UU tables and 3rd UU suggestions (PART I)

SOV

Chieftain
Joined
Sep 28, 2013
Messages
11
Location
Canada/Mexico
Hi everybody,

I made UU tables as part of a compilation of historically based 3rd UU suggestions for all CIVS (but 1!), I include suggested stats and abilities for your consideration. This is with the intention of creating starting point if in the future a 3rd UU is considered like something worth adding to this awesome mod.

I think there are potential benefits of adding a 3rd UU. First, it can help to further refine and develop the already present military philosophies, (i.e. Land based, seafaring, mobility, defensive, siege, combined arms, etc.), with that in mind, some units in this list are complementary (or in some cases antagonistic) of the already existing contemporary UU. Others, particularly those that directly upgrade, are intended to mimic the development and commitment of an army to a particular philosophy.

A third UU can also help to balance the issue discussed on a previous thread where some UU have a short lifespan before becoming obsolete while others live for a long time. A 3rd UU can help in 2 ways; first spreading more evenly the lifespan of UU between civs, or by creating a short lived but powerful peaks with 2 or more active UU. I tried to complement this by giving short lived units (i.e. Musketman, Swordsman) free promotions, so the promotions pass to the next upgrade, but for long lived units (i.e. Heavy footman) I tried to use abilities or bonus that won’t pass to the next upgrade.

Some of the units here were taken from the 2nd UU thread, but I focused mostly on the CIVS that had less suggestions on that thread. On creating the current list I followed the same general rules used on the development of the 2nd UU thread which were:

-NO air UUs
-NO economic bonuses
-NO Settler/Worker UU (but 1 potential worker exception)
-Scout/Explorer UUs were last resort (3 cases)

Additionally I followed these general rules:

- Used mostly existing abilities and promotions (But there are some exceptions).
-When 2 options were available I went for the most modern one and/or the less crowded one (i.e. Anti tank over Heavy horseman)
-Must be historically based. I added bibliographical references for most of the suggested units.

I am certain that in both promotion stacking and general balance were things that I didn’t consider and therefore I am certain there is much room for improvement. Some units may need to be beefed up, some other toned down, and some changed altogether. Unfortunately, I couldn’t find anything new on the Kongo military, the only CIV missing on the list, I saw the Ivory swordsman suggestion on the thread, but couldn't find any reference for it. If you have any good sources please let me know!

Its my hope that these suggestions are useful at some point or the other, if a third unit ever becomes under consideration. Overall hope you have fun reading it, as certainly I did researching and writing it!. I made the tables with all UU for easy reference. I apologize in advance for any typos, mistakes and omissions, feel free to improve it if you notice any. For the sake of brevity I didn’t include in the tables skills that are default for a whole class, unless relevant for a particular unit. (i.e. we all know mounted units don’t get defensive bonus).

The units in each CIV table appear in chronological order. Bolds within the table are the advantages the UU has over the regular unit.
In Blue is the suggestion for a 3rd UU, and at the bottom the source for such unit, and some notes and comments

Thanks for reading and please let me know if you have any comments or questions, And again thanks for this awesome mod!! Regards!


--- EUROPE---
Spoiler :

Celts
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Cidainh (Chariot) | 4/2/30| =| - |- | Ignores terrain movement cost| -
|||||25% Withdrawal chance |10%
|||||+50% vs axeman |=|
Cleddyfwr (Swordsman) | 6/1/40 | = | Woodsman II | - | +10% city attack|=|
Gallóglaigh (H. Footman) | 9/1/70 |8/1/70| - |-| +10% vs Musketman | -|
||||| 1 First Strike | -
||||| +50% vs melee | =|
[/TABLE]
Source: Black, Jeremy, ed. European Warfare 1453–1815. New York, NY, USA: Palgrave Macmillan, 1999.


England
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Yeoman (Longbowman) |6/1/60 |=|-|-| + 25% City Attack |-|
||||| Damages up to 5 additional units | 3 |
||||| 1 First Strike |=|
||||| 50% Chance of whithdrawal |=|
||||| +50% hills attack |=|
||||| 50% Maximum collateral damage |=|
Man of war (Ship of the line)| 18/3/120|15/3/120|-|-| Damages up to 6 additional units |-|
||||| Up to 30% collateral damage |-|
||||| Can bombard city defenses -8% |=|
Devastation Ironclad (Ironclad) |23/3/150|20/3/150|-|-|1 First strike|-|
||||| Can bombard city defenses -14% |12%|
[/TABLE]
Source: Sondhaus, Lawrence. Naval Warfare, 1815-1914. Florence, KY, USA: Routledge, 2000.


France
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Chevalier (H. horseman) | 12/2/100 | 10/2/90 | - | - |Flank attack |=|
Musketeer (Musketman) | 9/1/80 |=|City Garrison I |-|1 First strike |-|
Grande Batterie (Cannon)| 12/1/150| 10/1/150|-|-|100% maximum direct damage |60%|
|||||Damages up to 5 additional units |6|
|||||Maximum 50% collateral damage |60%|
|||||75% Chance of withdrawing from combat |=|
|||||+25% city attack |=|
|||||Can bombard city defenses|=|
[/TABLE]
Source: McConachy Bruce, The Roots of Artillery Doctrine: Napoleonic Artillery Tactics Reconsidered, The Journal of Military History, Vol 65, No. 3 (Jul, 2001) Pp. 617-640.
Alternatively: Grenadiers à Cheval (Replaces grenadiers)

Netherlands
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Fluyt (Galleon) | 5/4/70 | 6/4/80 | - | - |Cargo space 4 |3|
|||||Can explore rival territory|-|
Merchantmen Frigate (Frigate) |12/4/80| 12/4/100|Flanking II|-|Available with charter |-|
Blauwe Garde (Musketman) |9/1/80|=|Pinch,Amphibious |-|-|-|
[/TABLE]
Source: Black, Jeremy, ed. European Warfare 1453–1815. New York, NY, USA: Palgrave Macmillan, 1999.


