[UXP] Legends of Revolutions

I can't find anything already done, but the Meso galley already in the mod would work with some edits.
 
Phungus: to answer your questions re: Multiplayer, we haven't run into any problems or balance issues in our games, but we've probably only played 4-5 of them. I'll keep my eye out and let you know if anything comes up.

I'm glad there seems to be a positive response to the Wayfinder unit - it was certainly the idea I was most optimistic about. I like your ideas about it's stats and abilities, and I hope a good model can be found.

As far as other Legends, I think the Treasure fleet and Cortez/Pizzaro expeditions deserve a good look, at least to see if they can be made into fun and balanced in-game units.

If you let me know more about what you'd like to see in other Legends, I can focus on more ideas. You've mentioned that you want non-euro units, but is there a time period or type of unit that you think is underrepresented? Maybe horse units?

Let me know and I'll keep brainstorming - and I'd be interested to hear everyone's thoughts on this.
 
I don't understand. How did the polynesians spread across the Pacific and contact the american continent?

There's no evidence that they contacted the American continent, not too sure what you're referring to.
Spoiler :
The one really odd thing that nobody can figure out is that the sweet potato, domesticated in South America, suddenly appeared on the scene in the Polynesian islands. It's a journey of 17 days or so to get from South America to the closest Polynesian islands IIRC if you were just going to float on the sea currents in a raft/canoe (if you're interested, read more here: http://www.bbc.co.uk/dna/h2g2/A1984421 ). Either way, there was certainly no large scale contact between South America and Polynesia, so I'm not sure what you're talking about.


Polynesians were expert navigators; they were able to build huge canoes and create a larger vessel from two canoes linked side by side. Using things like bird flight (birds only fly x amount of distance from a landmass) and ocean waves (they could see differences in waves when they were in open ocean vs when land was near). In this way, they were able to set out with a group of people, domesticated plants and animals, and enough food to sustain them for the journey. As they spread throughout the Pacific islands, there was definitely prolonged contact/trade networks with other Polynesian islands, but there were some "great voyages" that led the colonizers to isolated islands, like Easter Island or New Zealand. So, I guess when I thought of a "great voyage" legend unit, I was thinking of one of those epic voyages which ended up isolating its colonizers (in civ terms, meaning it's separated by ocean tiles).
 
There's no evidence that they contacted the American continent, not too sure what you're referring to.
Spoiler :
The one really odd thing that nobody can figure out is that the sweet potato, domesticated in South America, suddenly appeared on the scene in the Polynesian islands. It's a journey of 17 days or so to get from South America to the closest Polynesian islands IIRC if you were just going to float on the sea currents in a raft/canoe (if you're interested, read more here: http://www.bbc.co.uk/dna/h2g2/A1984421 ). Either way, there was certainly no large scale contact between South America and Polynesia, so I'm not sure what you're talking about.


Polynesians were expert navigators; they were able to build huge canoes and create a larger vessel from two canoes linked side by side. Using things like bird flight (birds only fly x amount of distance from a landmass) and ocean waves (they could see differences in waves when they were in open ocean vs when land was near). In this way, they were able to set out with a group of people, domesticated plants and animals, and enough food to sustain them for the journey. As they spread throughout the Pacific islands, there was definitely prolonged contact/trade networks with other Polynesian islands, but there were some "great voyages" that led the colonizers to isolated islands, like Easter Island or New Zealand. So, I guess when I thought of a "great voyage" legend unit, I was thinking of one of those epic voyages which ended up isolating its colonizers (in civ terms, meaning it's separated by ocean tiles).

I was reacting to "The Polynesians certainly weren't carting settlers all around the pacific" and wondering well how does he think they got all over the islands?

Yeah, I appreciate the many ways they had of dsicovering land, and that was the basis of their abillities. I was refering to the sweet potato as proof of contact, as cited in richarnd's wiki link. I was thinking of the fact that they discovered, if not settled, all of the pacific islands.

To my way of thinking -" In this way, they were able to set out with a group of people, domesticated plants and animals, and enough food to sustain them for the journey." - is pretty much what settlers and colonists were.

