Grand Seeker
Warlord
- Joined
- Feb 21, 2008
- Messages
- 142
Yes something like that, but I was maybe thinking of something more drastic in effect?
I forgot to add into that setup the 'No Razing' option, so it becomes:
- No Razing
- Raging Barbs
- No Settlers
- Barbarian World
And double the number of Civs
The setup generally works pretty well, but you are almost better off not taking too active a role in scouting as the barbs won't fill in if you can see the area. Once the barb activity really cranks up they build additional cities beyond the first few too. Resources can become more strategic this way as well as you can't just go build a city by the one you need. I've played only twice with these settings, but am starting another tonight
I forgot to add into that setup the 'No Razing' option, so it becomes:
- No Razing
- Raging Barbs
- No Settlers
- Barbarian World
And double the number of Civs
Generally, I like the ideas, but I find that upping the Barbs means that some idiot, (usually CoE with Rantine, or the Grigori with an early warrior hero or two) runs out and beats up the barbs, and expands faster than he would have had he been building settlers and there were no barbarians. In my last game, I had 9 cities before I decided to push against the other civs, and I grabbed 6 from the barbarians.
So maybe there could be a way of upping the barbarians power with some sort of raging barbs and Barbarian world, but make it so that you *have* to raze their cities once you take them, and then colonize over them yourself. (I'm kind of picturing barbarian cities as not being true cities that you can occupy, but rather just the ability of barbarians in general to expand and make troops and harass you.)
Cadeveres's proposal was proposed (in a better form) quite a while back by Nikis-Knight (originally in a private team thread, but he later copied it in a public thread). This "Hinterland Mechanic" also involved adding several new types of terrain and features (trackless desert, deep jungle, etc), and making more existing features upgrade. For example, most of the forests in map generation would be replaced by new forests, which would upgrade to forests which would be impassible until a certain tech (except for elves) for most units. Some terrains would be not only impassible, but unownable (your cultural borders could not extend there, so you could not work those tiles) until a certain tech (with civ specific exceptions).
It has been implied that it will be implemented (one of the art guys said he was busy getting the new terrain/feature graphics ready), but I'm not sure when. (I'm hoping that both this and the Morale mechanic will make it into .31)
Right, there is no way to deal with AI settler-mania until city building limitation.
With the current game, maybe... But I generally dissagre. There are multiple simple fixes. For example, is it hard to put a limitation that you can only place a city within your own cultural boarders? If not, that is a very simple fix and it would then take a much longer time before the world was filled with cities. This is maybe not the best solution, but maybe the simplest. This solution might maybe slow things down too much cuz you could not place the second city before a culture radius of 6 has been reached for your capitol. (atleast for none-overlaping placement of cities).
The other original suggestion was to fill the world with barbarian culture which you slowly have to transform into civilized terrotry by gaining your own culture before putting cities there. This has the advantage that you could have room for 2-3 cities before city placement limitations apply.
Really? My barbs never survive for so long, AI busts them all in no time.Raging barbs are nuts on creation mapscript. Unlimited amounts of rangers and then beastmasters attacking you from every direction is annoying.
You want to give them the defensive trait? That would give them the Homeland promotion and make them stronger in barbarian territory.
I think I put that among the promotions the barbs have but loose with Orthus's death
Cadeveres's proposal was proposed (in a better form) quite a while back by Nikis-Knight (originally in a private team thread, but he later copied it in a public thread). This "Hinterland Mechanic" also involved adding several new types of terrain and features (trackless desert, deep jungle, etc), and making more existing features upgrade. For example, most of the forests in map generation would be replaced by new forests, which would upgrade to forests which would be impassible until a certain tech (except for elves) for most units. Some terrains would be not only impassible, but unownable (your cultural borders could not extend there, so you could not work those tiles) until a certain tech (with civ specific exceptions).
Really? My barbs never survive for so long, AI busts them all in no time.