Using the Culture Resources

Possibilities, Possibilities! These special Restaurants could also get boni from other resources: say Peperoni and Tequila for Mexican Restaurants.

Yup. With unlimited resources we could make whatever resources we wanted as long as it fits within the crafting chains. Example ...

Wheat -> Grain -> Mill -> Flour -> Bakery -> Bread
 
Ethiopia did have coffee but then I gave it to Nubia and replace them with Sulphur. If I give back Ethiopia coffee what resource should Nubia require?

How about Horses? Wasn't there something like a Nubian Cavalry in BTS or so?

Actually I am thinking that Stele might be better since Olmec as far as I know did not have totem poles.

Well, I'm not an expert on native americans, so we might move it. But ultimately I think that some native american culture should get the totem pole, at best one with an archery unit.
 
I have been thinking about cultural trade goods since RoM. Basically since a culture has had a famous trade good in history why shouldn't it in C2C. I have not gone into much detail but here are my initial thoughts.

(...)

This is another great idea about resources! Porcelain could beef up a castle ("the sunday dishes") especially porcelain from china might be great for european nobles. This would increase trading opportunities.

This all sounds great! :goodjob:
 
How about Horses? Wasn't there something like a Nubian Cavalry in BTS or so?

I already changed it to Papyrus. So now Ethiopia requires Coffee again like it use to. And do you mean "Numidian Cavalry"? Numidians lived in Algeria and Tunisia. It was the Carthage UU but I gave it to the Berbers since the Sacred Band fit better for the Carthaginians.

Well, I'm not an expert on native americans, so we might move it. But ultimately I think that some native american culture should get the totem pole, at best one with an archery unit.

That would be the best fitting would be the Nootka since it is a Northwestern tribe. And it was native Americans in the Pacific Northwest that primary made totem poles.
 
Sculpture
  • Caspian ivory carvers - Middle Eastern, Bone carving, 2 bone carvers, provides 2 ivory statuets
  • Nok terracotta statues - African Culture, Potetry and Sculpture, 2 poters and 2 sculpters, provides 2 teracotta statuets

Talking of sculptures: we could add some bonus (for example :) ) for several religious buildings and some kinds of the more elegant dwellings. (like villas or castles), e.g. "Hellenic Temple: +1 :), -1 :gold: with Sculptures".
 
Not a bad idea for the "Hellenic Temple". There are a lot of existing resources like that which have not reached their full potential. However we should try to balance things out with negative effects too. Otherwise we will be very top heavy with so much positive benefits.

I am thinking perhaps garbage or sewage or other yucky by products of things should be made into resources. It would bring some balance to the game since cities with more advanced buildings would produce more "yuck" products.
 
I am thinking perhaps garbage or sewage or other yucky by products of things should be made into resources. It would bring some balance to the game since cities with more advanced buildings would produce more "yuck" products.

If we have a :yuck:-Product (sewage etc), each city has it, right? This could be a problem. Or can there be a product which stays in the city? Isn't that expressed by :yuck: itself?

Balancing is of course a big issue. I have the feeling that the cost of buildings must be increased in reverse if they receive any bonus, even optional ones.

Say we have a super-overpowered Hellenic Temple with
+1 :culture: for Statues
+1 :) for Marble
+1 :) for Incense
+1 :gold: for Culture: Greek
+1 :gold: for Culture: Roman
+1 :gold: for Culture: Minoan
+1 :gold: for Culture: Carthagian
+1 :gold: for Culture: Phoenician
+1 :gold: for Candles


then it must not have the same building- or maintanance- cost as any other temple, but a lot more (cost could be measured in :yuck:, :food: and :gold:. This would prevent some people (Real and AI) from building it (to much cost for not enough gain). Maybe it should equalize out if half the bonusses are met. Wouldn't that make culture more realistic and buildings more culture specific?
 
french: winery, bakery, wineyard, knight stable (frensh has one of the strongest mountet units during medieval age)
roman: bath house, aquedukt, parved road (romans spreed this all over europe )
greek: agora (at least its an greek word) olive farm, marble quarry
austria: silver mine, salt mine (just think of important austrian citys like salzburg )
english: faktory (age of industry starts there) sheep farm (english wool was popular during medieval age ) shipyard
german: assembly plant, chemical plant garrison pig farm
russia: furier, oil derik,
america: Automibil faktory, movie theatre,
dutch: Harbour, port , international port canabis plantation ( until last october light drugs were legal there )

sorry for my bad englisch
this mod is so awesome thanks for all the hard work and i would be proud for helping a little bit
 
french: winery, bakery, wineyard, knight stable (frensh has one of the strongest mountet units during medieval age)
roman: bath house, aquedukt, parved road (romans spreed this all over europe )
greek: agora (at least its an greek word) olive farm, marble quarry
austria: silver mine, salt mine (just think of important austrian citys like salzburg )
english: faktory (age of industry starts there) sheep farm (english wool was popular during medieval age ) shipyard
german: assembly plant, chemical plant garrison pig farm
russia: furier, oil derik,
america: Automibil faktory, movie theatre,
dutch: Harbour, port , international port canabis plantation ( until last october light drugs were legal there )

sorry for my bad englisch
this mod is so awesome thanks for all the hard work and i would be proud for helping a little bit
 
Good choices, Kreatur!

