, but when Napoleon is next-door, there's no way he's gonna just sit there with his stacks of war elephants and watch you build wonder after wonder after wonder. With no plunder.
A hybrid civic I tried last night which was a dismal failure was Police State (I had Pyramids which enabled it), Vassalism (for XPs), and Pacifism, to fight off Napoleon and still farm up GPPs while doing it. What happened was the economy was completely nuked by all the high-cost units I was generating, and because the economy was nuked, science was faltering, and although my armies were large, without more advanced units to fight Napoleon's stacks, it just got to be too much in his favor (with the dreaded Elephants that kill everything, including spearmen most of the time, until you can build Pikemen), and my Ottoman empire crumbled, conquered by the Phreaking Phrench. I might go back to an early save-game from it and switch to Paganism for the war, see if I do better. Or just take it as a lesson learned for future play.
I don't think negating the other civic's negative aspect is a good way to have synergy.
I also don't think that the free units apply to pacifism's military unit cost.
Vassalage + theocracy is a lot better than vassalage + pacifism IMHO