Germany
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Landsknecht (Pikeman)|6/1/60|=| - | - |+100% vs melee units |-|
|||||+100% vs mounted units|=|
PAK 43 (Anti tank) |16 /1/130 | 14/1/120|Pinch, Ambush| Ambush| +100% vs armor units|=|
|||||Can intercept aircraft (20% chance)|=|
Tiger Tank (Tank) |28/2/180|=|Ambush, Blitz | Blitz|Maximum 50% collateral damage |-|
| | | | |Damages up to 5 units|-|
[/TABLE]
Sources:
https://en.wikipedia.org/wiki/8.8_cm_Pak_43
https://en.wikipedia.org/wiki/MG_42


Scandinavia
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Berserk (H. Footman) |8/1/70 | =|Amphibious| - | +25% City attack |-|
||||| +50% vs melee |=|
Drekar (Cog) |3/3/60 | =|-|-|Can enter ocean |-|
||||| Cargo space 2 |=|
Carolean (Musketman) | 9/1/80 |=|Pinch,Formation |-| - | - |
[/TABLE]
Source:
https://en.wikipedia.org/wiki/Caroleans


Poland
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Strzelcy (Crossbowman)| 6/2/50| 6/1/50| - | - |50% vs melee |-|
|||||25% chance of withdrawal|-|
|||||1 First strike |=|
|||||+25% City defense|=|
|||||+25% Hills Defense|=|
Winged Hussar (Curassier) |14/2/100|12/2/100|Charge|-| 15% chance of withdrawal |=|
|||||Flank attack|=|
Uhlan (Cavalary) |16/2/120|15/2/120|FlankingII|-| 30% chance of withdrawal |=|
|||||Flank attack|=|
|||||+50% vs cannon
[/TABLE]
Source:
https://en.wikipedia.org/wiki/Uhlan


Russia
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Cossack (Cavalary) |16/2/120|15/2/120|-|-| +50% vs Mounted units|-|
|||||30% chance of withdrawal |=|
|||||Flank attack|=|
|||||+50% vs cannon |=|
T-34-85 (Tank) |30 /2/160|28/2/180|Mobility, Blitz| Blitz|-|-|
Katyusha (Mobile Artillery)|20/2/180| 20/2/200| - | - |50% maximum direct damage |75%|
|||||Damages up to 10 additional units |8|
|||||Maximum 100% collateral damage |75%|
|||||Can bombard city defenses 20% |16%|
|||||75% Chance of withdrawing from combat |=|
|||||+50% city attack |=|
[/TABLE]
Source:
https://en.wikipedia.org/wiki/T-34


Hungary
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Lovasíjász (Horse archer)| 8/2/70|=| Flanking I|-|2 First Strikes|-|
|||||30% chance of withdrawal |=|
|||||+50% vs Heavy footman|=|
|||||-25% city strenght|=|
Szekely (H. horseman) |10/2/90 |=| - | - | 1 First Strike |-|
||||| Receives defense bonuses within cultural borders |-|
|||||Flank attack |=|
Huszar (Curassier) |12/2/100|=|-|-| Immune to first strikes |-|
|||||+50% vs gun units |-|
|||||15% chance of withdrawal |=|
|||||Flank attack|=|
[/TABLE]
Sources: Engel, Pal. Realm of St. Stephen: A History of Medieval Hungary, 895-1526. London, GBR: I.B. Tauris, 2001.
http://myweb.tiscali.co.uk/matthaywood/main/Hungarian_Composition.htm


---MEDITERREAN---
Spoiler :

Greece
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Hoplite (Axeman) | 5/1/35|=|Cover,Formation |-|+50% vs melee units| =|
Trireme (War galley) |4/2/40 | 3/2/40|-|-| Cargo space 1 | | -|
Hetairoi (Horseman) | 6/2/50|=|Shock |-|+25% vs melee units|-|
||||| 20% chance of withdrawal|=|
|||||+25% vs Siege units |=|
|||||Flank attack |=|
[/TABLE]
Source: Jhon Warry, Warfare in the classical world, 1995, University of Oklahoma press.


Rome
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Corvus quinquireme (War galley) |3/2/40 | 3/2/40|-|-|Chance to capture defeated naval units| | -|
Legionary (Swordsman) | 8 /1/50 | 6/1/40 |-| - |Can build paved roads | - |
|||||-|+10% city attack|
Ballista (Catapult)| 5/1/75| 4/1/75| - | - |100% maximum direct damage |50%|
|||||Damages up to 3 additional units |=|
|||||Maximum 50% collateral damage |=|
|||||75% Chance of withdrawing from combat |=|
|||||+50% city attack |=|
|||||Cannot capture enemy cities or units|=|
[/TABLE]
Sources: New Perspectives on Ancient Warfare, Fagan, Garrett G., Trundle, Matthew , Publisher
BRILL2010
Jhon Warry , Warfare in the classical world, 1995, University of Oklahoma press.
Alternatively: Harpago Dromon,


Byzantium
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Kalinkos Fire (Dromon) |6/3/60 | 5/3/60|-|-| Inflicts up to 15% damage to 2 wooden units| -|
Cataphract (H. horseman) |10/2/90 |=|Charge, Formation| - |Flank attack |=|
Flamethrower (Crossbowman)| 6/1/60| 6/1/50| - | - |15% vs siege units |-|
||||| Inflicts up to 15% damage to 5 wooden units |-|
||||| Can only defend|-|
|||||- |1 First strike |
|||||+25% City defense|=|
|||||+25% Hills Defense|=|
[/TABLE]
Source: Secrecy, Technology, and War: Greek Fire and the Defense of Byzantium. Alex Roland. Technology and Culture, Vol. 33, No. 4 (Oct., 1992), pp. 655-679.


Phoenicia
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Bireme (Galley)|2/3/50| 2/2/40 | - | - |Can only defend |-|
|||||Can explore rival territory|-|
|||||Cargo space 2|=|
Quadrireme (War galley) |3/3/40 | 3/2/40| Flanking II|-| -|-|
Atlas Elephant (War Elephant) |8/2/70 |8/1/70|-| - |Flank attack |-|
|||||+50% vs mounted units|=|
[/TABLE]
Sources: New Perspectives on Ancient Warfare, 2010, Garrett G., Trundle, Matthew , Publisher Brill.
Jhon Warry , Warfare in the classical world, 1995, University of Oklahoma press.