The Oil Derrick could also be applied to Arabia, Venezuela.

It's also interesting to see your ideas about German food: pork, cabbage, sausages. In reality, the Italian Kitchen took us all over :lol:
 
at least most germans i know hate gabbage and i have to know it i am one of them :lol:
its just a cliche but i think you have to lough about things like that and i would love to see a big production bunus for gabbage farm :goodjob:

now what about these ideas

Chinese: paper mill, tea plantation, jade mine
india: telephone network, computer network ( just think of indias call centers ;) and a lot of software is prodced today in india)
egypt: wheat farm, cat breader, cat shrine, also all temples of egyptian religion, stone quarry
frensh: nuclear pover plant the same with japan
both countries produce most of there enegy with nuclear pover
japan: castle
 
I don't know much about Austria but should I change the resource needed from Wheat to Salt? Is salt a really important resource to the Austrians?

Hm, Austria. Kreatur and I should know a bit more of them, but the only things about Austria that I am thinking of are Wiener Schnitzel, Sachertorte and Sissi (:king: from the famous movies with Romy Schneider).

Starting sometime in 1200-1800 Autria was much larger than today, ruled by the Habsburgs (could interfere with the Holy Roman Empire). In "Empires in Arms" they had special forces called Gebirgsjäger (this might be a UU). Maybe something like a Gamsbock (Animal) or Edelweiss (Flower) so could be a resource (I saw one running around in C2C, but I think they are not a resource yet. Cows may be an option as well. Likewise River (they were called the Donau-Monachy), Peaks or Hills.

Sorry, these are not really good ideas.
 
Hm, Austria. Kreatur and I should know a bit more of them, but the only things about Austria that I am thinking of are Wiener Schnitzel, Sachertorte and Sissi (:king: from the famous movies with Romy Schneider).

Starting sometime in 1200-1800 Autria was much larger than today, ruled by the Habsburgs (could interfere with the Holy Roman Empire). In "Empires in Arms" they had special forces called Gebirgsjäger (this might be a UU). Maybe something like a Gamsbock (Animal) or Edelweiss (Flower) so could be a resource (I saw one running around in C2C, but I think they are not a resource yet. Cows may be an option as well. Likewise River (they were called the Donau-Monachy), Peaks or Hills.

Sorry, these are not really good ideas.

1. Gamsbock is different from Gemsbok. The we don't have a wild gamsbock in the game yet.

2. I am talking about resources that spawn on the map. Closest to a gamesbock would be sheep which are already taken. And the flower would be either dye or opium or flax. Non of those fit very well.

3. The current Unique unit of Austria is the "Jaeger".

4. Minoan already took the cow resource for the European cultures. Mainly for its Bull Leaping.

5. See this thread for what civs already took what resource.
 
Okay, I think any mineral resource would work for Austria. Silver is used by swiss, gold by spanish, gems by goth. So maybe rubys, diamonds, iron, tin, lead or copper? These should all be found in the Alps.

BTW: Hydro: which list is more up-to-date? the one from your sig or the posting you pointed at in your last response?
 
Question; with the cultures-as-wonders-that-produce-trade-goods, will Industrious civs have an advantage (as they do with most wonders) or not?

They would not if each Culture-Wonder had a malus of -50% Wonder Production bonus for Industrious that cancels out the Industrious +50% Wonder Production Bonus. I hope this is possible.
 
Today I looked for some culture who build bone huts and found http://archaeology.about.com/od/ancienthouses/g/mammoth_huts.htm. This site told me that it used to be a common building in Russia and other places in eastern Europe, so I took a look at the Cultures list, finding out that there is no designated Prehistoric European Culture yet.

This led me to http://en.wikipedia.org/wiki/Prehistoric_Europe, and second to that, to the question: is there any Prehistoric European Culture on your todo-list, Hydro?

Btw. Neanderthal is a prehistoric European culture as well, which could be considered, but they would not work with Bone Huts, rather Cave Dwellings would work for them.
 
Today I looked for some culture who build bone huts and found http://archaeology.about.com/od/ancienthouses/g/mammoth_huts.htm. This site told me that it used to be a common building in Russia and other places in eastern Europe, so I took a look at the Cultures list, finding out that there is no designated Prehistoric European Culture yet.

This led me to http://en.wikipedia.org/wiki/Prehistoric_Europe, and second to that, to the question: is there any Prehistoric European Culture on your todo-list, Hydro?

Btw. Neanderthal is a prehistoric European culture as well, which could be considered, but they would not work with Bone Huts, rather Cave Dwellings would work for them.

1. Yep that's there is got the picture from from a Russian reconstruction of a mammoth bone hut.

2. Sort of. I still have a lot more to do before I get to those.

3. Neanderthals did not just live in Europe they were also found in Asia and the Middle East. But since our neanderthals spawn everywhere I just made their culture wonder linked to no regional culture. All you need is stone to build their culture wonder. Note they also have their own unique building which is the Neanderthal Caves.
 
Back
Top Bottom