v 25, Bugs/Crashes reporting thread

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I just started a game with v26 and got this popup after discovering shelter building;

Error in BeginPlayerTurn event handler <bound method ANewDawn Popups.on BeginPlayerTurn of <ANewSawnPopups.ANewDawnPopups instance 0x17830D28>>

ough, it's sounds like one of my last modif that didn't worked. It's on the popup that gives the information about the Ctrl+Alt+O menu. I wasn't able to test it (the popup never shows again in my games.

I'll check what's going on.

EDIT : Fixed int SVN (3555).

The Error has no link with shelter building. It will reproduce every 10 turns.
Workaround is to set HasRunAND = True in User Settings\ROMSettings.ini
 
I have negative gold per turn aprox -80 000 :gold:/turn but my treasury is bigger and bigger every turn this is weird. MAybe I am not a good mathematician but something is wrong :P

I supose that unlimited marchrants may be a problem cause i have huge cities (ex Thebes 151 city size at 200AD )

I attached save game from v26 after dll recalculations from v25.

If someone will download this save take also a look at the Thebes:
- produce aprox 1200 :food:/turn (so it can grow to 400 city size :D )
- gives above 100 XP (10 promotions) for every new unit (i have there aprox 40 military instructors :D )

I think that 2 things need rebalancing. The balancing problems was in v25 also. SO it is not a bug.
 

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(v25)

a minor promotions bug shows city garrison 4 available before taking any city garrison promotions(unless this was intended??) to note it still shows city garrison 1 available as a promotion, too...
 
Did somebody touch an inflation in last 3 updates? I just did SVN update and my money went from 10000 in plus to minus 1000!!
WDH?
1o minutes ago I was a Thousnaer....now I am a bankrupt with 40 cities to sell ....
 
Did somebody touch an inflation in last 3 updates? I just did SVN update and my money went from 10000 in plus to minus 1000!!
WDH?

No offense but :lol: you hoarders that'll teach ya. :joke:
 
Did somebody touch an inflation in last 3 updates? I just did SVN update and my money went from 10000 in plus to minus 1000!!
WDH?
1o minutes ago I was a Thousnaer....now I am a bankrupt with 40 cities to sell ....

Yes, Koshling mostly rewrote the Inflation system.
 
No offense but :lol: you hoarders that'll teach ya. :joke:

Beware ... I'll release my army of Assassins to deal with you.... although looks like I cannot afford to keep them anymore .....
Why all AI favor to mass produce those? It is a pesky civworld I live in.....
 
Yes, Koshling mostly rewrote the Inflation system.

:aargh: .... shouldn't call my civilization Enron .... I will adopt :borg:
That is good I listened to strategyonly and saved few hundreds T's in Caymans for tough turns....
 
:aargh: .... shouldn't call my civilization Enron .... I will adopt :borg:
That is good I listened to strategyonly and saved few hundreds T's in Caymans for tough turns....

The infation changes would have reduced costs in almost all cases. If you went from v25 to v26 it's much more likely that the new civics added your costs. Where do the costs fall according to your financial advisor?
 
The infation changes would have reduced costs in almost all cases. If you went from v25 to v26 it's much more likely that the new civics added your costs. Where do the costs fall according to your financial advisor?

Well.... It isn't that bad actually. It is more like I was expecting before it would be. In reality with my civics at the time I was expecting to spend half of my earnings to keep my army and all maintenance spending. After initial recalculation post-update I got the jump or I should say fall, but I've adjusted science spending level and changed few civics to see how it works... I got to the comfortable level of 50% science and about 5k into pocket.
I have to say that it looks more real, more like I was expecting should be. I have around 300 units , 40 cities, some fully developed.... it mus generate green but also bloods me dry faster.... :goodjob:
 
And also, please post all bugs/crashes in the stickied bugs/crashes thread and let this one die. That way it is easier for us to keep track of things.
 
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