Spain
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Falacata (Swordsman) | 7 /1/40| 6/1/40 |Shock|-| +10% city attack|=|
Tercio (Musketman) | 10 /1/80|9/1/80|-| -|Immune to first strikes|-|
Conquistador (Curassier) |12/2/100|=|-|-| +50% vs melee units |-|
|||||15% chance of withdrawal |=|
|||||Flank attack|=|
[/TABLE]
Source:
https://en.wikipedia.org/wiki/Falcata
Alternatively: Toledo steel H. footman.


Portugal
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Carrack (Caravel) |3/3/60 | =|-|-| Cargo space 2 | 0.5|
||||| Better results form tribal villages|=|
|||||Can explore enemy territory |=|
Heavy Galleon or Botafogo (Galleon) | 8/4/90| 6/4/80 | - | - |Cargo space 3|=|
Caçador (Rifleman) |14/1/110|=|-| -| +25% chance of withdrawal |-|
|||||+25% vs gun units |-|
|||||+25% vs mounted units |=|
[/TABLE]
Source:
https://en.wikipedia.org/wiki/Portuguese_India_Armadas



---AFRICA---


Spoiler :

Egypt
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Wereyet(Chariot) | 4/2/30| =| Shock |- | 1 First Strike|-|
|||||10% Withdrawal chance |=|
|||||+50% vs axeman |=|
NEEDS A PROPER NAME (Galley)| 2/2/40 |=| - | - |100% vs barbarians within cultural borders |-|
Koplesh (Swordsman) | 6/1/40 | = | - | - | +25% vs melee units |-|
|||||+25% Desert attack |-|
|||||+25% Desert defense |-|
|||||+10% city attack |=|
[/TABLE]
Source: Hawkes, J. 1973. The first Great Civilizations.


Nubia
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Medjay scout (Scout) | 2/2/15| 1/2/15 |Nomad II| - |Can attack|-|
||||| Cannot capture enemy cities or units |-|
|||||- | +100% against animals|
Medjay (Archer) | 4/1/25| 3/1/25 |-| - |2 First strikes |1|
|||||+50% City defense|=|
|||||+25% Hills defense |=|
Hajana (Curassier) |12/2/100|=|Nomad II|-| 30%Chance of withdrawal |15%|
|||||Flank attack|=|
[/TABLE]
Source: Mark Healy, Angus McBride ,1992 New kingdom of Egypt. Osprey publishing
Alternatively: Medjay skirmisher.

Ethiopia
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Axurarat Shotelai (Swordsman) | 6/1/40 | = |Shock| - | +15% vs mounted units |-|
|||||+10% city attack |=|
Sarawe (Pikeman)|6/1/60|=| - | - |+25% strength on hills |-|
|||||25% Withdrawal chance|-|
|||||+100% vs mounted units|=|
Mehal Sefari (Infantry) |20/1/140|=| Drill II | -| +25% City defense |-|
||||| +25% Hills strength |-|
|||||+25% vs gun units |=|
[/TABLE]
Source:
https://en.wikipedia.org/wiki/Shotel


Berbers
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Numidan Horseman[ (Horseman) | 6/2/50|=|Mobility |-|30% chance of withdrawal |20|
|||||-25% city strength
|||||+25% vs Siege units
||||| Flank attack
Imajaghan (Horse archer)| 8/2/70|=|Nomad II|-|30% chance of withdrawal |=|
|||||+50% vs Heavy footman|=|
|||||-25% city strength|=|
Corssair (Privateer)| 8/2/70|=|Sentry,Flanking II |Sentry|Chance to capture defeated naval units |-|
|||||Hidden nationality|=|
|||||Can attack without declaring war|=|
[/TABLE]
Source:
https://en.wikipedia.org/wiki/Numidian_cavalry


Mande
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Kelebolo (Skirmisher) | 4/1/30 | = | - | - | +50% vs melee units |-|
|||||+25% Desert attack |-|
|||||+25% Desert defense |-|
|||||1 First strike |=|
|||||Damages up to 2 additional units |=|
|||||Maximum 20% collateral damage |=|
|||||25% Chance of withdrawing from combat |=|
|||||+25% hills attack |=|
Sofa (Longbowman) |6/1/50| 6/1/60 |-|-| + 50% Desert attack |-|
|||||+50% Desert defense |-|
|||||60% Maximum collateral damage | 50 |
||||| Damages up to 3 additional units |=|
||||| 1 First Strike | = |
||||| 50% Chance of whithdrawal | = |
Farari (H. horseman) |10/2/90 |=|Nomad II| - |+10% city attack|-|
|||||Flank attack |=|
[/TABLE]
Source: Thornton, John K.. Warfare in Atlantic Africa, 1500-1800. London, GBR: Routledge, 1999.


Kongo
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Pombos (H. Footman) |8/2/70 | 8/1/70|-|-| +50% vs archery units |-|
||||| +50% vs melee | =|
Ebamba Ngolo (Longbowman) |6/1/60|=| Woodsman II |-| +50% hills strength | attack |
||||| [50% Maximum collateral damage |=|
||||| Damages up to 3 additional units |=|
||||| 1 First Strike |=|
||||| 50% Chance of whithdrawal |=|
|????|-|-|-|-|-|
[/TABLE]


Swahili
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Shujaa (Skirmisher) | 5/1/30 | 4/1/30 |Amphibious |1 First strike |=|
|||||Damages up to 2 additional units |=|
|||||Maximum 20% collateral damage |=|
|||||25% Chance of withdrawing from combat |=|
|||||+25% hills attack |=|
Dhow (Cog) |3/4/60 | 3/3/60 |-|-|50% withdrawal chance |-|
||||| Cargo space 2 | =|
||||| Can not enter ocean |=|
Frelimo fighter (Infantry) |20/1/120|20/1/140| Woodsman II,March | -| +25% vs gun units |=|
[/TABLE]
Source: Guy Arnold.1991. Wars in the third world since 1945. Cassell publishers limited.


