Anyone else got the dreaded black tiles after updating the svn?
Yes, just delete the Logs and the Custom Assets.
First thing I tried of course, but that was no help. Also deleted the cache @ AppData\Local\My Games\Beyond the Sword\cache which did nothing either.
It's just weird because those black tiles are now happening on a new duel-size map, too.
A fire destroyed my "fire pit", but I had already built the "Imu", which replaces the "fire pit". But another fire destroyed my fire dancing, what need the "fire pit", now I can not build a fire dance.
I suggest that the Imu not replace the fire or make the "fire dance" dont need "fire pit".
Cya.
Hello everybody,
I get a repeatable CTD with the newest SVN version 3464. I have attached the minidump. Here is the corresponding savegame: http://netload.in/dateiXgiQPdfRjz/basti1.CivBeyondSwordSave.htm
Thanks in advance!
Please put that save in a zip file and upload it to the forum.
Edit:
Nevermind, that's not necessary, It is a MAF. Are you using Viewports or not, if not, try using them and see if it still crashes.
I'm using viewports! Giant Earth Map with 105 x 45 viewport.
Hi,
me too, I get a repeatable CTD with SVN version 3465
I'm using viewports (40x40 by default)
I constantly have "Financial trouble" listed as a partial reason for unrest in Revolution Advisor screen (thx for bringing it back), even though I make at least 700+ gold/turn and I'm the wealthiest player on the map.
A fire destroyed my "fire pit", but I had already built the "Imu", which replaces the "fire pit". But another fire destroyed my fire dancing, what need the "fire pit", now I can not build a fire dance.
I suggest that the Imu not replace the fire or make the "fire dance" dont need "fire pit".
Cya.
The turn ended fine for me. Which suggests it also is a memory issue.
Edit: Yeah, the minidump confirms it as a MAF. Something strange is going on though, as that should not be MAFing on a 40x40 viewport, I ran it fine on a 75x50 viewport.

OK, the turn is now fine for me...but only with deactived viewport!
Didn't help. I lowered the resolution, set the antialiasing to 0 and reduced the viewport to 40 x 40. Got the same MAF...