phungus420
Deity
- Joined
- Mar 1, 2003
- Messages
- 6,296
I can't find anything already done, but the Meso galley already in the mod would work with some edits.
I don't understand. How did the polynesians spread across the Pacific and contact the american continent?
There's no evidence that they contacted the American continent, not too sure what you're referring to.Spoiler :The one really odd thing that nobody can figure out is that the sweet potato, domesticated in South America, suddenly appeared on the scene in the Polynesian islands. It's a journey of 17 days or so to get from South America to the closest Polynesian islands IIRC if you were just going to float on the sea currents in a raft/canoe (if you're interested, read more here: http://www.bbc.co.uk/dna/h2g2/A1984421 ). Either way, there was certainly no large scale contact between South America and Polynesia, so I'm not sure what you're talking about.
Polynesians were expert navigators; they were able to build huge canoes and create a larger vessel from two canoes linked side by side. Using things like bird flight (birds only fly x amount of distance from a landmass) and ocean waves (they could see differences in waves when they were in open ocean vs when land was near). In this way, they were able to set out with a group of people, domesticated plants and animals, and enough food to sustain them for the journey. As they spread throughout the Pacific islands, there was definitely prolonged contact/trade networks with other Polynesian islands, but there were some "great voyages" that led the colonizers to isolated islands, like Easter Island or New Zealand. So, I guess when I thought of a "great voyage" legend unit, I was thinking of one of those epic voyages which ended up isolating its colonizers (in civ terms, meaning it's separated by ocean tiles).
Phungus: to answer your questions re: Multiplayer, we haven't run into any problems or balance issues in our games, but we've probably only played 4-5 of them. I'll keep my eye out and let you know if anything comes up.
I'm glad there seems to be a positive response to the Wayfinder unit - it was certainly the idea I was most optimistic about. I like your ideas about it's stats and abilities, and I hope a good model can be found.
As far as other Legends, I think the Treasure fleet and Cortez/Pizzaro expeditions deserve a good look, at least to see if they can be made into fun and balanced in-game units.
If you let me know more about what you'd like to see in other Legends, I can focus on more ideas. You've mentioned that you want non-euro units, but is there a time period or type of unit that you think is underrepresented? Maybe horse units?
Let me know and I'll keep brainstorming - and I'd be interested to hear everyone's thoughts on this.
I was reacting to "The Polynesians certainly weren't carting settlers all around the pacific" and wondering well how does he think they got all over the islands?
By that, I just meant it would be weird to set up a Great Voyage type unit as a transport, since a single "great voyage" wasn't picking up settlers, bringing them to an island, and then returning home for more settlers to bring to the same or different island.
So it should be a Settler that can travel over water? That's different.
That would be the Moses legend, wouldn't it?![]()
Brainstorm away dude. The worst that can happen is he'll say thats not what he's looking for. And at best maybe you can wind up with another one of your ideas as a legend. Ancient/classical and modern eras seem stacked with legends already, so a medieval/industrial one would be nice.
So basically waiting on RevDCM. Once RevDCM has a 3.19 release, with source code, I'll start on releasing a 0.9.3 test build right away (and once that's up for a day or two, and hopefully nothing slipped through the cracks, the official release will be up). The update may be delayed slightly longer to get the Text and Art updates from achilleszero and Alsark. Which reminds me achilleszero and Alsark, once you see RevDCM has updated, please just upload what you have done at that time, further improvements can wait, I just want to get 0.9 completed ASAP. Of course we are still waiting on glider and RevDCM, so no rush, but just letting you know to please be on the ball once that occurs.WARNING: 3.19 is not compatible with the Legends of Revolution mod. I will need to wait until RevDCM is updated to 3.19 before I can release a 3.19 compatible version.
BTW achilleszero, just want to reiterate you have free reign on adding in ethnic art (so long as the models comply to the accepted standards). I know you're working on fixing up VD models, so I'm hoping LoR can get some new ethnic art from that.
Just don't mess with the American Heavy Footman and Knight, they are awesome looking.
I was actually doing LoR first cuz a lot of the things I fixed previously arent even used in VD. I have added way over 100 ethnic models from VD into LoR's art.
I just realized this may be a bit too much. Keep in mind that I need to keep LoR under 500MB so that I can use file hosting sites. If you compress it (I mean the whole mod as a zip, not the fpk), and it's over or close to 500MB, something needs to give.
I just realized this may be a bit too much. Keep in mind that I need to keep LoR under 500MB so that I can use file hosting sites. If you compress it (I mean the whole mod as a zip, not the fpk), and it's over or close to 500MB, something needs to give.