Zulu
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Nguni scout (Scout) | 1/2/15| =|-|-| Never hostile barbarians from tribal villages |Better results|
||||| +100% against barbarians |-|
|||||+100% against animals|=|
|||||Can only defend|=|
Impi (Spearman) |4/2/35 |4/1/35|-| - | +50% vs melee units |-|
||||| +50% vs mounted units | 100%|
Isikhulu (H. Footman) |8/1/70 |=|-| - | +50% vs gun units |-|
|||||2 First strikes |-|
|||||+50% vs melee |=|
[/TABLE]
Sources:
Otterbein, Keith F.. How War Began. College Station, TX, USA: Texas A&M University Press, 2004.
Keeley, Lawrence H.. War Before Civilization. Cary, NC, USA: Oxford University Press, USA, 1996.


---WEST ASIA---
Spoiler :

Sumer
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Bowman (Archer) | 3/1/25| = |Leadership| - |1 First strike |=|
|||||+50% City defense|=|
|||||+25% Hills defense |=|
Etlu (Axeman) | 6/1/35|5/1/35|-|-|+50% vs melee units| =|
Onager cart(Chariot) | 4/2/20| 4/2/30| -|- | Doesn’t require horse|-|
|||||10% Withdrawal chance |=|
|||||+50% vs axeman |=|
[/TABLE]
Source: The military strategy this unit is trying to mimic is innovation, since the Summerians were the first to discover many military technologies that were to become the standard (Composite bows, War chariots, socket axes etc.). That’s why I think of the leadership promotion, to give an early edge on producing great generals.

Amurru
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Sab Qassi (Archer) | 3/1/25| = |City Garrison 1| - |+50% vs archery units[\B] | - |
|||||1 First strike |=|
|||||+50% City defense|=|
|||||+25% Hills defense |=|
Kiskuttu (Axeman) | 5/1/35|=|-|-|Immune to first strikes|-|
|||||Ignores city defenses|-|
|||||+50% vs melee units| =|
Kassite Chariot(Chariot) | 4/2/30| =| Formation|- | +25% vs archery units |-|
|||||10% Withdrawal chance |=|
|||||+50% vs axeman |=|
[/TABLE]
Source: Early Antiquity I. M. Diakonoff University of Chicago Press. 1991

Assyria
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Azmaru (Spearman) |5/1/35 | 4/1/35|-| - | immune to first sttrikes |-|
|||||+100% vs mounted units |=|
Siege skirmisher (Skirmisher) | 4/1/30 |=|Cover|-| +25% City attack |-|
|||||1 First strike |=|
|||||Damages up to 2 additional units |=|
|||||Maximum 20% collateral damage |=|
|||||25% Chance of withdrawing from combat |=|
|||||+25% hills attack |=|
Siege Ram(Siege Tower)| 6/1/80| =| - | - |Available with engineering| -|
|||||Can attack|-|
|||||Can not capture enemy units or cities |-|
||||| Immune to collateral damage from siege units |-|
||||| Immune to collateral damage from archery units |-|
|||||Can bombard city defenses -16%/turn |=|
|||||Cannot capture enemy cities or units|=|
[/TABLE]
Source:New Perspectives on Ancient Warfare.2012. Garrett G., Trundle, Matthew , Publisher BRILL.


Hatti
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Meshedi (Spearman) |4/1/35 |=|-| - | +50% Hills strength |-|
|||||+25% City defense|-|
|||||+100% vs mounted units |=|
Huluganni(Chariot) | 5/2/30| 4/2/30|-|- | Immune to first strikes |-|
|||||10% Withdrawal chance |=|
|||||+50% vs axeman |=|
Tuhuyeru (Axeman) | 5/1/35|=|Guerilla I, Forester I|-|+50% vs melee units| =|
[/TABLE]
Source: Hittite warrior, Trevor Bryce, Osprey Publishing, 2007


Israel
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Maccabee (Swordsman) | 6/1/40 | = | Guerilla II | - | +10% city attack|=|
Merkava (Modern Armor) |40/2/240| =| March, Blitz| Blitz| Ignores terrain movement costs|-|
|||||1 First strike |=|
Iron Dome (Mobile SAM) |22/1/120| =| -|-|Can intercept aircraft (50% chance)|=|
|||||+50% vs Helicopter units|=|
|||||Reduces collateral damage from siege units by 50%|-|
[/TABLE]
Source: https://en.wikipedia.org/wiki/Iron_Dome


Arabia
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Camel archer (Horse archer)| 8/2/70|=|-|-| +50% Desert attack |-|
||||| +50% Desert defense |-|
||||| +50% vs mounted units |-|
|||||30% chance of withdrawal |=|
|||||+50% vs Heavy footman|=|
|||||-25% city strength|=|
Ansar (H. horseman) |10/2/90 |=|Flanking II| - |1 First strike |-|
|||||Flank attack |=|
Al-Ghadban (Trebuchet)| 4/1/100| -| - | - |75% maximum direct damage |50%|
|||||Available with machinery |-|
|||||+100% city strength |attack|
|||||Damages up to 5 additional units |=|
|||||Maximum 50% collateral damage |=|
|||||75% Chance of withdrawing from combat |=|
|||||Cannot capture enemy cities or units|=|
[/TABLE]
Sources:P.E Chevedden, L. Eigenbrod, V. Foley and W. Soedel. The Trbuchet. Scientific American. July 1995.
http://www.historynet.com/weaponry-the-trebuchet.htm#sthash.JTPdmUhU.dpuf


---CENTRAL ASIA---

Spoiler :

Persia
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Immortal (Axeman) | 5/1/35|=|March|-|+50% vs melee units| =|
Scythed chariot(Chariot) | 4/2/35| 4/2/30 | Shock|- | +50% Plains attack |-|
|||||10% Withdrawal chance |=|
|||||+50% vs axeman |=|
Savaran (H. horseman) |10/2/90 |=|Shock| - |25% withdrawal chance |-|
|||||Flank attack |=|
[/TABLE]