I guess there was only a communication problem, not a disagreement.:)
 
Phungus: to answer your questions re: Multiplayer, we haven't run into any problems or balance issues in our games, but we've probably only played 4-5 of them. I'll keep my eye out and let you know if anything comes up.

I'm glad there seems to be a positive response to the Wayfinder unit - it was certainly the idea I was most optimistic about. I like your ideas about it's stats and abilities, and I hope a good model can be found.

As far as other Legends, I think the Treasure fleet and Cortez/Pizzaro expeditions deserve a good look, at least to see if they can be made into fun and balanced in-game units.

If you let me know more about what you'd like to see in other Legends, I can focus on more ideas. You've mentioned that you want non-euro units, but is there a time period or type of unit that you think is underrepresented? Maybe horse units?

Let me know and I'll keep brainstorming - and I'd be interested to hear everyone's thoughts on this.

Brainstorm away dude. The worst that can happen is he'll say thats not what he's looking for. And at best maybe you can wind up with another one of your ideas as a legend. Ancient/classical and modern eras seem stacked with legends already, so a medieval/industrial one would be nice.
 
I was reacting to "The Polynesians certainly weren't carting settlers all around the pacific" and wondering well how does he think they got all over the islands?

By that, I just meant it would be weird to set up a Great Voyage type unit as a transport, since a single "great voyage" wasn't picking up settlers, bringing them to an island, and then returning home for more settlers to bring to the same or different island.
 
By that, I just meant it would be weird to set up a Great Voyage type unit as a transport, since a single "great voyage" wasn't picking up settlers, bringing them to an island, and then returning home for more settlers to bring to the same or different island.

So it should be a Settler that can travel over water? That's different.
 
Brainstorm away dude. The worst that can happen is he'll say thats not what he's looking for. And at best maybe you can wind up with another one of your ideas as a legend. Ancient/classical and modern eras seem stacked with legends already, so a medieval/industrial one would be nice.

Looking mostly for a modern/future era legend at this point. With the addition of the Wayfinder; other then a single (or possibly two) late game Legends, there wol't be any further legend units added. Though I do encourage others to use this as a base, and create mod mods, which among other things could expand on the Legends. Actually asked for a project and development forum for this mod twice, mainly to allow for easier development of mod mods, but haven't heard back from the mods about that. I'll pester a couple of them again once 0.9 is released.

BTW achilleszero, just want to reiterate you have free reign on adding in ethnic art (so long as the models comply to the accepted standards). I know you're working on fixing up VD models, so I'm hoping LoR can get some new ethnic art from that. Just don't mess with the American Heavy Footman and Knight, they are awesome looking.
 
How's the compatability with 3.19? I assume this is going to delay the next release.
 
lol, my recent post on that has already gotten burried.

From the OP:
WARNING: 3.19 is not compatible with the Legends of Revolution mod. I will need to wait until RevDCM is updated to 3.19 before I can release a 3.19 compatible version.
So basically waiting on RevDCM. Once RevDCM has a 3.19 release, with source code, I'll start on releasing a 0.9.3 test build right away (and once that's up for a day or two, and hopefully nothing slipped through the cracks, the official release will be up). The update may be delayed slightly longer to get the Text and Art updates from achilleszero and Alsark. Which reminds me achilleszero and Alsark, once you see RevDCM has updated, please just upload what you have done at that time, further improvements can wait, I just want to get 0.9 completed ASAP. Of course we are still waiting on glider and RevDCM, so no rush, but just letting you know to please be on the ball once that occurs.
 
BTW achilleszero, just want to reiterate you have free reign on adding in ethnic art (so long as the models comply to the accepted standards). I know you're working on fixing up VD models, so I'm hoping LoR can get some new ethnic art from that.

I was actually doing LoR first cuz a lot of the things I fixed previously arent even used in VD. I have added way over 100 ethnic models from VD into LoR's art. I am almost done just gota sort out some of the folders (VD's file paths are a little different so I get confused sometimes)

Just don't mess with the American Heavy Footman and Knight, they are awesome looking.

They are awesome looking. Ive used pieces of them for other things. I just hate that big hammer the knight is wielding.
 