Kushan
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Asvaka (Horseman) | 6/3/60|6/2/50|Mobility |-| No city strength penalty |-25%|
||||| 20% chance of withdrawal|=|
|||||+25% vs Siege units |=|
|||||Flank attack |=|
Hippotoxattai (Horse archer)| 8/2/70|=|Mobility, Shock|-|30% chance of withdrawal |=|
|||||+50% vs Heavy footman|=|
|||||-25% city strength|=|
Trishula (Pikeman)|6/1/60|=| - | - | Damages 1 additional unit |-|
|||||Maximum 100% collateral damage |-|
|||||+100% vs mounted units|=|
[/TABLE]
Source: http://www.academia.edu/1264451/The_Armies_of_Bactria_700_B.C._450_A.D


Turks
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Sipahi (Horse archer)| 8/2/70|=|Blitz|-|15% chance of withdrawal |30%|
|||||+50% vs Heavy footman|=|
|||||-25% city strength|=|
Siege gun (Bombard)| 7/1/130| 5/1/120|Accuracy| -|Can Bombard city Defenses 17%/Turn |12%|
|||||50% Chance of withdrawing from combat |75%|
|||||50% maximum direct damage |=|
|||||+100% city attack |=|
|||||Damages up to 5 additional units |=|
|||||Maximum 60% collateral damage |=|
|||||Cannot capture enemy cities or units|=|
Jannissary (Musketman) | 9/1/80|=|Drill I| -|+25% City attack|-|
[/TABLE]
Source: Charney, Michael W.. Southeast Asian Warfare, 1300-1900. Leiden, NLD: Brill Academic Publishers, 2004.
Note: While not focused on the area, the author states on several occasions the Turks predilection for massive siege guns, which were later adopted by the Malay.


Mongolia
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Mangudai (Horse archer)| 8/2/70|=|- |-|Ignores terrain movement cost |-|
||||| No city strength penalty |-25%|
||||| 30% chance of withdrawal |=|
|||||+50% vs Heavy footman|=|
|||||-25% city strength|=|
Kheshig (H. horseman) |10/2/90 |=|Blitz| - |immune to first strikes |-|
|||||Flank attack |=|
Thunder Crash Bomb (Trebuchet)| 4/1/100| Barrage II| - ||75% maximum direct damage |50%|
|||||Damages up to 5 additional units |=|
|||||+100% city attack |=|
|||||Maximum 50% collateral damage |=|
|||||75% Chance of withdrawing from combat |=|
|||||Cannot capture enemy cities or units|=|
[/TABLE]
Source:Turnbull Stephen. 2003. Genghis Khan and the Mongol conquests 1190-1400. Published by Tayolr & Francis.


Tibet
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Khampa (Horseman) |6/2/50|=|Shock |-| Receives defensive bonus |-|
||||| 20% chance of withdrawal|=|
|||||+25% vs Siege units |=|
|||||Flank attack |=|
Phorgodpo (H. Footman) |8/1/70 | =|March| - | +50% hills strenght |-|
||||| +50% vs melee | =|
Rtakhrab Pai'dpungpa (H. horseman) |10/2/90 |=|Shock| - |+25% vs archery units |-|
|||||Flank attack |=|
[/TABLE]
Sources: Warriors of the Himalayas: Rediscovering the arms and armor of Tibet. Donald J. LaRocca, Metropolitan Museum of Art
The following page gives a brief description based on a book, but I don’t have access to it.
https://tibettalk.wordpress.com/2007/06/14/tibetan-warriors/
I took the name from:
http://www.moddb.com/mods/all-under-heaven/images/rtakhrab-paidpungpa#imagebox
 
---SOUTH ASIA---
Spoiler :

India
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Ratha (Chariot) | 4/2/40| 4/2/30|-|- | +50% City attack |-|
|||||10% Withdrawal chance |=|
|||||+50% vs axeman |=|
Siege Elephant (Cannon)| 10/2/150| 10/1/150|-|-|50% vs mounted units |-|
|||||60% maximum direct damage |=|
|||||Damages up to 6 additional units |=|
|||||Maximum 60% collateral damage |=|
|||||75% Chance of withdrawing from combat |=|
|||||+25% city attack |=|
|||||Can bombard city defenses|=|
Gorkha (Infantry) |20/1/140|=| Woodsman I, Nomad I, Guerilla I |-| 1 first Strike |-|
|||||+25% vs gun units |=|
[/TABLE]
Source:
https://en.wikipedia.org/wiki/Gurkha#Indian_Army_Gorkhas
https://en.wikipedia.org/wiki/Gorkha_regiments_(India)


Dravida
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Aaivu (Swordsman) | 6/1/40 | = | Amphibious |-| 2 First strikes
|||||+10% city attack|=|
Dharani (Dromon) |5/3/60 |=|Blitz|-|-|-|
Thirisadai (Cog) |6/3/80|3/3/60|-|-| Damages 1 additional unit |-|
|||||Maximum 100% collateral damage |-|
||||| Cargo space 2 | =|
[/TABLE]
Sources:
http://greatindia.quora.com/Rajendra-Chola-Co-at-work
https://en.wikipedia.org/wiki/Chola_Navy
Note: I couldn’t find the book referenced as the primary source for this, but I did find “The History and Culture of the Indian People”, By Prof R.C. Majumdar, which provides accounts of ocean going vessels in the XI century, which could be the basis for other UU alternative.


Siam
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities| ( )
Chang Suek (War Elephant) |9/1/80 |8/1/70|March| -|+50% vs mounted units|=|
Bombard Elephant (Bombard)| 5/2 /120| 5/1/120|-|-|50% vs mounted units |-|
|||||Can Bombard city Defenses 12%/Turn |=|
|||||75% Chance of withdrawing from combat |=|
|||||60% maximum direct damage |=|
|||||+100% city attack |=|
|||||Damages up to 5 additional units |=|
|||||Maximum 60% collateral damage |=|
|||||Cannot capture enemy cities or units|=|
Mahardlek (Rifleman) |14/1/110|=|Drill II| -| +25% City defense |-|
|||||+25% vs mounted units |=|
[/TABLE]
Source: Charney, Michael W.. Southeast Asian Warfare, 1300-1900. Leiden, NLD: Brill Academic.


Khmer
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities|( )|
Arcuballista (Catapult)| 4/1/75| =|-|-|1 First strike |-|
|||||75% maximum direct damage |50%|
|||||+75% city attack |=|
|||||Damages up to 3 additional units |=|
|||||Maximum 50% collateral damage |=|
|||||75% Chance of withdrawing from combat |=|
|||||Cannot capture enemy cities or units|=|
Ballista Elephant (War Elephant) |8/1/70|=|-| -| +25% City attack|-|
|||||Ignores building defense |-|
|||||+50% vs mounted units|=|
Phak'ak (Pikeman)|6/1/60|=|-|-| +25% city Defense |-|
|||||Immune to first strikes|-|
|||||+100% vs mounted units|=|
[/TABLE]
Source:
http://www.grandhistorian.com/chinesesiegewarfare/siegeweapons-chuangzinu.html.
http://www.grandhistorian.com/chinesesiegewarfare/siegewarfarenotes-bayonrelief.html

Vietnam
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities|( )|
Qua (Pikeman)|6/1/60|=|Amphibious|-|+100% vs amphibious attacks |-|
|||||+100% vs mounted units|=|
Tay Phao (Musketman) | 9/1/80|=|-| -|Damages up to 4 additional units |-|
||||| Maximum 50% collateral damage|-|
Viet Cong (Infantry) |20/1/120|20/1/140| Guerilla II | -| 2 first Strikes |-|
||||| +25% vs gun units |=|
[/TABLE]
Source: Several Authors. 2010. Understanding the Bach Dang battlefield from recent research results.
Available at: http://www.academia.edu/1152652/Understanding_the_Bach_Dang_battlefield_from_recent_research_results
Note: Could also be Crossbowman.


Javan
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities|( )|
Ancar blowpipe (Skirmisher) |4/1/30 |- |Amphibious, |-|+25% Forest strength |-|
|||||Maximum 30% collateral damage |20%|
|||||1 First strike |=|
|||||Damages up to 2 additional units |=|
|||||25% Chance of withdrawing from combat |=|
|||||+25% hills attack |=|
Padewakang (Dromon) |5/4/60 | 5/3/60|-|-| 2 First strikes|-|
Wirobrojo (Rifleman) |15/1/110|14/1/110|Amphibious, Formation| -|+25% vs mounted units |=|
[/TABLE]
Sources: Charney, Michael W.. Southeast Asian Warfare, 1300-1900. Leiden, NLD: Brill Academic.
https://en.wikipedia.org/wiki/Antiaris

Malay
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities|( )|
Silat (Swordsman) | 6/1/40 | = |-|-| 25% chance to withdraw form combat |-|
|||||2 First strikes |-|
|||||+10% city attack|=|
Jong (Caravel) |3/3/60 | =|Navigation I|-|+100% coastal defense|-|
|||||Cargo space 0.5 | =|
||||| Better results form tribal villages|=|
|||||Can explore enemy territory |=|
Rentaka (Bombard)| 5/1/120| = |-| -| +100% city strength| Attack |
|||||+1 Happiness if stationed in a friendly city with state religion, Obsolete with Physics |-|
|||||Can Bombard city Defenses 12%/Turn | = |
|||||75% Chance of withdrawing from combat |=|
|||||60% maximum direct damage |=|
|||||Damages up to 5 additional units |=|
|||||Maximum 60% collateral damage |=|
|||||Cannot capture enemy cities or units|=|
[/TABLE]
Source: Charney, Michael W.. Southeast Asian Warfare, 1300-1900. Leiden, NLD: Brill Academic.


Burma
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities|( )|
Kyundaw (Spearman) |4/1/30| 4/1/35|-|-| 25% Withdrawal chance |-|
||||| +100% vs mounted units | = |
Cassay (Cavalary) |15/2/120|-|Pinch,Blitz|-| 30% chance of withdrawal |=|
|||||Flank attack|=|
|||||+50% vs cannon
Miner (Musketman) | 9/1/80|=|-| -| Can bombard city defenses 2%/turn |-|[/TABLE]
Source: Charney, Michael W. Southeast Asian Warfare, 1300-1900. Leiden, NLD: Brill Academic.


---EAST ASIA---
Spoiler :

B]China/B]
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities|( )|
Sho Ko Nu (Crossbowman) | 6/1/50| = | - | - |5 First Strikes | 1 |
| | | | |+25% City defense|=|
| | | | |+25% Hills Defense|=|
Junk (Cog) |3/3/50 | 3/3/60 |- | - | Cargo space 3 | 2 |
Tu-huo Ch’iang (Pikeman)|6/1/60|=| - | - |+50% City defense |-|
| | | | |2 First Strikes | - |
| | | | | Can only defend | - |
| | | | |+100% vs mounted units| = |
[/TABLE]
Source:Turnbull Stephen. 2003. Genghis Khan and the Mongol conquests 1190-1400. Published by Tayolr & Francis.

Korea
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities|( )|
Kwoson (Dromon) |5/3/60 | = |Reinforced Hull II| - |1 First strike| - |
Geobukseon (Galleas) |10/3/70 | 8/3/70 |Reinforced Hull II| - | +25% Coast defense | = |
Hwacha (Bombard)| 10/1/120| 5/1/120 | - | -|Can Bombard city Defenses 12%/Turn | = |
| | | | |75% Chance of withdrawing from combat |=|
| | | | |60% maximum direct damage |=|
| | | | |Damages up to 5 additional units |=|
| | | | |Maximum 60% collateral damage |=|
| | | | |Cannot capture enemy cities or units|=|
[/TABLE]
Source: Fighting ships of the far east (2): Japan and Korea AD 612-1639, Stephen Turnbull 2003.