I was actually doing LoR first cuz a lot of the things I fixed previously arent even used in VD. I have added way over 100 ethnic models from VD into LoR's art.

I just realized this may be a bit too much. Keep in mind that I need to keep LoR under 500MB so that I can use file hosting sites. If you compress it (I mean the whole mod as a zip, not the fpk), and it's over or close to 500MB, something needs to give.
 
I just realized this may be a bit too much. Keep in mind that I need to keep LoR under 500MB so that I can use file hosting sites. If you compress it (I mean the whole mod as a zip, not the fpk), and it's over or close to 500MB, something needs to give.

Why not just split it into two files? Downloading 600mb is a pain, but it's not much worse than 500.

In fact, something I've suggested before for all of these mods that have big art changes is to make the art (basically the big .fpk) downloadable separately from all the other changes. The first time you get the mod, you'd obviously have to get both, but if one or the other changes in a new version, it wouldn't be necessary to download the whole mod again.

For example, if you made a release and then discovered that you needed to correct something in XML, you could just update the "core" file, and we users could get that without having to re-download all the (unchanged) art.

This would also relieve pressure to keep the total mod under 500mb due to the arbitrary limit set by the distribution sites.
 
I just realized this may be a bit too much. Keep in mind that I need to keep LoR under 500MB so that I can use file hosting sites. If you compress it (I mean the whole mod as a zip, not the fpk), and it's over or close to 500MB, something needs to give.

DOnt worry, i gotch covered. Those 100 some odd units uncompressed, only adds about 70MB. The LoRtest.exe was 354 MB, so with the new art it will probably be under 400MB.
 
If you want to cut something out to decrease size, take out the added videos. I think about all of them have a very poor music selection (with bad sound quality), and many of the videos are also overly long. Better (compression) quality, shorter running time and fitting music that doesn't kill your ears would do miracles. As they are now they are the weakest link in all that LoR gives, they were bad enough to make me turn all videos off.


As for hosting the files, is there something that would prevent considering torrents? I prefer downloading anything above 100 MB via torrents as they're more reliable and sometimes faster than hosting services, given there are enough seeds.
 
Actually I kind of tend to agree with the wonder videos. Though I have no plans in removing them. Once things settle down, and the main plans get implemented (new promotions from HotTK, new intro screen etc.), we'll see about improving the quality of the videos. For now though it's not anything those of us involved with this mod's development are focused on. BTW when I reported the bug about contact being with all civs from a WBS (scenarios) I was told turning off Start as Minors option when creating the Scenario fixes this. Of course that means you can't create a scenario with Start as Minors on, but for now there is no fix for this, and I doubt it's on jdog's or gliders list of things to do for now.
 
The Leonardo's Workshop video just warms the cockles of my heart, and reminds me of many hours spent playing Civ II. Don't even think of ever cutting that out. :trouble:
 
There were a bunch of cool "hidden" unit descriptions I found in the game text:

- Maul Warrior
- Babylonian Guard
- Chinese Broadswordsman
- Arabian Assassin
- American Apache (Helicopter)
- Hood (British Battleship)
- Yamato (Japanese Battleship)
- Horus Cult Warriors
- Spartan (not the legendary unit)

I would imagine that these are things that Wolfshanze intended to implement, but never got around to doing so.

Anyway, I'm going to be busy the next few days. I am going to go ahead and upload what I have just in case the next person of RevMod. I'd still like to make some changes to some things, mostly to technologies and buildings, but I'll get around to that later. So if I don't upload a new attachment set before then, just go ahead and use these files.

These are based on the XML files that you uploaded earlier, Phungus. Ergo, if you have made any changes since then (particularly to UnitInfos), be sure to incorporate those changes again (or I can reapply the changes to your new file).

I DID include Civlopedia and strategy entries for the Barbary Corsair and Phak-Ak, but the strategy section for both is blank (as I do not know the stats), and the civlopedia for Phak-Ak is also blank (I couldn't find much on them).

Also, what does the "description" field do? Like there's the civlopedia, strategy, and description fields... but where does the description point to?
 

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