Japan
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities|( )|
Samurai (H. Footman) |10/1/80 | 8/1/70| - | - | Relies exclusively on iron | iron & cooper|
| | | | | +50% vs melee | =|
Kyudoka (Longbowman) |6/1/60 | = |Drill II | - | + 25% City Defense | - |
| | | | | Damages up to 3 additional units | = |
| | | | | 1 First Strike | = |
| | | | | 50% Chance of whithdrawal | = |
| | | | | +50% hills attack |=|
| | | | | 50% Maximum collateral damage | = |
Yamato Battleship (Battleship) |45/5/260 |40/5/240 | - | - | Damages up to 5 additional units | = |
| | | | | 100% Maximum collateral damage | 60% |
| | | | |Can Bombard city Defenses 20%/Turn | = |
[/TABLE]
Source:
https://en.wikipedia.org/wiki/Japanese_battleship_Yamato


---PACIFIC---
Spoiler :

Polynesian
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities|( )|
Koa (Spearman) |4/1/35| = | Amphibious | - | Doesn't require any resource| cooper |
| | | | |Can enter coast |- |
| | | | | 2 GP upkeep/turn in coast | - |
| | | | | -80% strength in coast |-|
| | | | | +50% vs mounted units | %100 |
Waka (Galley)|2/2/40| = | - | - |Can enter ocean (with navigation) |-|
| | | | |Cargo space 1 | 2 |
Toa (Axeman) | 5/1/35|=|Shock,Amphibious | - | Can be built with Jade, iron or cooper | Iron or cooper |
| | | | |+50% vs melee units| =|
[/TABLE]
Sources:
http://www.mythichawaii.com/weapons.htm
http://www.britishmuseum.org/explor...bjects/aoa/p/prow_from_a_war_canoe_tuere.aspx


---AMERICA---
Spoiler :

America
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities|( )|
Minuteman (Musketman) | 9/2/60 | 9/1/80 | - | - | - | - |
Navy SEAL (Paratrooper) |28/1/160 | 24/1/160| Amphibious, Commando, March | - | Can perform paradrops (range 5) | = |
| | | | | 25% chance of evading interception | = |
Yorktown Carrier (Carrier) |22/6/220 | 18/6/200 | March, Medic I | - | Cargo space 3 fighters | = |
[/TABLE]
Source: All hell let loose,2012, Max Hastings. A good read and good points about some of the advantages the US carriers had over its counterparts. Also see:
https://en.wikipedia.org/wiki/Yorktown-class_aircraft_carrier
Note: Could also be named after the more numerous and more advanced Essex class, but that feels somehow unfair considering the battle records of the Yorktown class, and how many times the Japanese thought they were sunk, only to find them in the next battle.
Note 2: Maybe make ALL carriers only capable of defending? This makes sense to me as the carriers themselves do not have offensive armament, only defensive.

Iroquois
[TABLE="head"]UU (replaces) | Stats |( )| Promotions |( ) | Special abilities|( )|
Tomahawk (Axeman) | 5/1/35|=| - | - | 2 First strikes | - |
| | | | |25% chance of withdrawal | - |
| | | | |+50% vs melee units| =|
Steel Tomahawk (H. Footman) | 8/1/70| = | Woodsman II | - | 2 First strikes | - |
| | | | | +50% vs melee | =|
Mohawk (Musketman) | 9/1/80 |=|Woodsman II | - | - | - |
[/TABLE]
Source: Benn, Carl. The Iroquois in the War of 1812. Toronto, ON, CAN: University of Toronto Press, 1998.
https://muse.jhu.edu/journals/ethnohistory/v046/46.4keener.html


Sioux
[TABLE="head"]UU (replaces) | Stats | ( ) | Promotions |( ) | Special abilities|( )|
Mounted Brave (Horse archer)| 8/2/70|=|Pinch, Shock| - |50% chance of withdrawal | 30 |
| | | | |+50% vs Heavy footman| = |
| | | | |-25% city strenght| = |
Buffalo Dancer (H. Footman) | 8/1/70| = | - | - | +50% plains attack | - |
| | | | | 25% chance of withdrawal | - |
| | | | | +50% vs melee | =|
Lakota Horseman (Curassier) |12/2/100|=| Mobility, Sentry|-| 40%Chance of withdrawal |15%|
| | | | |Flank attack| = |
[/TABLE]
Source: https://en.wikipedia.org/wiki/Great_Sioux_War_of_1876
http://www.historynet.com/battle-of-little-bighorn-were-the-weapons-the-deciding-factor.htm
Note: About 50% of the units in the Sioux had a mix of rifles and muskets, the remaining bows and arrows, thus the Curassier not the Cavalary replacement.


Anasazi
[TABLE="head"]UU (replaces) | Stats | ( ) | Promotions |( ) | Special abilities|( )|
Atatl scout (Scout) |1 /2/15| = |Guerilla III | - |Can attack| - |
| | | | | 1 First Strike |-|
| | | | | Can hunt for food, 7 squares form a city | - |
| | | | | Cannot capture enemy cities or units |-|
| | | | | +100% against animals|=|
| | | | | Better results from tribal villages | = |
Atatl (Skirmisher) | 4/1/25 | 4/1/30 |Guerilla II | - |1 First strike |=|
| | | | |Damages up to 2 additional units |=|
| | | | |Maximum 20% collateral damage |=|
| | | | |25% Chance of withdrawing from combat |=|
| | | | |+25% hills attack |=|
Kachina warrior (Pikeman)|6/1/60|=|March | - |2 First Strikes | - |
| | | | |+100% vs mounted units| = |
[/TABLE]
Source: Based on the Mesa Verde museum exhibit.


Mississippians
[TABLE="head"]UU (replaces) | Stats | ( ) | Promotions |( ) | Special abilities|( )|
Ambush skirmisher (Skirmisher) | 3/1/30 | 4/1/30 |Flanking II | - |Invisible to all, (but units with Sentry promotion?) | - |
| | | | | Cannot capture enemy cities | - |
| | | | |1 First strike |=|
| | | | |Damages up to 2 additional units |=|
| | | | |Maximum 20% collateral damage |=|
| | | | |25% Chance of withdrawing from combat |=|
| | | | |+25% hills attack |=|
Falcon Dancer (Axeman) | 5/1/35| = | Leadership | - | +50% vs melee units| = |
Amayxoyo (Longbowman) |6/1/60 | = | - | - | +50% Grassland Attack | - |
| | | | | 2 First Strikes | 1 |
| | | | | Damages up to 3 additional units | = |
| | | | | 50% Chance of whithdrawal | = |
| | | | | +50% hills attack |=|
| | | | | 50% Maximum collateral damage | = |
[/TABLE]
Source: Ambushes, raids, and palisades: Mississippian warfare in the interior southeast. Karl T. Steinen. Southeastern Archaeology, Vol. 11, No. 2 (Winter 1992), pp. 132-139


Aztec
[TABLE="head"]UU (replaces) | Stats | ( ) | Promotions |( ) | Special abilities|( )|
Cuacuauhtin (Eagle warrior) (Spearman) |4/1/35 |=|-| - | 25% Chance to enslave defeated units |-|
| | | | |Doesn’t require any resource |-|
| | | | |+100% vs mounted units |=|
Ocelomeh (Jaguar warrior) (Axeman) | 5/1/35| = | - | - | 25% chance to enslave defeated units |-|
| | | | |Doesn’t require any resource | - |
| | | | |+50% vs melee units| = |
Otontin (Swordsman) | 5 /1/40 | 6/1/40 | Combat II| - | 50% Chance to enslave defeated units | - |
| | | | |Doesn’t require any resource | - |
| | | | |+25% city attack | - |
[/TABLE]
Source: Aztec warfare. Ross Hassig 1988. University of Oklahoma press.
Note: I suggest the change to existing UU because the Aztec warfare system, where both Eagle and Jaguar warriors were more less the same rank, but once they captured 10 or so enemies they were given the Macuahuitl (obsidian sword) and became Otontin.
Alternatively: Chinampa Worker: Can build Chinampa improvement (+2 food +1 commerce in wetland. Requires plumbing)

Maya
[TABLE="head"]UU (replaces) | Stats | ( ) | Promotions |( ) | Special abilities|( )|
Holkan (Spearman) |4/1/35 | = | Woodsman II | - | Doesn’t require any resource | - |
| | | | |+100% vs mounted units |=|
Hul'che (Skirmisher) | 4/1/ 30| = | Shock | - | Chance to enslave defeated units | - |
| | | | |1 First strike |=|
| | | | |Damages up to 2 additional units |=|
| | | | |Maximum 20% collateral damage |=|
| | | | |25% Chance of withdrawing from combat |=|
| | | | |+25% hills attack |=|
Cruzoob (Rifleman) |14/1/110|=|Woodsman II| - | 1 First strike | - |
| | | | |+25% vs mounted units | = |
[/TABLE]
Source Skirmisher: Arqueologia Mexicana, nov-dic, 2005, Volumen XIII, Número 7
Source Rifleman: Maya Wars (ethnographic accounts from nintheenth century Yucatan) Terry Rugeley, 2001. University of Oklahoma press.

Inca
[TABLE="head"]UU (replaces) | Stats | ( ) | Promotions |( ) | Special abilities|( )|
Terrace worker (worker) |0/2/60|=| - | - | Can build terrace (with masonry) +1 food + 1 Commerce in hills, +1 Commerce (with tourism) | - |
Slinger (Skirmisher) | 4/1/ 30 | = | Flanking II | - | 2 First strikes | 1 |
| | | | |Damages up to 2 additional units |=|
| | | | |Maximum 20% collateral damage |=|
| | | | |25% Chance of withdrawing from combat |=|
| | | | |+25% hills attack |=|
Aucakpussak (H. Footman) | 8/1/70| = | Guerilla II | - | +50% vs melee | = |
[/TABLE]

Brazil
[TABLE="head"]UU (replaces) | Stats | ( ) | Promotions |( ) | Special abilities|( )|
Tamoyo (Archer) | 3/1/25| = | - | - |+50% vs melee units[\B] | - |
| | | | |25% withdrawal chance | - |
| | | | |1 First strike |=|
| | | | |+50% City defense|=|
| | | | |+25% Hills defense |=|
Curare blowgunner (Skirmisher) | 4/1/ 30 | = | - | - |Incapacitates 2 additional units for 2 turns | - |
| | | | |No collateral damage | 20% |
| | | | |50% Chance of withdrawing from combat | 25% |
| | | | |1 First strike | = |
| | | | |+25% hills attack |=|
Bandeirante (Curassier) |12/2/100|=| March| - | Chance to enslave defeated units | - |
| | | | |15%Chance of withdrawal | =|
| | | | |Flank attack| = |
[/TABLE]
Source: https://en.wikipedia.org/wiki/Curare
Note: Same blow gunner, switched from the Maya to Brazil

Thats all! if you made it this far you have my thanks for reading!
 
A 3rd UU isn't something I'm considering at this time (it's a massive amount of work, finding/creating/implementing art in particular), but I'm happy to discuss the idea. I've not got time to review your suggestions at the moment, but will once I've got 1.23.1 released.
 
Hi Xyth,

Thanks for your reply, its appreciated. I agree its not something to consider now, but wanted to put the ideas out there in case they are useful in a future. I'm Looking forward to 1.23.1!.
 
I support this idea and most of the suggested units in especially the Byzantine Dromon replacement.
 
Then i ask something else.
Can have Barbarians they own UU?
or some base types that rest of players cannot?
Like a partizan. (Start whit comando)
or militia (cheap weak defend only)
Suicide bomber (UU-missle)
 
I haven't forgotten this thread, I've just got too much else I need to get done before considering 3rd UUs. Sorry.

Then i ask something else.
Can have Barbarians they own UU?
or some base types that rest of players cannot?
Like a partizan. (Start whit comando)
or militia (cheap weak defend only)
Suicide bomber (UU-missle)

Barbarians are able to have UUs, yes. No plans for such atm, but always open to ideas.
 
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